7 Commits
6.2.4 ... 6.2.1

Author SHA1 Message Date
infinitefusion
090b065a9c Merge branch 'main' of https://github.com/infinitefusion/infinitefusion-e18 into releases 2024-06-29 14:16:17 -04:00
infinitefusion
4ec7496fee Merge branch 'main' of https://github.com/infinitefusion/infinitefusion-e18 into releases 2024-06-28 19:50:49 -04:00
infinitefusion
63e3d6970c roamer fix 2024-06-28 18:07:27 -04:00
infinitefusion
36094cbaac removes pbs folder 2024-06-28 17:19:06 -04:00
infinitefusion
0a07063d6b Merge branch 'main' of https://github.com/infinitefusion/infinitefusion-e18 into releases 2024-06-28 17:18:35 -04:00
infinitefusion
e15582deef Merge branch 'main' of https://github.com/infinitefusion/infinitefusion-e18 into releases 2024-06-28 13:24:27 -04:00
infinitefusion
142de56b03 removes project file 2024-04-20 11:43:38 -04:00
351 changed files with 2363 additions and 485951 deletions

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@@ -5,8 +5,8 @@
#==============================================================================# #==============================================================================#
module Settings module Settings
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format. # The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
GAME_VERSION = '6.2.4' GAME_VERSION = '6.2.1'
GAME_VERSION_NUMBER = "6.2.4" GAME_VERSION_NUMBER = "6.2.1"
POKERADAR_LIGHT_ANIMATION_RED_ID = 17 POKERADAR_LIGHT_ANIMATION_RED_ID = 17
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18 POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
@@ -49,7 +49,7 @@ module Settings
PLAYER_SURFBASE_FOLDER = 'surf_base/' PLAYER_SURFBASE_FOLDER = 'surf_base/'
OW_SHINE_ANIMATION_ID=25 OW_SHINE_ANIMATION_ID=25
HTTP_CONFIGS_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/pif-downloadables/refs/heads/master/Settings.rb" HTTP_CONFIGS_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/Scripts/RemoteUrls.rb"
HTTP_CONFIGS_FILE_PATH = "Data/Scripts/DownloadedSettings.rb" HTTP_CONFIGS_FILE_PATH = "Data/Scripts/DownloadedSettings.rb"
LEVEL_CAPS=[12,22,26,35,38,45,51,54,62,62,63,64,64,65,67,68] LEVEL_CAPS=[12,22,26,35,38,45,51,54,62,62,63,64,64,65,67,68]

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@@ -2,7 +2,7 @@
# class Object # class Object
#=============================================================================== #===============================================================================
class Object class Object
alias full_inspect inspect unless method_defined?(:full_inspect) alias full_inspect inspect
def inspect def inspect
return "#<#{self.class}>" return "#<#{self.class}>"

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@@ -36,7 +36,6 @@ class Game_Map
attr_reader :display_x # display x-coordinate * 128 attr_reader :display_x # display x-coordinate * 128
attr_reader :display_y # display y-coordinate * 128 attr_reader :display_y # display y-coordinate * 128
attr_accessor :need_refresh # refresh request flag attr_accessor :need_refresh # refresh request flag
attr_accessor :scroll_direction
TILE_WIDTH = 32 TILE_WIDTH = 32
TILE_HEIGHT = 32 TILE_HEIGHT = 32

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@@ -178,12 +178,6 @@ class Game_Player < Game_Character
self.map.display_y = y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y self.map.display_y = y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y
end end
def isCentered()
x_centered = self.map.display_x == x * Game_Map::REAL_RES_X - SCREEN_CENTER_X
y_centered = self.map.display_y == y * Game_Map::REAL_RES_Y - SCREEN_CENTER_Y
return x_centered && y_centered
end
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# * Move to Designated Position # * Move to Designated Position
# x : x-coordinate # x : x-coordinate

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@@ -41,9 +41,9 @@ end
class Spriteset_Map class Spriteset_Map
alias _animationSprite_initialize initialize unless method_defined?(:_animationSprite_initialize) alias _animationSprite_initialize initialize
alias _animationSprite_update update unless method_defined?(:_animationSprite_update) alias _animationSprite_update update
alias _animationSprite_dispose dispose unless method_defined?(:_animationSprite_dispose) alias _animationSprite_dispose dispose
def initialize(map=nil) def initialize(map=nil)
@usersprites=[] @usersprites=[]

