infinitefusion
ce8ce1f934
cut/rock smash animations + sprite resize in summary
2021-10-11 14:54:08 -04:00
infinitefusion
cd2e3cd04c
side stairs + wonderguard
2021-10-09 18:46:55 -04:00
infinitefusion
82681f4611
release beta 1
2021-09-04 13:23:05 -04:00
infinitefusion
0672b5823e
tms for fusions
2021-08-14 10:45:55 -04:00
infinitefusion
980517c0a2
hidden ability maps
2021-07-28 20:18:51 -04:00
Maruno17
8dec89bb50
Fixed typo in Plugin Manager, fixed problems when you have multiple dependent events and you remove one
2021-06-12 17:23:15 +01:00
Maruno17
eb1458018d
Fixed: player's legs staying invisible when map transferring from tall grass, error when showing the Move Relearner a Pokémon that has no level-up moves it can relearn, Trainer Type Editor spamming the console when selecting the "new" option
2021-06-12 16:12:36 +01:00
Maruno17
38081305b0
Fixed cycling speed's charset animation not being slower as intended
2021-05-20 21:46:09 +01:00
Maruno17
e7d116780f
Removed alternate map rendering code
2021-05-19 20:25:51 +01:00
Golisopod-User
6d7bae913e
Bugfixes and small additions ( #109 )
...
* Add a converter for Player charsets in metadara
* Fixed Sprite position editor not working with new shadow filenames. Also added check for custom shadows
* Fixed pbTrainerBattleCore not working with NPC Trainer argument
* Fixed typo which caused crash with old trainers.txt format
* Fixed reference to non-existent variable which crashed the trainertype editor
2021-05-18 18:58:07 +01:00
Maruno17
e350cb8f4a
Event bush depths are now also calculated when a map loads, the event refreshes, or its graphic or "always on top" flag is changed
2021-05-13 22:53:38 +01:00
Maruno17
481e051234
Bush depths for events/the player are now only recalculated wheh they move, rather than every time they're queried (anti-lag)
2021-05-12 18:59:47 +01:00
Maruno17
05d3627015
Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks
2021-05-09 16:48:47 +01:00
Maruno17
218225cc91
Fixed Event Touch not working, fixed misnamed variables in module Effectiveness
2021-05-08 16:31:33 +01:00
Maruno17
43eddaa5da
Added conversion to fix incorrect phone contacts data, fixed being unable to call people, fixed crash when writing a Battle Facility PBS file
2021-05-07 21:09:22 +01:00
Maruno17
23996a4781
Rearranged OrgBattle scripts
2021-05-07 18:23:20 +01:00
Maruno17
654be6c1de
Fixed Game Variables that are nil being treated as 0 instead, fixed missing error message when a required plugin is missing
2021-05-07 18:20:52 +01:00
Maruno17
474281712b
Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names
2021-05-03 17:34:19 +01:00
Maruno17
484813c592
Remapped JumpUp/JumpDown controls, replaced and/or/not, fixed typo in previous commit
2021-04-25 16:38:47 +01:00
Maruno17
96c68e79a3
Added conversion of things in Game Variables in save data, renamed some files
2021-04-17 22:39:36 +01:00
Maruno17
4489cde044
Fixed animations played by an event command being mispositioned, fixed Geomancy, removed $PokemonGlobal.playerID, tweaked player/bag object creation, overrode type effectiveness for Shadow moves, bug fixes
2021-04-17 19:32:54 +01:00
Maruno17
4bc744e3fb
Fixed some minor bugs from previous commits
2021-04-14 22:56:12 +01:00
Maruno17
9f70b29795
Moved some global metadata values to class Player, added battle points property
2021-04-12 20:31:15 +01:00
Maruno17
e5a0e3acdd
Finalised input names, added some more save file conversion code
2021-04-11 15:18:04 +01:00
Maruno17
327d0de334
Redesigned controls help screen, added example of changing encounter version
2021-04-08 21:20:34 +01:00
Maruno17
f541a13c9b
More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code
2021-04-05 00:04:18 +01:00