Commit Graph

343 Commits

Author SHA1 Message Date
Maruno17
05f5d621b7 Fixed incorrect Hall of Fame time, fixed Shields Down showing too many messages, fixed target of Pluck still being able to consume its healing berry 2023-03-04 23:37:50 +00:00
Maruno17
ab58da4877 Made wild Ultra Beasts smarter too 2023-02-20 23:41:25 +00:00
Maruno17
d0c99aa512 Improved AI code for weather-causing moves, added AI getting flags from trainer types, added Legendary/Mythical flags to pokemon.txt, added Setting to make wild Legendary/Mythical Pokémon smarter 2023-02-20 23:33:09 +00:00
Maruno17
0e4053f837 Tackling of various AI "TODO" comments, a little tidying 2023-02-17 21:36:08 +00:00
Maruno17
81d069eef1 Refactored AI switching code, added "UsePokemonInOrder" skill flag 2023-02-14 16:40:52 +00:00
Maruno17
a8e024eb3e Some rearranging of AI script files/methods 2023-02-10 21:47:04 +00:00
Maruno17
7e4ef4247b Merge branch 'dev' into ai 2023-02-10 21:20:28 +00:00
Maruno17
becce85550 Removed deprecated code, renamed "base_damage"/"baseDamage"/"baseDmg" to "power" 2023-02-10 21:18:10 +00:00
Maruno17
01e98c8f97 Rewrote AI for move function codes for counters, protection removal, Wonder Room, Substitute. Fixed Counters working with damage absorbed by a substitute. 2023-02-08 22:19:45 +00:00
Maruno17
3f5c1f0974 Merge branch 'dev' into ai 2023-02-05 19:10:25 +00:00
Maruno17
d0c39a3e89 Tweaks to item-consuming AI function codes 2023-02-05 19:09:01 +00:00
Maruno17
4749bd5201 Fixed Bug Bite/Pluck and Fling not enabling Belch/triggering Symbiosis when a berry is consumed 2023-02-05 18:59:30 +00:00
Conmh
5086f692df added Belch to consideration for some function codes and fixed a typo (#199)
* added Belch to consideration for some AI function codes and fixed a typo
2023-02-04 21:22:22 +00:00
Maruno17
7678a13e94 AI function code rewrites for protection moves 2023-02-04 21:14:35 +00:00
Maruno17
80bb967aad More AI function code rewrites 2023-01-31 22:12:42 +00:00
Maruno17
4da9a8c4e3 AI function code rewrites for base stat changes, electrifying moves and multi-turn moves 2023-01-29 23:24:07 +00:00
Maruno17
13aab8d911 Lots of rubocop 2023-01-28 15:21:12 +00:00
Maruno17
2d056052ce Fixed crash when trying to change a battle animation's foreground image 2023-01-26 18:37:11 +00:00
Maruno17
b0b6e675c3 Fixed previous commit always causing recompiling if shadow_pokemon.dat doesn't exist, also rubocopping 2023-01-23 22:27:04 +00:00
Maruno17
d8f38947f4 AI function code rewrites, added Shadow Sky's missing effects, fixed Shadow End's recoil damage 2023-01-22 21:21:19 +00:00
Maruno17
f7578002ea Rewrites of disabling move AI function codes, fixed various AI errors 2023-01-19 22:30:55 +00:00
Maruno17
0c9df4627e Merge branch 'dev' into ai 2023-01-18 19:12:34 +00:00
Maruno17
3d9c3e2c00 Fixed incorrect variable use for Jaboca/Rowap Berries' effects 2023-01-18 19:11:14 +00:00
Maruno17
2627d68782 Added more debug logging to AI, fixed some bugs in AI 2023-01-16 19:29:28 +00:00
Maruno17
98f16c2afa More AI function code rewrites, ensured all AI procs next an appropriate value 2023-01-14 23:51:39 +00:00
Maruno17
84bdd1f60b AI function code rewrites 2023-01-12 23:08:26 +00:00
Maruno17
a22f75f500 Merge branch 'dev' into ai 2023-01-08 21:56:33 +00:00
Maruno17
2e8329f70b Implemented item portion names, e.g. "bag of Soft Sand" 2023-01-03 21:32:32 +00:00
Maruno17
9dd774a767 Fixed error when gaining happiness while at/above the happiness soft cap 2023-01-01 18:34:54 +00:00
Maruno17
3fa94bacc6 Merge branch 'dev' into ai 2022-12-31 17:45:46 +00:00
Maruno17
37246d8d01 Fixed bug in previous commit 2022-12-31 17:45:26 +00:00
Maruno17
4585533a4a Fixes relating to added support of more Pokémon types 2022-12-31 17:43:42 +00:00
Maruno17
05b954e262 Merge branch 'dev' into ai 2022-12-31 17:28:56 +00:00
Maruno17
3fe324d0da Generalised a species' types to allow any number of types 2022-12-31 17:24:33 +00:00
Maruno17
dd7cd414f0 Yet more AI function code rewrites 2022-12-31 15:26:41 +00:00
Maruno17
1258e4b9c9 More AI function code rewrites themed around stat changes 2022-12-25 00:39:25 +00:00
Maruno17
f33184d413 Generalised AI code for scoring stat changes 2022-12-18 20:51:16 +00:00
Maruno17
7ace4c5289 AI rewrites of ability-changing function codes, OHKO codes and binding codes 2022-12-10 21:59:44 +00:00
Maruno17
539a47671d Some more AI function code rewrites 2022-12-04 19:09:46 +00:00
Maruno17
c53a52564b More AI rewrites of various function codes, made move score threshold multiplier depend on trainer skill 2022-11-26 22:31:28 +00:00
Maruno17
6f2e72eed6 Rewrites of AI for airborne-related moves 2022-11-09 22:21:32 +00:00
Maruno17
8f014135e5 More rewrites of AI for some function codes 2022-11-08 22:54:16 +00:00
Maruno17
b31400b9ae First shot at rewriting AI for moves that lower the target's stat(s) 2022-11-06 16:53:24 +00:00
Maruno17
3e73d1c1f9 Merge branch 'dev' into ai 2022-11-05 20:42:12 +00:00
Maruno17
096957bc20 Fixed Liquid Ooze not applying if the bearer faints, fixed two-turn moves being used in one turn charging up after failing instead of before 2022-11-05 17:48:01 +00:00
Maruno17
3408b038cf Split AI move handlers into general ones and ones per target, rearranged some main move-scoring code 2022-10-30 15:25:46 +00:00
Maruno17
6f7a714d48 Fixed error in battle fight menu when not using graphics for it 2022-10-26 18:39:32 +01:00
Maruno17
e12fd08eb1 Some more rewrites of AI move score calculations (mainly item-related moves) 2022-10-23 18:24:18 +01:00
Maruno17
5a49bbbc94 Renamed function code UseUserBaseDefenseInsteadOfUserBaseAttack, more AI function code changes 2022-10-17 21:13:31 +01:00
Maruno17
9eb90b784e addIf now need an identifier symbol, fixed clas between using Future Sight and being locked into a move, fixed IV inheritance 2022-10-16 22:53:41 +01:00