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@@ -7,19 +7,19 @@
class Sprite_Shadow < RPG::Sprite class Sprite_Shadow < RPG::Sprite
attr_accessor :character attr_accessor :character
def initialize(viewport, character = nil, params = []) def initialize(viewport, character = nil,params=[])
super(viewport) super(viewport)
@source = params[0] @source = params[0]
@anglemin = (params.size > 1) ? params[1] : 0 @anglemin = (params.size>1) ? params[1] : 0
@anglemax = (params.size > 2) ? params[2] : 0 @anglemax = (params.size>2) ? params[2] : 0
@self_opacity = (params.size > 4) ? params[4] : 100 @self_opacity = (params.size>4) ? params[4] : 100
@distancemax = (params.size > 3) ? params[3] : 350 @distancemax = (params.size>3) ? params[3] : 350
@character = character @character = character
update update
end end
def dispose def dispose
@chbitmap&.dispose @chbitmap.dispose if @chbitmap
super super
end end
@@ -35,18 +35,19 @@ class Sprite_Shadow < RPG::Sprite
@tile_id = @character.tile_id @tile_id = @character.tile_id
@character_name = @character.character_name @character_name = @character.character_name
@character_hue = @character.character_hue @character_hue = @character.character_hue
@chbitmap&.dispose
if @tile_id >= 384 if @tile_id >= 384
@chbitmap.dispose if @chbitmap
@chbitmap = pbGetTileBitmap(@character.map.tileset_name, @chbitmap = pbGetTileBitmap(@character.map.tileset_name,
@tile_id, @character.character_hue) @tile_id, @character.character_hue)
self.src_rect.set(0, 0, 32, 32) self.src_rect.set(0, 0, 32, 32)
@ch = 32 @ch = 32
@cw = 32 @cw = 32
self.ox = 16 self.ox = 16
self.oy = 32 self.oy = 32
else else
@chbitmap = AnimatedBitmap.new('Graphics/Characters/' + @character.character_name, @chbitmap.dispose if @chbitmap
@character.character_hue) @chbitmap = AnimatedBitmap.new(
'Graphics/Characters/'+@character.character_name,@character.character_hue)
@cw = @chbitmap.width / 4 @cw = @chbitmap.width / 4
@ch = @chbitmap.height / 4 @ch = @chbitmap.height / 4
self.ox = @cw / 2 self.ox = @cw / 2
@@ -74,8 +75,8 @@ class Sprite_Shadow < RPG::Sprite
self.src_rect.set(sx, sy, @cw, @ch) self.src_rect.set(sx, sy, @cw, @ch)
end end
self.x = ScreenPosHelper.pbScreenX(@character) self.x = ScreenPosHelper.pbScreenX(@character)
self.y = ScreenPosHelper.pbScreenY(@character) - 5 self.y = ScreenPosHelper.pbScreenY(@character)-5
self.z = ScreenPosHelper.pbScreenZ(@character, @ch) - 1 self.z = ScreenPosHelper.pbScreenZ(@character,@ch)-1
self.zoom_x = ScreenPosHelper.pbScreenZoomX(@character) self.zoom_x = ScreenPosHelper.pbScreenZoomX(@character)
self.zoom_y = ScreenPosHelper.pbScreenZoomY(@character) self.zoom_y = ScreenPosHelper.pbScreenZoomY(@character)
self.blend_type = @character.blend_type self.blend_type = @character.blend_type
@@ -88,10 +89,10 @@ class Sprite_Shadow < RPG::Sprite
@deltax = ScreenPosHelper.pbScreenX(@source) - self.x @deltax = ScreenPosHelper.pbScreenX(@source) - self.x
@deltay = ScreenPosHelper.pbScreenY(@source) - self.y @deltay = ScreenPosHelper.pbScreenY(@source) - self.y
self.color = Color.new(0, 0, 0) self.color = Color.new(0, 0, 0)
@distance = ((@deltax**2) + (@deltay**2)) @distance = ((@deltax ** 2) + (@deltay ** 2))
self.opacity = @self_opacity * 13_000 / ((@distance * 370 / @distancemax) + 6000) self.opacity = @self_opacity * 13000 / ((@distance * 370 / @distancemax) + 6000)
self.angle = 57.3 * Math.atan2(@deltax, @deltay) self.angle = 57.3 * Math.atan2(@deltax, @deltay)
@angle_trigo = self.angle + 90 @angle_trigo = self.angle+90
@angle_trigo += 360 if @angle_trigo < 0 @angle_trigo += 360 if @angle_trigo < 0
if @anglemin != 0 || @anglemax != 0 if @anglemin != 0 || @anglemax != 0
if (@angle_trigo < @anglemin || @angle_trigo > @anglemax) && @anglemin < @anglemax if (@angle_trigo < @anglemin || @angle_trigo > @anglemax) && @anglemin < @anglemax
@@ -123,7 +124,7 @@ end
# ? CLASS Sprite_Character edit # ? CLASS Sprite_Character edit
#=================================================== #===================================================
class Sprite_Character < RPG::Sprite class Sprite_Character < RPG::Sprite
alias shadow_initialize initialize unless method_defined?(:shadow_initialize) alias :shadow_initialize :initialize
def initialize(viewport, character = nil) def initialize(viewport, character = nil)
@ombrelist = [] @ombrelist = []
@@ -131,33 +132,37 @@ class Sprite_Character < RPG::Sprite
shadow_initialize(viewport, @character) shadow_initialize(viewport, @character)
end end
def setShadows(map, shadows) def setShadows(map,shadows)
if character.is_a?(Game_Event) && shadows.length > 0 if character.is_a?(Game_Event) && shadows.length > 0
params = XPML_read(map, "Shadow", @character, 4) params = XPML_read(map,"Shadow",@character,4)
if params != nil if params != nil
shadows.each do |shadow| for i in 0...shadows.size
@ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows)) @ombrelist.push(Sprite_Shadow.new(viewport, @character, shadows[i]))
end end
end end
end end
if character.is_a?(Game_Player) && shadows.length > 0 if character.is_a?(Game_Player) && shadows.length > 0
shadows.each do |shadow| for i in 0...shadows.size
@ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadow)) @ombrelist.push(Sprite_Shadow.new(viewport, $game_player, shadows[i]))
end end
end end
update update
end end
def clearShadows def clearShadows
@ombrelist.each { |s| s&.dispose } @ombrelist.each { |s| s.dispose if s }
@ombrelist.clear @ombrelist.clear
end end
alias shadow_update update unless method_defined?(:shadow_update) alias shadow_update update
def update def update
shadow_update shadow_update
@ombrelist.each { |ombre| ombre.update } if @ombrelist.length>0
for i in 0...@ombrelist.size
@ombrelist[i].update
end
end
end end
end end
@@ -178,24 +183,24 @@ end
class Spriteset_Map class Spriteset_Map
attr_accessor :shadows attr_accessor :shadows
alias shadow_initialize initialize unless method_defined?(:shadow_initialize) alias shadow_initialize initialize
def initialize(map=nil)
def initialize(map = nil)
@shadows = [] @shadows = []
warn = false warn = false
map = $game_map if !map map = $game_map if !map
map.events.keys.sort.each do |k| for k in map.events.keys.sort
ev = map.events[k] ev = map.events[k]
warn = true if ev.list != nil && ev.list.length > 0 && ev.list[0].code == 108 && warn = true if (ev.list != nil && ev.list.length > 0 &&
(ev.list[0].parameters == ["s"] || ev.list[0].parameters == ["o"]) ev.list[0].code == 108 &&
params = XPML_read(map, "Shadow Source", ev, 4) (ev.list[0].parameters == ["s"] || ev.list[0].parameters == ["o"]))
params = XPML_read(map,"Shadow Source", ev, 4)
@shadows.push([ev] + params) if params != nil @shadows.push([ev] + params) if params != nil
end end
if warn == true if warn == true
p "Warning : At least one event on this map uses the obsolete way to add shadows" p "Warning : At least one event on this map uses the obsolete way to add shadows"
end end
shadow_initialize(map) shadow_initialize(map)
@character_sprites.each do |sprite| for sprite in @character_sprites
sprite.setShadows(map, @shadows) sprite.setShadows(map, @shadows)
end end
$scene.spritesetGlobal.playersprite.setShadows(map, @shadows) $scene.spritesetGlobal.playersprite.setShadows(map, @shadows)
@@ -223,31 +228,31 @@ end
# p XPML_read("third", event_id) -> [3] # p XPML_read("third", event_id) -> [3]
# p XPML_read("forth", event_id) -> nil # p XPML_read("forth", event_id) -> nil
#=================================================== #===================================================
def XPML_read(map, markup, event, max_param_number = 0) def XPML_read(map,markup,event,max_param_number=0)
parameter_list = nil parameter_list = nil
return nil if !event || event.list.nil? return nil if !event || event.list == nil
event.list.size.times do |i| for i in 0...event.list.size
if event.list[i].code == 108 && if event.list[i].code == 108 &&
event.list[i].parameters[0].downcase == "begin " + markup.downcase event.list[i].parameters[0].downcase == "begin " + markup.downcase
parameter_list = [] if parameter_list.nil? parameter_list = [] if parameter_list == nil
((i + 1)...event.list.size).each do |j| for j in i+1...event.list.size
if event.list[j].code == 108 if event.list[j].code == 108
parts = event.list[j].parameters[0].split parts = event.list[j].parameters[0].split
if parts.size != 1 && parts[0].downcase != "begin" if parts.size != 1 && parts[0].downcase != "begin"
if parts[1].to_i != 0 || parts[1] == "0" if parts[1].to_i != 0 || parts[1] == "0"
parameter_list.push(parts[1].to_i) parameter_list.push(parts[1].to_i)
else
parameter_list.push(parts[1])
end
else else
parameter_list.push(parts[1]) return parameter_list
end end
else else
return parameter_list return parameter_list
end end
else return parameter_list if max_param_number != 0 && j == i + max_param_number
return parameter_list
end end
return parameter_list if max_param_number != 0 && j == i + max_param_number
end end
end end
end
return parameter_list return parameter_list
end end

