Commit Graph

9 Commits

Author SHA1 Message Date
Maruno17
05f5d621b7 Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry 2023-03-04 23:37:50 +00:00
Maruno17
becce85550 Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power" 2023-02-10 21:18:10 +00:00
Maruno17
a20f378b33 Minor tweaks 2022-08-09 19:30:27 +01:00
Keyacom
30c3f472ef Implement TramplesMinimize as a move flag (#175)
* Implement "TramplesMinimize" as a move flag

Implemented `TramplesMinimize` as a move flag. Due to it, removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize` (the second one was exclusive to Body Slam). Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.

The code now does not check if the parameter of `tramplesMinimize?` is 1 or 2, it now checks if it is `true` or `false`. For the effect that causes the moves with this flag to skip accuracy checks, it also checks if `Settings::MECHANICS_GENERATION` is equal to or greater than 6.

Data on which moves are to be treated as able to double damage if Minimized and skip accuracy checks are [here](https://bulbapedia.bulbagarden.net/wiki/Minimize_(move)#Vulnerability_to_moves).

**Remarks:**
- Dragon Rush, Heat Crash and Heavy Slam could not trample Minimize in Gen 5. Dragon Rush and Heat Crash could do so in Gen 6+, but Heavy Slam could not until Gen 7.
- Double Iron Bash could only trample Minimize in Gen 7.

**TL;DR:**
- Implemented `TramplesMinimize` as a move flag.
- Modified the check for this move flag.
- Removed effect codes `FlinchTargetTrampleMinimize` and `ParalyzeTargetTrampleMinimize`. Moves that had them now have the effect codes `FlinchTarget` and `ParalyzeTarget`, respectively.
2022-02-06 19:36:51 +00:00
Maruno17
132a16950d Yet more Rubocopping 2021-12-23 00:27:17 +00:00
Maruno17
d17fc40a47 Added decent spacing to all scripts thanks to Rubocop 2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e The Great Enspacening begins! 2021-12-18 12:20:31 +00:00
Maruno17
5a81d447d1 Added Aura Wheel's visible type change in battle, added "display" methods for several move properties and examples of their use 2021-12-06 22:00:27 +00:00
Maruno17
1c4819e5f0 Renamed all battle-related classes and modules 2021-11-16 23:05:16 +00:00