Maruno17
bc13517cb7
Created and implemented GameData::Type
2020-12-12 21:26:46 +00:00
Maruno17
017cdb8d0f
Merge branch 'master' into dev
2020-11-25 22:07:17 +00:00
Maruno17
3cd8d59918
Implemented GameData::Move
2020-11-19 21:00:29 +00:00
Maruno17
52ffae9e8a
Implemented GameData::Metadata and GameData::MapMetadata
2020-11-15 18:59:07 +00:00
Vendily
c87a578021
Fix for baby species to return the right species when checked with items ( #60 )
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This fixes a bug in the baby species determination when both parents are holding an item, creating an egg that's fully evolved
Also fixes a related bug, in which it doesn't check items when doing a recursive baby species check, effectively ignoring incense if it has to recurse before reaching the incense'd mon.
2020-11-10 21:05:10 +00:00
Maruno17
1955d3698e
Implemented usage of GameData::Item
2020-11-08 22:45:59 +00:00
Maruno17
213347b938
Added class Data::Ability and made all code use symbols for abilities instead of numbers. Also added class Data::Item but it's unused.
2020-11-01 20:10:28 +00:00
Maruno17
d3ec5c2c53
Moved species data constants into module SpeciesData
2020-10-17 00:17:40 +01:00
Maruno17
e82b5409fb
Moved global/map metadata constants and schema into modules
2020-10-16 22:05:38 +01:00
Maruno17
7f522cee43
Tidied up evolution code and added lots more evolution methods
2020-09-12 00:38:06 +01:00
Maruno17
6f353ba813
Rewrote evolution methods to make them modular
2020-09-10 22:22:06 +01:00
jonisavo
e73bef533d
Use PokeBattle_Pokemon#hasItem? instead of isConst?
2020-09-06 15:41:46 +03:00
Maruno17
5073f86190
Rearranged some script files
2020-09-05 22:34:32 +01:00