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@@ -2,36 +2,36 @@
# Based on version 2 by Near Fantastica, 04.01.06 # Based on version 2 by Near Fantastica, 04.01.06
# In turn based on the Particle Engine designed by PinkMan # In turn based on the Particle Engine designed by PinkMan
class Particle_Engine class Particle_Engine
def initialize(viewport = nil, map = nil) def initialize(viewport=nil,map=nil)
@map = (map) ? map : $game_map @map = (map) ? map : $game_map
@viewport = viewport @viewport = viewport
@effect = [] @effect = []
@disposed = false @disposed = false
@firsttime = true @firsttime = true
@effects = { @effects = {
# PinkMan's Effects # PinkMan's Effects
"fire" => Particle_Engine::Fire, "fire" => Particle_Engine::Fire,
"smoke" => Particle_Engine::Smoke, "smoke" => Particle_Engine::Smoke,
"teleport" => Particle_Engine::Teleport, "teleport" => Particle_Engine::Teleport,
"spirit" => Particle_Engine::Spirit, "spirit" => Particle_Engine::Spirit,
"explosion" => Particle_Engine::Explosion, "explosion" => Particle_Engine::Explosion,
"aura" => Particle_Engine::Aura, "aura" => Particle_Engine::Aura,
# BlueScope's Effects # BlueScope's Effects
"soot" => Particle_Engine::Soot, "soot" => Particle_Engine::Soot,
"sootsmoke" => Particle_Engine::SootSmoke, "sootsmoke" => Particle_Engine::SootSmoke,
"rocket" => Particle_Engine::Rocket, "rocket" => Particle_Engine::Rocket,
"fixteleport" => Particle_Engine::FixedTeleport, "fixteleport" => Particle_Engine::FixedTeleport,
"smokescreen" => Particle_Engine::Smokescreen, "smokescreen" => Particle_Engine::Smokescreen,
"flare" => Particle_Engine::Flare, "flare" => Particle_Engine::Flare,
"splash" => Particle_Engine::Splash, "splash" => Particle_Engine::Splash,
# By Peter O. # By Peter O.
"starteleport" => Particle_Engine::StarTeleport "starteleport" => Particle_Engine::StarTeleport
} }
end end
def dispose def dispose
return if disposed? return if disposed?
@effect.each do |particle| for particle in @effect
next if particle.nil? next if particle.nil?
particle.dispose particle.dispose
end end
@@ -54,46 +54,47 @@ class Particle_Engine
@effect.delete_at(event.id) @effect.delete_at(event.id)
end end
def realloc_effect(event, particle) def realloc_effect(event,particle)
type = pbEventCommentInput(event, 1, "Particle Engine Type") type = pbEventCommentInput(event, 1, "Particle Engine Type")
if type.nil? if type.nil?
particle&.dispose particle.dispose if particle
return nil return nil
end end
type = type[0].downcase type = type[0].downcase
cls = @effects[type] cls = @effects[type]
if cls.nil? if cls.nil?
particle&.dispose particle.dispose if particle
return nil return nil
end end
if !particle || !particle.is_a?(cls) if !particle || !particle.is_a?(cls)
particle&.dispose particle.dispose if particle
particle = cls.new(event, @viewport) particle = cls.new(event,@viewport)
end end
return particle return particle
end end
def pbParticleEffect(event) def pbParticleEffect(event)
return realloc_effect(event, nil) return realloc_effect(event,nil)
end end
def update def update
if @firsttime if @firsttime
@firsttime = false @firsttime = false
@map.events.values.each do |event| for event in @map.events.values
remove_effect(event) remove_effect(event)
add_effect(event) add_effect(event)
end end
end end
@effect.each_with_index do |particle, i| for i in 0...@effect.length
particle = @effect[i]
next if particle.nil? next if particle.nil?
if particle.event.pe_refresh if particle.event.pe_refresh
event = particle.event event = particle.event
event.pe_refresh = false event.pe_refresh = false
particle = realloc_effect(event, particle) particle = realloc_effect(event,particle)
@effect[i] = particle @effect[i] = particle
end end
particle&.update particle.update if particle
end end
end end
end end
@@ -135,7 +136,7 @@ class ParticleSprite
end end
def dispose def dispose
@sprite&.dispose @sprite.dispose if @sprite
end end
def bitmap=(value) def bitmap=(value)
@@ -152,21 +153,21 @@ class ParticleSprite
def update def update
w = Graphics.width w = Graphics.width
h = Graphics.height h = Graphics.height
if !@sprite && @x >= @minleft && @y >= @mintop && @x < w && @y < h if !@sprite && @x>=@minleft && @y>=@mintop && @x<w && @y<h
@sprite = Sprite.new(@viewport) @sprite = Sprite.new(@viewport)
elsif @sprite && (@x < @minleft || @y < @mintop || @x >= w || @y >= h) elsif @sprite && (@x<@minleft || @y<@mintop || @x>=w || @y>=h)
@sprite.dispose @sprite.dispose
@sprite = nil @sprite = nil
end end
if @sprite if @sprite
@sprite.x = @x if @sprite.x != @x @sprite.x = @x if @sprite.x!=@x
@sprite.x -= @ox @sprite.x -= @ox
@sprite.y = @y if @sprite.y != @y @sprite.y = @y if @sprite.y!=@y
@sprite.y -= @oy @sprite.y -= @oy
@sprite.z = @z if @sprite.z != @z @sprite.z = @z if @sprite.z!=@z
@sprite.opacity = @opacity if @sprite.opacity != @opacity @sprite.opacity = @opacity if @sprite.opacity!=@opacity
@sprite.blend_type = @blend_type if @sprite.blend_type != @blend_type @sprite.blend_type = @blend_type if @sprite.blend_type!=@blend_type
@sprite.bitmap = @bitmap if @sprite.bitmap != @bitmap @sprite.bitmap = @bitmap if @sprite.bitmap!=@bitmap
end end
end end
end end
@@ -176,7 +177,7 @@ end
class ParticleEffect_Event < ParticleEffect class ParticleEffect_Event < ParticleEffect
attr_accessor :event attr_accessor :event
def initialize(event, viewport = nil) def initialize(event,viewport=nil)
@event = event @event = event
@viewport = viewport @viewport = viewport
@particles = [] @particles = []
@@ -184,24 +185,24 @@ class ParticleEffect_Event < ParticleEffect
end end
def setParameters(params) def setParameters(params)
@randomhue, @leftright, @fade, @randomhue,@leftright,@fade,
@maxparticless, @hue, @slowdown, @maxparticless,@hue,@slowdown,
@ytop, @ybottom, @xleft, @xright, @ytop,@ybottom,@xleft,@xright,
@xgravity, @ygravity, @xoffset, @yoffset, @xgravity,@ygravity,@xoffset,@yoffset,
@opacityvar, @originalopacity = params @opacityvar,@originalopacity = params
end end
def loadBitmap(filename, hue) def loadBitmap(filename,hue)
key = [filename, hue] key = [filename,hue]
bitmap = @bitmaps[key] bitmap = @bitmaps[key]
if !bitmap || bitmap.disposed? if !bitmap || bitmap.disposed?
bitmap = AnimatedBitmap.new("Graphics/Fogs/" + filename, hue).deanimate bitmap = AnimatedBitmap.new("Graphics/Fogs/"+filename,hue).deanimate
@bitmaps[key] = bitmap @bitmaps[key] = bitmap
end end
return bitmap return bitmap
end end
def initParticles(filename, opacity, zOffset = 0, blendtype = 1) def initParticles(filename,opacity,zOffset=0,blendtype=1)
@particles = [] @particles = []
@particlex = [] @particlex = []
@particley = [] @particley = []
@@ -216,20 +217,20 @@ class ParticleEffect_Event < ParticleEffect
@zoffset = zOffset @zoffset = zOffset
@bmwidth = 32 @bmwidth = 32
@bmheight = 32 @bmheight = 32
@maxparticless.times do |i| for i in 0...@maxparticless
@particlex[i] = -@xoffset @particlex[i] = -@xoffset
@particley[i] = -@yoffset @particley[i] = -@yoffset
@particles[i] = ParticleSprite.new(@viewport) @particles[i] = ParticleSprite.new(@viewport)
@particles[i].bitmap = loadBitmap(filename, @hue) if filename @particles[i].bitmap = loadBitmap(filename, @hue) if filename
if i == 0 && @particles[i].bitmap if i==0 && @particles[i].bitmap
@bmwidth = @particles[i].bitmap.width @bmwidth = @particles[i].bitmap.width
@bmheight = @particles[i].bitmap.height @bmheight = @particles[i].bitmap.height
end end
@particles[i].blend_type = blendtype @particles[i].blend_type = blendtype
@particles[i].y = @startingy @particles[i].y = @startingy
@particles[i].x = @startingx @particles[i].x = @startingx
@particles[i].z = self.z + zOffset @particles[i].z = self.z+zOffset
@opacity[i] = rand(opacity / 4) @opacity[i] = rand(opacity/4)
@particles[i].opacity = @opacity[i] @particles[i].opacity = @opacity[i]
@particles[i].update @particles[i].update
end end
@@ -252,29 +253,29 @@ class ParticleEffect_Event < ParticleEffect
newRealY = @event.real_y newRealY = @event.real_y
@startingx = selfX + @xoffset @startingx = selfX + @xoffset
@startingy = selfY + @yoffset @startingy = selfY + @yoffset
@__offsetx = (@real_x == newRealX) ? 0 : selfX - @screen_x @__offsetx = (@real_x==newRealX) ? 0 : selfX-@screen_x
@__offsety = (@real_y == newRealY) ? 0 : selfY - @screen_y @__offsety = (@real_y==newRealY) ? 0 : selfY-@screen_y
@screen_x = selfX @screen_x = selfX
@screen_y = selfY @screen_y = selfY
@real_x = newRealX @real_x = newRealX
@real_y = newRealY @real_y = newRealY
if @opacityvar > 0 && @viewport if @opacityvar>0 && @viewport
opac = 255.0 / @opacityvar opac = 255.0/@opacityvar
minX = (opac * (-@xgravity.to_f / @slowdown).floor) + @startingx minX = opac*(-@xgravity*1.0 / @slowdown).floor + @startingx
maxX = (opac * (@xgravity.to_f / @slowdown).floor) + @startingx maxX = opac*(@xgravity*1.0 / @slowdown).floor + @startingx
minY = (opac * (-@ygravity.to_f / @slowdown).floor) + @startingy minY = opac*(-@ygravity*1.0 / @slowdown).floor + @startingy
maxY = @startingy maxY = @startingy
minX -= @bmwidth minX -= @bmwidth
minY -= @bmheight minY -= @bmheight
maxX += @bmwidth maxX += @bmwidth
maxY += @bmheight maxY += @bmheight
if maxX < 0 || maxY < 0 || minX >= Graphics.width || minY >= Graphics.height if maxX<0 || maxY<0 || minX>=Graphics.width || minY>=Graphics.height
# echo "skipped" # echo "skipped"
return return
end end
end end
particleZ = selfZ + @zoffset particleZ = selfZ+@zoffset
@maxparticless.times do |i| for i in 0...@maxparticless
@particles[i].z = particleZ @particles[i].z = particleZ
if @particles[i].y <= @ytop if @particles[i].y <= @ytop
@particles[i].y = @startingy + @yoffset @particles[i].y = @startingy + @yoffset
@@ -308,12 +309,14 @@ class ParticleEffect_Event < ParticleEffect
@particlex[i] = 0.0 @particlex[i] = 0.0
@particley[i] = 0.0 @particley[i] = 0.0
end end
elsif @opacity[i] <= 0 else
@opacity[i] = 250 if @opacity[i] <= 0
@particles[i].y = @startingy + @yoffset @opacity[i] = 250
@particles[i].x = @startingx + @xoffset @particles[i].y = @startingy + @yoffset
@particlex[i] = 0.0 @particles[i].x = @startingx + @xoffset
@particley[i] = 0.0 @particlex[i] = 0.0
@particley[i] = 0.0
end
end end
calcParticlePos(i) calcParticlePos(i)
