Maruno17
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225549bfce
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Added consts for icon sizes for status and category
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2024-06-26 16:26:53 +01:00 |
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Maruno17
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195c34a7c8
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Added SKIP_TITLE_SCREEN Setting, added const for type icon size, fixed some battle bugs and inconsistencies
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2024-06-25 15:55:10 +01:00 |
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Maruno17
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104bf2b598
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Added some graphics filenames to the core messages
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2023-07-01 22:49:02 +01:00 |
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Maruno17
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a397e60ca5
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Added Debug menu functions, rearranged Debug menu more, fixed Pokémon sprite not refreshing when changing its held item in its summary screen
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2023-05-06 18:25:56 +01:00 |
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Maruno17
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a714086a39
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Fixed rendering of some tiles for certain sizes of tilesets, more rubocopping
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2023-04-12 21:14:26 +01:00 |
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Maruno17
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5315b53eae
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Tidied up usage of colour tags (everything uses c3 now via def shadowc3tag), moved gender text colours to MessageConfig
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2023-04-07 01:12:17 +01:00 |
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Maruno17
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cb4a1fd8af
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def pbDrawTextPositions now uses symbols for text alignment and outline, and added a quicker way to draw text with no shadow/outline
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2023-04-04 21:16:09 +01:00 |
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Maruno17
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9d50b27aa0
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Fixed some bad usage of sprintf, cleaned up some translatable messages
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2023-04-02 00:52:12 +01:00 |
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Maruno17
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13aab8d911
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Lots of rubocop
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2023-01-28 15:21:12 +00:00 |
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Maruno17
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ae91811537
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Created folder Graphics/UI, renamed some UI graphics
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2022-08-14 01:07:06 +01:00 |
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Maruno17
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757798c8a8
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Summary screen now uses only the first Regional Dex to determine Dex No. if the National Dex is locked
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2022-07-10 19:16:11 +01:00 |
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Golisopod-User
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ad93eb7774
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Removed all uses of SpriteWrapper (#184)
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2022-06-19 17:47:23 +01:00 |
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Maruno17
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d28ccd13e1
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Fixed incorrect status condition icon used for fainted Pokémon and Pokémon with Pokérus
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2022-05-20 17:39:17 +01:00 |
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Maruno17
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19e50bd507
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Updated Power Green fonts, repositioned all text accordingly
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2022-02-20 23:29:09 +00:00 |
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Maruno17
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f68e699cc9
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More Rubocop changes
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2022-02-13 00:57:54 +00:00 |
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Maruno17
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aa643a6049
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More Rubocop
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2021-12-27 00:26:45 +00:00 |
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Maruno17
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132a16950d
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Yet more Rubocopping
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2021-12-23 00:27:17 +00:00 |
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Maruno17
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33fcbf623b
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More Rubocopping
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2021-12-20 17:18:21 +00:00 |
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Maruno17
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65b1a8d6c3
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More tweaks from the Rubocop overlord
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2021-12-19 17:28:59 +00:00 |
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Maruno17
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33781493f4
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More aligning of code
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2021-12-19 12:19:08 +00:00 |
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Maruno17
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13a238cc6a
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Many more Rubocop-inspired code improvements
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2021-12-18 19:06:22 +00:00 |
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Maruno17
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d17fc40a47
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Added decent spacing to all scripts thanks to Rubocop
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2021-12-18 15:25:40 +00:00 |
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Maruno17
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f7b76ae62e
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The Great Enspacening begins!
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2021-12-18 12:20:31 +00:00 |
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Maruno17
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2480ab0f9e
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Applied most Rubocop-suggested layout fixes
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2021-12-18 01:56:10 +00:00 |
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Maruno17
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a858408951
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Changed how Pokémon markings are recorded, and allowed variants of each mark (e.g. alternate colours)
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2021-12-06 23:26:18 +00:00 |
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Maruno17
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5a81d447d1
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Added Aura Wheel's visible type change in battle, added "display" methods for several move properties and examples of their use
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2021-12-06 22:00:27 +00:00 |
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Maruno17
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00c2df5772
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Merged species Type1/Type2 into Types, did the same for Pokemon and Battler
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2021-11-22 23:55:28 +00:00 |
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Maruno17
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b445f26a88
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Converted Shadow Pokémon PBS file to a section-based format, improved Shadow Pokémon mechanics
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2021-11-21 00:44:41 +00:00 |
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Maruno17
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e49cd8d498
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Renamed $Trainer to $player
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2021-10-20 22:57:43 +01:00 |
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Maruno17
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36ff7c4ba3
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Renamed variables and methods relating to the Bag, renamed $PokemonBag to $Bag, $bag.has? can now check for a minimum quantity
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2021-10-17 23:02:58 +01:00 |
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Maruno17
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8bb70a226e
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Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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2021-08-22 23:18:34 +01:00 |
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Maruno17
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7ae62d74b7
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Added terrain tag 17 NoEffect, Terrain Tag Editor now only sets defined terrain tags, fixed some move effects, fixed opposing Shadow Pokémon going into Hyper Mode, fixed Shadow Pokémon nature visibility
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2021-08-14 22:36:55 +01:00 |
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Maruno17
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c55324145d
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Removed all other uses of and support for ID numbers
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2021-06-19 20:01:12 +01:00 |
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Maruno17
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eaa915878a
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Added def count to all GameData variants, and one that returns the number of species for Species, removed all uses of ID numbers for GameData::Status, made more use of GameData::X.keys
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2021-06-17 22:21:24 +01:00 |
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Maruno17
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e9457a3ea8
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Removed all uses of ID numbers for species, some other code changes for abolishing ID numbers
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2021-06-16 22:42:20 +01:00 |
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Maruno17
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8c67127f06
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Removed all uses of ID numbers for types, Shape property in pokemon.txt must now be a name and not a number
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2021-06-16 20:32:30 +01:00 |
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Maruno17
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5df5e83f68
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Removed dual functionalities of Ability and Ball properties in trainers.txt, abolished $BallTypes, removed support for tm.txt
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2021-06-15 22:03:16 +01:00 |
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Maruno17
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e03e258f6a
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Added methods Pokemon.play_cry and pkkmn.play_cry
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2021-05-09 17:53:05 +01:00 |
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Maruno17
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474281712b
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Made more use of nil_or_empty?, fixed incorrect default species body shape, fixed Illusion, fixed potential foreign Pokémon with blank names
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2021-05-03 17:34:19 +01:00 |
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Maruno17
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70b9f65558
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Added Battle Points message window (\pt), fixed occasional wrong form when viewing Pokédex of newly caught species, other tweaks
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2021-04-21 18:45:44 +01:00 |
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Maruno17
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2ca8a42949
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Yet more script rearranging
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2021-04-17 23:45:42 +01:00 |
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