Maruno17
a22c5ea89c
More work on the AI, refactored stat stage multipliers
2023-04-09 22:26:48 +01:00
Maruno17
f33184d413
Generalised AI code for scoring stat changes
2022-12-18 20:51:16 +00:00
Maruno17
b31400b9ae
First shot at rewriting AI for moves that lower the target's stat(s)
2022-11-06 16:53:24 +00:00
Maruno17
eb8fc1d298
More AI checks and fixes
2022-09-10 15:26:38 +01:00
Maruno17
eecb7a1453
Added script to make two random AI trainers battle, tweaked battle messages when logged, fixed typos
2022-09-06 22:57:51 +01:00
Maruno17
265897f9e1
Made AI function code-specific MoveFailureCheck handlers
2022-08-27 20:11:01 +01:00
Maruno17
62b964adfa
Split script section AI_Move_EffectScores in two and rearranged it
2022-06-15 19:15:03 +01:00
Keyacom
2ba2893869
Fixed Grav Apple having the incorrect damage boost ( #179 )
...
* Fixed Grav Apple having the incorrect damage boost
In the official games, Grav Apple has a damage boost of 1.5x under Gravity, not 2x. This has been fixed.
* Updated move effect class name
* Apply updated function code
* Update moves.txt
2022-05-29 23:01:34 +01:00
Maruno17
d94d1836c6
Fixed Howl always failing
2022-05-24 13:43:01 +01:00
Maruno17
132a16950d
Yet more Rubocopping
2021-12-23 00:27:17 +00:00
Maruno17
33fcbf623b
More Rubocopping
2021-12-20 17:18:21 +00:00
Maruno17
65b1a8d6c3
More tweaks from the Rubocop overlord
2021-12-19 17:28:59 +00:00
Maruno17
33781493f4
More aligning of code
2021-12-19 12:19:08 +00:00
Maruno17
d17fc40a47
Added decent spacing to all scripts thanks to Rubocop
2021-12-18 15:25:40 +00:00
Maruno17
f7b76ae62e
The Great Enspacening begins!
2021-12-18 12:20:31 +00:00
Maruno17
1c4819e5f0
Renamed all battle-related classes and modules
2021-11-16 23:05:16 +00:00