if @randomhue == 1 if @randomhue == 1
@@ -330,26 +333,26 @@ class ParticleEffect_Event < ParticleEffect
def calcParticlePos(i) def calcParticlePos(i)
@leftright = rand(2) @leftright = rand(2)
if @leftright == 1 if @leftright == 1
xo = -@xgravity.to_f / @slowdown xo = -@xgravity*1.0 / @slowdown
else else
xo = @xgravity.to_f / @slowdown xo = @xgravity*1.0 / @slowdown
end end
yo = -@ygravity.to_f / @slowdown yo = -@ygravity*1.0 / @slowdown
@particlex[i] += xo @particlex[i] += xo
@particley[i] += yo @particley[i] += yo
@particlex[i] -= @__offsetx @particlex[i] -= @__offsetx
@particley[i] -= @__offsety @particley[i] -= @__offsety
@particlex[i] = @particlex[i].floor @particlex[i] = @particlex[i].floor
@particley[i] = @particley[i].floor @particley[i] = @particley[i].floor
@particles[i].x = @particlex[i] + @startingx + @xoffset @particles[i].x = @particlex[i]+@startingx+@xoffset
@particles[i].y = @particley[i] + @startingy + @yoffset @particles[i].y = @particley[i]+@startingy+@yoffset
end end
def dispose def dispose
@particles.each do |particle| for particle in @particles
particle.dispose particle.dispose
end end
@bitmaps.values.each do |bitmap| for bitmap in @bitmaps.values
bitmap.dispose bitmap.dispose
end end
@particles.clear @particles.clear
@@ -360,34 +363,34 @@ end
class Particle_Engine::Fire < ParticleEffect_Event class Particle_Engine::Fire < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 1, 20, 40, 0.5, -64, setParameters([0,0,1,20,40,0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -13, 30, 0]) Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
initParticles("particle", 250) initParticles("particle",250)
end end
end end
class Particle_Engine::Smoke < ParticleEffect_Event class Particle_Engine::Smoke < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 0, 80, 20, 0.5, -64, setParameters([0,0,0,80,20,0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80]) Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
initParticles("smoke", 250) initParticles("smoke",250)
end end
end end
class Particle_Engine::Teleport < ParticleEffect_Event class Particle_Engine::Teleport < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([1, 1, 1, 10, rand(360), 1, -64, setParameters([1,1,1,10,rand(360),1,-64,
Graphics.height, -64, Graphics.width, 0, 3, -8, -15, 20, 0]) Graphics.height,-64,Graphics.width,0,3,-8,-15,20,0])
initParticles("wideportal", 250) initParticles("wideportal",250)
@maxparticless.times do |i| for i in 0...@maxparticless
@particles[i].ox = 16 @particles[i].ox = 16
@particles[i].oy = 16 @particles[i].oy = 16
end end
@@ -397,56 +400,56 @@ end
class Particle_Engine::Spirit < ParticleEffect_Event class Particle_Engine::Spirit < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([1, 0, 1, 20, rand(360), 0.5, -64, setParameters([1,0,1,20,rand(360),0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -13, 30, 0]) Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
initParticles("particle", 250) initParticles("particle",250)
end end
end end
class Particle_Engine::Explosion < ParticleEffect_Event class Particle_Engine::Explosion < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 1, 20, 0, 0.5, -64, setParameters([0,0,1,20,0,0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -13, 30, 0]) Graphics.height,-64,Graphics.width,0.5,0.10,-5,-13,30,0])
initParticles("explosion", 250) initParticles("explosion",250)
end end
end end
class Particle_Engine::Aura < ParticleEffect_Event class Particle_Engine::Aura < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 1, 20, 0, 1, -64, setParameters([0,0,1,20,0,1,-64,
Graphics.height, -64, Graphics.width, 2, 2, -5, -13, 30, 0]) Graphics.height,-64,Graphics.width,2,2,-5,-13,30,0])
initParticles("particle", 250) initParticles("particle",250)
end end
end end
class Particle_Engine::Soot < ParticleEffect_Event class Particle_Engine::Soot < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 0, 20, 0, 0.5, -64, setParameters([0,0,0,20,0,0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80]) Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
initParticles("smoke", 100, 0, 2) initParticles("smoke",100,0,2)
end end
end end
class Particle_Engine::SootSmoke < ParticleEffect_Event class Particle_Engine::SootSmoke < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 0, 30, 0, 0.5, -64, setParameters([0,0,0,30,0,0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0.10, -5, -15, 5, 80]) Graphics.height,-64,Graphics.width,0.5,0.10,-5,-15,5,80])
initParticles("smoke", 100, 0) initParticles("smoke",100,0)
@maxparticless.times do |i| for i in 0...@maxparticless
@particles[i].blend_type = rand(6) < 3 ? 1 : 2 @particles[i].blend_type = rand(6) < 3 ? 1 : 2
end end
end end
@@ -455,23 +458,23 @@ end
class Particle_Engine::Rocket < ParticleEffect_Event class Particle_Engine::Rocket < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 0, 60, 0, 0.5, -64, setParameters([0,0,0,60,0,0.5,-64,
Graphics.height, -64, Graphics.width, 0.5, 0, -5, -15, 5, 80]) Graphics.height,-64,Graphics.width,0.5,0,-5,-15,5,80])
initParticles("smoke", 100, -1) initParticles("smoke",100,-1)
end end
end end
class Particle_Engine::FixedTeleport < ParticleEffect_Event class Particle_Engine::FixedTeleport < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([1, 0, 1, 10, rand(360), 1, setParameters([1,0,1,10,rand(360),1,
-Graphics.height, Graphics.height, 0, Graphics.width, 0, 3, -8, -15, 20, 0]) -Graphics.height,Graphics.height,0,Graphics.width,0,3,-8,-15,20,0])
initParticles("wideportal", 250) initParticles("wideportal",250)
@maxparticless.times do |i| for i in 0...@maxparticless
@particles[i].ox = 16 @particles[i].ox = 16
@particles[i].oy = 16 @particles[i].oy = 16
end end
@@ -482,12 +485,12 @@ end
# By Peter O. # By Peter O.
class Particle_Engine::StarTeleport < ParticleEffect_Event class Particle_Engine::StarTeleport < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 1, 10, 0, 1, setParameters([0,0,1,10,0,1,
-Graphics.height, Graphics.height, 0, Graphics.width, 0, 3, -8, -15, 10, 0]) -Graphics.height,Graphics.height,0,Graphics.width,0,3,-8,-15,10,0])
initParticles("star", 250) initParticles("star",250)
@maxparticless.times do |i| for i in 0...@maxparticless
@particles[i].ox = 48 @particles[i].ox = 48
@particles[i].oy = 48 @particles[i].oy = 48
end end
@@ -497,64 +500,64 @@ end
class Particle_Engine::Smokescreen < ParticleEffect_Event class Particle_Engine::Smokescreen < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 0, 250, 0, 0.2, -64, setParameters([0,0,0,250,0,0.2,-64,
Graphics.height, -64, Graphics.width, 0.8, 0.8, -5, -15, 5, 80]) Graphics.height,-64,Graphics.width,0.8,0.8,-5,-15,5,80])
initParticles(nil, 100) initParticles(nil,100)
@maxparticless.times do |i| for i in 0...@maxparticless
rnd = rand(3) rnd = rand(3)
@opacity[i] = (rnd == 0) ? 1 : 100 @opacity[i] = (rnd==0) ? 1 : 100
filename = (rnd == 0) ? "explosionsmoke" : "smoke" filename = (rnd==0) ? "explosionsmoke" : "smoke"
@particles[i].bitmap = loadBitmap(filename, @hue) @particles[i].bitmap = loadBitmap(filename, @hue)
end end
end end
def calcParticlePos(i) def calcParticlePos(i)
if @randomhue == 1 if @randomhue==1
filename = (rand(3) == 0) ? "explosionsmoke" : "smoke" filename = (rand(3)==0) ? "explosionsmoke" : "smoke"
@particles[i].bitmap = loadBitmap(filename, @hue) @particles[i].bitmap = loadBitmap(filename, @hue)
end end
multiple = 1.7 multiple = 1.7
xgrav = @xgravity * multiple / @slowdown xgrav = @xgravity*multiple/@slowdown
xgrav = -xgrav if rand(2) == 1 xgrav = -xgrav if (rand(2)==1)
ygrav = @ygravity * multiple / @slowdown ygrav = @ygravity*multiple/@slowdown
ygrav = -ygrav if rand(2) == 1 ygrav = -ygrav if (rand(2)==1)
@particlex[i] += xgrav @particlex[i] += xgrav
@particley[i] += ygrav @particley[i] += ygrav
@particlex[i] -= @__offsetx @particlex[i] -= @__offsetx
@particley[i] -= @__offsety @particley[i] -= @__offsety
@particlex[i] = @particlex[i].floor @particlex[i] = @particlex[i].floor
@particley[i] = @particley[i].floor @particley[i] = @particley[i].floor
@particles[i].x = @particlex[i] + @startingx + @xoffset @particles[i].x = @particlex[i]+@startingx+@xoffset
@particles[i].y = @particley[i] + @startingy + @yoffset @particles[i].y = @particley[i]+@startingy+@yoffset
end end
end end
class Particle_Engine::Flare < ParticleEffect_Event class Particle_Engine::Flare < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 1, 30, 10, 1, -64, setParameters([0,0,1,30,10,1,-64,
Graphics.height, -64, Graphics.width, 2, 2, -5, -12, 30, 0]) Graphics.height,-64,Graphics.width,2,2,-5,-12,30,0])
initParticles("particle", 255) initParticles("particle",255)
end end
end end
class Particle_Engine::Splash < ParticleEffect_Event class Particle_Engine::Splash < ParticleEffect_Event
def initialize(event, viewport) def initialize(event,viewport)
super super
setParameters([0, 0, 1, 30, 255, 1, -64, setParameters([0,0,1,30,255,1,-64,
Graphics.height, -64, Graphics.width, 4, 2, -5, -12, 30, 0]) Graphics.height,-64,Graphics.width,4,2,-5,-12,30,0])
initParticles("smoke", 50) initParticles("smoke",50)
end end
def update def update
super super
@maxparticless.times do |i| for i in 0...@maxparticless
@particles[i].opacity = 50 @particles[i].opacity = 50
@particles[i].update @particles[i].update
end end
@@ -566,9 +569,8 @@ end
class Game_Event < Game_Character class Game_Event < Game_Character
attr_accessor :pe_refresh attr_accessor :pe_refresh
alias nf_particles_game_map_initialize initialize unless method_defined?(:nf_particles_game_map_initialize) alias nf_particles_game_map_initialize initialize
def initialize(map_id,event,map=nil)
def initialize(map_id, event, map = nil)
@pe_refresh = false @pe_refresh = false
begin begin
nf_particles_game_map_initialize(map_id, event, map) nf_particles_game_map_initialize(map_id, event, map)
@@ -577,8 +579,7 @@ class Game_Event < Game_Character
end end
end end
alias nf_particles_game_map_refresh refresh unless method_defined?(:nf_particles_game_map_refresh) alias nf_particles_game_map_refresh refresh
def refresh def refresh
nf_particles_game_map_refresh nf_particles_game_map_refresh
@pe_refresh = true @pe_refresh = true

