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DocRock3r/infinitefusion-e18
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mirror of https://github.com/infinitefusion/infinitefusion-e18.git synced 2025-12-06 06:01:46 +00:00
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726 Commits 15 Branches 17 Tags
e7854f8afbde9ad519518bbf577a4465b69f6a25
Commit Graph

7 Commits

Author SHA1 Message Date
infinitefusion
9b3185f299 Fixes real shinies being considered fake when fused as the head of a fusion 2022-12-06 17:38:03 -05:00
infinitefusion
bc90211693 basic sprites sorting validation 2022-12-05 17:32:56 -05:00
Maruno17
05d3627015 Fixed event movement checks ignoring ledges if they're not on the top layer, fixed Sketch not working, fixed a couple of other minor bugs, Rubocop-suggested tweaks 2021-05-09 16:48:47 +01:00
Maruno17
43eddaa5da Added conversion to fix incorrect phone contacts data, fixed being unable to call people, fixed crash when writing a Battle Facility PBS file 2021-05-07 21:09:22 +01:00
Maruno17
654be6c1de Fixed Game Variables that are nil being treated as 0 instead, fixed missing error message when a required plugin is missing 2021-05-07 18:20:52 +01:00
Maruno17
484813c592 Remapped JumpUp/JumpDown controls, replaced and/or/not, fixed typo in previous commit 2021-04-25 16:38:47 +01:00
Maruno17
f541a13c9b More renaming and rearranging, fixed typo from earlier commit, tweaked splash and title screen code 2021-04-05 00:04:18 +01:00
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