View File

@@ -1,8 +1,5 @@
#[FRAME1 [x,y]],[FRAME2 [x,y], etc.] #[FRAME1 [x,y]],[FRAME2 [x,y], etc.]
#
# exact number of pixels that the sprite needs to be moved for each frame
# add 2 pixels on even frames
module Outfit_Offsets module Outfit_Offsets
BASE_OFFSET = [[0, 0], [0, 0], [0, 0], [0, 0]] BASE_OFFSET = [[0, 0], [0, 0], [0, 0], [0, 0]]
@@ -27,8 +24,4 @@ module Outfit_Offsets
BIKE_OFFSETS_RIGHT = [[4, -4], [2, -2], [4, -4], [6, -2]] BIKE_OFFSETS_RIGHT = [[4, -4], [2, -2], [4, -4], [6, -2]]
BIKE_OFFSETS_UP = [[0, -2], [-2, 0], [0, -2], [2, 0]] BIKE_OFFSETS_UP = [[0, -2], [-2, 0], [0, -2], [2, 0]]
FISH_OFFSETS_DOWN = [[0, -6], [0, -2], [0, -8], [2, -6]]
FISH_OFFSETS_LEFT = [[0, -8], [-6, -6], [0, -8], [2, -8]]
FISH_OFFSETS_RIGHT = [[0, -8], [6, -6], [0, -8], [-2, -8]]
FISH_OFFSETS_UP = [[0, -6], [0, -6], [0, -6], [2, -4]]
end end

View File

@@ -28,31 +28,6 @@ class Sprite_Wearable < RPG::Sprite
@sprite.y += offsets_array[current_frame][1] @sprite.y += offsets_array[current_frame][1]
end end
def adjustPositionForScreenScrolling
return if !$game_map.scrolling? && !@was_just_scrolling
if $game_map.scrolling?
@was_just_scrolling=true
else
@was_just_scrolling=false
end
offset_x = 0
offset_y = 0
case $game_map.scroll_direction
when DIRECTION_RIGHT
offset_x=-8
when DIRECTION_LEFT
offset_x=8
when DIRECTION_UP
offset_y=8
@sprite.z+=50 #weird layering glitch for some reason otherwise. It's reset to the correct value in the next animation frame
when DIRECTION_DOWN
offset_y=-8
end
@sprite.x+=offset_x
@sprite.y+=offset_y
end
def set_sprite_position(action, direction, current_frame) def set_sprite_position(action, direction, current_frame)
@sprite.x = @player_sprite.x - @player_sprite.ox @sprite.x = @player_sprite.x - @player_sprite.ox
@sprite.y = @player_sprite.y - @player_sprite.oy @sprite.y = @player_sprite.y - @player_sprite.oy
@@ -97,33 +72,20 @@ class Sprite_Wearable < RPG::Sprite
elsif direction == DIRECTION_UP elsif direction == DIRECTION_UP
apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame) apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
end end
when "fish"
if direction == DIRECTION_DOWN
apply_sprite_offset(Outfit_Offsets::FISH_OFFSETS_DOWN,current_frame)
elsif direction == DIRECTION_LEFT
apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_LEFT,current_frame)
elsif direction == DIRECTION_RIGHT
apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_RIGHT,current_frame)
elsif direction == DIRECTION_UP
apply_sprite_offset( Outfit_Offsets::FISH_OFFSETS_UP,current_frame)
end
else else
@sprite.x = @player_sprite.x - @player_sprite.ox @sprite.x = @player_sprite.x - @player_sprite.ox
@sprite.y = @player_sprite.y - @player_sprite.oy @sprite.y = @player_sprite.y - @player_sprite.oy
end end
adjustPositionForScreenScrolling()
@sprite.y -= 2 if current_frame % 2 == 1 @sprite.y -= 2 if current_frame % 2 == 1
end end
def animate(action)
def animate(action, frame=nil)
@action = action @action = action
current_frame = @player_sprite.character.pattern if !frame current_frame = @player_sprite.character.pattern
direction = @player_sprite.character.direction direction = @player_sprite.character.direction
crop_spritesheet(direction) crop_spritesheet(direction)
adjust_layer()
set_sprite_position(@action, direction, current_frame) set_sprite_position(@action, direction, current_frame)
adjust_layer()
end end
def update(action, filename,color) def update(action, filename,color)

View File

@@ -6,56 +6,56 @@ class Sprite_Hat < Sprite_Wearable
end end
# def set_sprite_position(action, direction, current_frame) def set_sprite_position(action, direction, current_frame)
# @sprite.x = @player_sprite.x - @player_sprite.ox @sprite.x = @player_sprite.x - @player_sprite.ox
# @sprite.y = @player_sprite.y - @player_sprite.oy @sprite.y = @player_sprite.y - @player_sprite.oy
# case action case action
# when "run" when "run"
# if direction == DIRECTION_DOWN if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame) apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
# elsif direction == DIRECTION_LEFT elsif direction == DIRECTION_LEFT
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame) apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
# elsif direction == DIRECTION_RIGHT elsif direction == DIRECTION_RIGHT
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame) apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
# elsif direction == DIRECTION_UP elsif direction == DIRECTION_UP
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame) apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
# end end
# when "surf" when "surf"
# if direction == DIRECTION_DOWN if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame) apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame) apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame) apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame) apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
# end end
# when "dive" when "dive"
# if direction == DIRECTION_DOWN if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame) apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame) apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame) apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame) apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
# end end
# when "bike" when "bike"
# if direction == DIRECTION_DOWN if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame) apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame) apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame) apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame) apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
# end end
# else else
# @sprite.x = @player_sprite.x - @player_sprite.ox @sprite.x = @player_sprite.x - @player_sprite.ox
# @sprite.y = @player_sprite.y - @player_sprite.oy @sprite.y = @player_sprite.y - @player_sprite.oy
# end end
# @sprite.y -= 2 if current_frame % 2 == 1 @sprite.y -= 2 if current_frame % 2 == 1
# end end
end end

View File

@@ -17,7 +17,6 @@ class Sprite_Player < Sprite_Character
getClothedPlayerSprite(true) getClothedPlayerSprite(true)
end end
def updateCharacterBitmap def updateCharacterBitmap
skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0 skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
baseBitmapFilename = getBaseOverworldSpriteFilename(@character_name, skinTone) baseBitmapFilename = getBaseOverworldSpriteFilename(@character_name, skinTone)
@@ -79,7 +78,9 @@ class Sprite_Player < Sprite_Character
return baseBitmap return baseBitmap
end end
def positionHair(baseBitmap, hairBirmap, offset)
baseBitmap.blt(offset[0], offset[1], hairBirmap, hairBirmap.rect)
end
def update def update

View File

@@ -177,7 +177,7 @@ class PokeBattle_Scene
sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap()) sprite.setBitmapDirectly(generate_front_trainer_sprite_bitmap())
sprite.zoom_x=2 sprite.zoom_x=2
sprite.zoom_y=2 sprite.zoom_y=2
sprite.z=100 + idxTrainer sprite.z=30 + idxTrainer
sprite.mirror =true sprite.mirror =true
@sprites["player_#{idxTrainer + 1}"] = sprite @sprites["player_#{idxTrainer + 1}"] = sprite

View File

@@ -72,9 +72,11 @@ end
def applyRoamWeather() def applyRoamWeather()
return if $game_screen.weather_type != :None return if $game_screen.weather_type != :None
currently_roaming = getAllCurrentlyRoamingPokemon() currently_roaming = $PokemonGlobal.roamPosition.keys
currently_roaming.each do |roamer_id| currently_roaming.each do |roamer_id|
roamerOnCurrentMap = $PokemonGlobal.roamPosition[roamer_id] == $game_map.map_id roamer_switch = Settings::ROAMING_SPECIES[roamer_id][2]
roamer_active = $game_switches[roamer_switch]
roamerOnCurrentMap = $PokemonGlobal.roamPosition[roamer_id] == $game_map.map_id && roamer_active
if roamerOnCurrentMap if roamerOnCurrentMap
return if $PokemonGlobal.roamPokemonCaught[roamer_id] return if $PokemonGlobal.roamPokemonCaught[roamer_id]
weather = Settings::ROAMING_SPECIES[roamer_id][6] weather = Settings::ROAMING_SPECIES[roamer_id][6]

View File

@@ -244,7 +244,7 @@ ItemHandlers::UseInField.copy(:BICYCLE, :RACEBIKE)
ItemHandlers::UseInField.add(:OLDROD, proc { |item| ItemHandlers::UseInField.add(:OLDROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
end end
@@ -257,7 +257,7 @@ ItemHandlers::UseInField.add(:OLDROD, proc { |item|
ItemHandlers::UseInField.add(:GOODROD, proc { |item| ItemHandlers::UseInField.add(:GOODROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
end end
@@ -270,7 +270,7 @@ ItemHandlers::UseInField.add(:GOODROD, proc { |item|
ItemHandlers::UseInField.add(:SUPERROD, proc { |item| ItemHandlers::UseInField.add(:SUPERROD, proc { |item|
notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player)
if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff)
pbMessage(_INTL("Can't use that here.")) pbMessage(_INTL("Can't use that here."))
next 0 next 0
end end
@@ -1075,8 +1075,6 @@ ItemHandlers::UseOnPokemon.add(:ABILITYCAPSULE, proc { |item, pkmn, scene|
if scene.pbConfirm(_INTL("Would you like to change {1}'s Ability to {2}?", if scene.pbConfirm(_INTL("Would you like to change {1}'s Ability to {2}?",
pkmn.name, newabilname)) pkmn.name, newabilname))
pkmn.ability_index = newabil pkmn.ability_index = newabil
pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id
#pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id #pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id
scene.pbHardRefresh scene.pbHardRefresh
scene.pbDisplay(_INTL("{1}'s Ability changed to {2}!", pkmn.name, newabilname)) scene.pbDisplay(_INTL("{1}'s Ability changed to {2}!", pkmn.name, newabilname))

View File

@@ -18,9 +18,6 @@ def pbLoadTrainer(tr_type, tr_name, tr_version = 0)
raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data raise _INTL("Trainer type {1} does not exist.", tr_type) if !tr_type_data
tr_type = tr_type_data.id tr_type = tr_type_data.id
trainer_data = getTrainersDataMode.try_get(tr_type, tr_name, tr_version) trainer_data = getTrainersDataMode.try_get(tr_type, tr_name, tr_version)
if !trainer_data
trainer_data = GameData::Trainer.try_get(tr_type, tr_name, tr_version)
end
return (trainer_data) ? trainer_data.to_trainer : nil return (trainer_data) ? trainer_data.to_trainer : nil
end end

View File

@@ -587,7 +587,6 @@ class PokemonMartScreen
@scene.pbStartBuyScene(@stock,@adapter) @scene.pbStartBuyScene(@stock,@adapter)
item=nil item=nil
loop do loop do
pbWait(4)
item=@scene.pbChooseBuyItem item=@scene.pbChooseBuyItem
break if !item break if !item
quantity=0 quantity=0

View File

@@ -5,7 +5,7 @@ class Player < Trainer
attr_accessor :has_snag_machine attr_accessor :has_snag_machine
attr_accessor :seen_purify_chamber attr_accessor :seen_purify_chamber
alias __shadowPkmn__initialize initialize unless method_defined?(:__shadowPkmn__initialize) alias __shadowPkmn__initialize initialize
def initialize(name, trainer_type) def initialize(name, trainer_type)
__shadowPkmn__initialize(name, trainer_type) __shadowPkmn__initialize(name, trainer_type)
@has_snag_machine = false @has_snag_machine = false

View File

@@ -228,11 +228,10 @@ def Kernel.sumGameStats()
stringStats << "\nBeaten the Elite Four " << $game_variables[VAR_STAT_NB_ELITE_FOUR].to_s << " times" stringStats << "\nBeaten the Elite Four " << $game_variables[VAR_STAT_NB_ELITE_FOUR].to_s << " times"
stringStats << "\nFused " << $game_variables[VAR_STAT_NB_FUSIONS].to_s << " Pokémon" stringStats << "\nFused " << $game_variables[VAR_STAT_NB_FUSIONS].to_s << " Pokémon"
nbGymRematches = $game_variables[VAR_STAT_LEADER_REMATCH] stringStats << "\nRematched " << $game_variables[VAR_STAT_LEADER_REMATCH].to_s << " Gym Leaders"
stringStats << "\nRematched " << nbGymRematches.to_s << " Gym Leaders" if nbGymRematches > 0
stringStats << "\nTook " << $PokemonGlobal.stepcount.to_s << " steps" stringStats << "\nTook " << $PokemonGlobal.stepcount.to_s << " steps"
stringStats << "\nVisited " << countVisitedMaps.to_s << " different areas" stringStats << "\nVisited " << countVisitedMaps.to_s << " different areas"
stringStats << "\nUsed " << $game_variables[VAR_STAT_RARE_CANDY].to_s << " Rare Candies" stringStats << "\nUsed " << $game_variables[VAR_STAT_RARE_CANDY] << " Rare Candies"
if $game_switches[910] if $game_switches[910]
stringStats << "\nMade " << $game_variables[VAR_STAT_NB_WONDERTRADES].to_s << " Wonder Trades" stringStats << "\nMade " << $game_variables[VAR_STAT_NB_WONDERTRADES].to_s << " Wonder Trades"

View File

@@ -107,12 +107,13 @@ class BetterRegionMap
if map_metadata if map_metadata
player = map_metadata.town_map_position player = map_metadata.town_map_position
if true#player && player[0] == @region #only use 1 region if true#player && player[0] == @region #only use 1 region
$PokemonGlobal.regionMapSel = [0, 0] $PokemonGlobal.regionMapSel[0] = player[1]
$PokemonGlobal.regionMapSel[1] = player[2]
gender = $Trainer.gender.to_digits(3) gender = $Trainer.gender.to_digits(3)
# @window["player"].bmp("Graphics/Pictures/map/Player#{gender}") # @window["player"].bmp("Graphics/Pictures/map/Player#{gender}")
@window["player"].bmp("Graphics/Pictures/map/location_icon") @window["player"].bmp("Graphics/Pictures/map/location_icon")
@window["player"].x = TileWidth * player[1] + (TileWidth / 2.0) if player @window["player"].x = TileWidth * player[1] + (TileWidth / 2.0)
@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0) if player @window["player"].y = TileHeight * player[2] + (TileHeight / 2.0)
@window["player"].center_origins @window["player"].center_origins
end end
else else

View File

@@ -176,11 +176,11 @@ end
def playPokeFluteAnimation def playPokeFluteAnimation
# return if $Trainer.outfit != 0 return if $Trainer.outfit != 0
# $game_player.setDefaultCharName("players/pokeflute", 0, false) $game_player.setDefaultCharName("players/pokeflute", 0, false)
# Graphics.update Graphics.update
# Input.update Input.update
# pbUpdateSceneMap pbUpdateSceneMap
end end
def restoreDefaultCharacterSprite(charset_number = 0) def restoreDefaultCharacterSprite(charset_number = 0)

View File

@@ -40,7 +40,7 @@ def download_file(url, saveLocation)
echoln _INTL("\nDownloaded file {1} to {2}", url, saveLocation) echoln _INTL("\nDownloaded file {1} to {2}", url, saveLocation)
return saveLocation return saveLocation
else else
echoln _INTL("Tried to download file {1}.",url) echoln _INTL("Tried to download file {1} . Got response {2}",url,response[:body])
end end
return nil return nil
rescue MKXPError, Errno::ENOENT => error rescue MKXPError, Errno::ENOENT => error
@@ -81,7 +81,7 @@ def download_sprite(base_path, head_id, body_id, saveLocation = "Graphics/temp",
echoln _INTL("\nDownloaded file from {1} to {2}", base_path, saveLocation) echoln _INTL("\nDownloaded file from {1} to {2}", base_path, saveLocation)
return downloaded_file_name return downloaded_file_name
end end
echoln _INTL("Tried to download file {1} . Got response {2}",url,response[:body]) echoln "tried to download " + url
return nil return nil
rescue MKXPError, Errno::ENOENT rescue MKXPError, Errno::ENOENT
return nil return nil

View File

@@ -30,9 +30,7 @@ next catchRate
}) })
BallHandlers::OnCatch.add(:ABILITYBALL,proc{|ball,battle,pokemon| BallHandlers::OnCatch.add(:ABILITYBALL,proc{|ball,battle,pokemon|
species = getSpecies(dexNum(pokemon)) species = getSpecies(dexNum(pokemon))
ability = species.hidden_abilities[-1] pokemon.ability_index= getAbilityIndexFromID(species.hidden_abilities[-1],pokemon)
pokemon.ability = ability
pokemon.ability_index= getAbilityIndexFromID(ability,pokemon)
}) })
#VIRUS BALL 27 - give pokerus #VIRUS BALL 27 - give pokerus

View File

@@ -1868,27 +1868,13 @@ ItemHandlers::UseInField.add(:DEVONSCOPE, proc { |item|
#TRACKER (for roaming legendaries) #TRACKER (for roaming legendaries)
ItemHandlers::UseInField.add(:REVEALGLASS, proc { |item| ItemHandlers::UseInField.add(:REVEALGLASS, proc { |item|
track_pokemon() track_pokemon()
next true
}) })
ItemHandlers::UseFromBag.add(:REVEALGLASS, proc { |item| ItemHandlers::UseFromBag.add(:REVEALGLASS, proc { |item|
track_pokemon() track_pokemon()
next true
}) })
def getAllCurrentlyRoamingPokemon
currently_roaming = []
Settings::ROAMING_SPECIES.each_with_index do |data, i|
next if !GameData::Species.exists?(data[0])
next if data[2] > 0 && !$game_switches[data[2]] # Isn't roaming
next if $PokemonGlobal.roamPokemon[i] == true # Roaming Pokémon has been caught
currently_roaming << i
end
return currently_roaming
end
def track_pokemon() def track_pokemon()
currently_roaming = getAllCurrentlyRoamingPokemon() currently_roaming = $PokemonGlobal.roamPosition.keys
echoln currently_roaming
weather_data = [] weather_data = []
mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata") mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata")
currently_roaming.each do |roamer_id| currently_roaming.each do |roamer_id|
@@ -1905,11 +1891,12 @@ def track_pokemon()
end end
weather_data << forecast_msg if forecast_msg && !weather_data.include?(forecast_msg) weather_data << forecast_msg if forecast_msg && !weather_data.include?(forecast_msg)
end end
weather_data << _INTL("No unusual weather patterns have been detected.") if weather_data.empty?
weather_data.each do |message| weather_data.each do |message|
Kernel.pbMessage(message) Kernel.pbMessage(message)
end end
# nbRoaming = 0 # nbRoaming = 0
# if Settings::ROAMING_SPECIES.length == 0 # if Settings::ROAMING_SPECIES.length == 0
# Kernel.pbMessage(_INTL("No roaming Pokémon defined.")) # Kernel.pbMessage(_INTL("No roaming Pokémon defined."))

View File

@@ -1,47 +1,3 @@
# class ShinySelector
# def set_colors(pokemon_id)
#
#
#
# picturePath = get_unfused_sprite_path(getPokemon(pokemon_id).id_number)
# @pokemonBitmap = AnimatedBitmap.new(picturePath)
# @previewwindow = PictureWindow.new(@pokemonBitmap)
# @previewwindow.z = 100
#
#
#
# pbFadeOutIn {
# scene = ShinySliderOptionsScene.new
# screen = PokemonOptionScreen.new(scene)
# screen.pbStartScreen
# }
#
# end
# end
#
# class ShinySliderOptionsScene < PokemonOption_Scene
# def pbGetOptions(inloadscreen = false)
# options = []
# options << SliderOption.new(_INTL("Hue"), 0, 360, 1,
# proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
# proc { |value|
# $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
# })
# end
#
# def initOptionsWindow
# options = []
# options << SliderOption.new(_INTL("Hue"), 0, 360, 1,
# proc { $game_variables[VAR_RANDOMIZER_TRAINER_BST] },
# proc { |value|
# $game_variables[VAR_RANDOMIZER_TRAINER_BST] = value
# })
# return Window_PokemonOption.new(options, 0, 300, Graphics.width, Graphics.height)
# end
# end
SHINY_COLOR_OFFSETS = { SHINY_COLOR_OFFSETS = {
1 => -30, 1 => -30,
2 => -85, 2 => -85,

View File

@@ -1,15 +1,15 @@
module Settings module Settings
SHINY_POKEMON_CHANCE = 16 SHINY_POKEMON_CHANCE = 16
CREDITS_FILE_URL = "https://gitlab.com/infinitefusion2/customsprites/-/raw/master/Sprite Credits.csv" CREDITS_FILE_URL = "https://gitlab.com/pokemoninfinitefusion/customsprites/-/raw/master/Sprite Credits.csv"
SPRITES_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/CUSTOM_SPRITES" SPRITES_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/CUSTOM_SPRITES"
VERSION_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/VERSION" VERSION_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/VERSION"
CUSTOM_DEX_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/dex.json" CUSTOM_DEX_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/dex.json"
AUTOGEN_SPRITES_REPO_URL = "https://gitlab.com/infinitefusion2/autogen-fusion-sprites/-/raw/main/Battlers/" AUTOGEN_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/autogen-fusion-sprites/-/raw/master/Battlers/"
CUSTOM_SPRITES_REPO_URL = "https://gitlab.com/infinitefusion2/customSprites/-/raw/master/CustomBattlers/" CUSTOM_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/customsprites/-/raw/master/CustomBattlers/"
BASE_POKEMON_SPRITES_REPO_URL = "https://gitlab.com/infinitefusion2/autogen-fusion-sprites/-/raw/main/Battlers/" BASE_POKEMON_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/autogen-fusion-sprites/-/raw/master/Battlers/"
BASE_POKEMON_ALT_SPRITES_REPO_URL = "https://gitlab.com/infinitefusion2/customSprites/-/raw/main/Other/BaseSprites/" BASE_POKEMON_ALT_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/customsprites/-/raw/master/Other/BaseSprites/"
DISCORD_URL = "https://discord.com/invite/infinitefusion" DISCORD_URL = "https://discord.com/invite/infinitefusion"
WIKI_URL = "https://infinitefusion.fandom.com/" WIKI_URL = "https://infinitefusion.fandom.com/"

View File

@@ -0,0 +1,16 @@
module Settings
SHINY_POKEMON_CHANCE = 16
CREDITS_FILE_URL = "https://gitlab.com/pokemoninfinitefusion/customsprites/-/raw/master/Sprite Credits.csv"
SPRITES_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/CUSTOM_SPRITES"
VERSION_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/VERSION"
CUSTOM_DEX_FILE_URL = "https://raw.githubusercontent.com/infinitefusion/infinitefusion-e18/main/Data/dex.json"
AUTOGEN_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/autogen-fusion-sprites/-/raw/master/Battlers/"
CUSTOM_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/customsprites/-/raw/master/CustomBattlers/"
BASE_POKEMON_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/autogen-fusion-sprites/-/raw/master/Battlers/"
BASE_POKEMON_ALT_SPRITES_REPO_URL = "https://gitlab.com/pokemoninfinitefusion/customsprites/-/raw/master/Other/BaseSprites/"
DISCORD_URL = "https://discord.com/invite/infinitefusion"
WIKI_URL = "https://infinitefusion.fandom.com/"
end

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RPGXP 1.01

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