#=============================================================================== # #=============================================================================== class UI::TrainerCardVisuals < UI::BaseVisuals GRAPHICS_FOLDER = "Trainer Card/" # Subfolder in Graphics/UI BADGE_SIZE = [32, 32] # [width, height] of a Gym Badge BADGE_SPACING = 16 # Size of gap between adjacent Gym Badges FIRST_BADGE_X = 72 # Left edge of the first Gym Badge FIRST_BADGE_Y = 310 # Top edge of the first Gym Badge BADGE_COUNT = 8 # Number of Gym Badges to show TEXT_COLOR_THEMES = { # Themes not in DEFAULT_TEXT_COLOR_THEMES :gray => [Color.new(72, 72, 72), Color.new(160, 160, 160)] } def initialize_sprites # Trainer card add_icon_sprite(:card, 0, 0, graphics_folder + gendered_filename(_INTL("trainer_card"))) # Overrides sprite (coordinates are the bottom middle of the sprite) @sprites[:player] = IconSprite.new(400, 240, @viewport) @sprites[:player].setBitmapDirectly(generate_front_trainer_sprite_bitmap()) if !@sprites[:player].bitmap raise _INTL("No trainer front sprite exists for the player character, expected a file at {1}.", "Graphics/Trainers/" + $player.trainer_type.to_s + ".png") end @sprites[:player].x -= @sprites[:player].bitmap.width / 2 @sprites[:player].y -= @sprites[:player].bitmap.height @sprites[:player].z = 10 end #----------------------------------------------------------------------------- def refresh_overlay super draw_ID draw_stats draw_badges end # Draws the player's name and ID number onto the overlay. def draw_ID draw_text(_INTL("Name"), 34, 70, theme: :gray) draw_text($player.name, 302, 70, align: :right, theme: :gray) draw_text(_INTL("ID No."), 332, 70, theme: :gray) draw_text(sprintf("%05d", $player.public_ID), 468, 70, align: :right, theme: :gray) end # Draws the player's money, Pokédex numbers, play time and start date onto the # overlay. def draw_stats # Create money text money_text = _INTL("${1}", $player.money.to_s_formatted) # Create Pokédex stats text pokedex_text = sprintf("%d/%d", $player.pokedex.owned_count, $player.pokedex.seen_count) # Create play time text total_secs = $stats.play_time.to_i hour = (total_secs / 60) / 60 min = (total_secs / 60) % 60 play_time_text = (hour > 0) ? _INTL("{1}h {2}m", hour, min) : _INTL("{1}m", min) # Create start date text $PokemonGlobal.startTime = Time.now if !$PokemonGlobal.startTime if System.user_language[3..4] == "US" start_date_text = _INTL("{1} {2}, {3}", pbGetAbbrevMonthName($PokemonGlobal.startTime.mon), $PokemonGlobal.startTime.day, $PokemonGlobal.startTime.year) else start_date_text = _INTL("{1} {2}, {3}", $PokemonGlobal.startTime.day, pbGetAbbrevMonthName($PokemonGlobal.startTime.mon), $PokemonGlobal.startTime.year) end # Draw text draw_text(_INTL("Money"), 34, 118, theme: :gray) draw_text(money_text, 302, 118, align: :right, theme: :gray) draw_text(_INTL("Pokédex"), 34, 166, theme: :gray) draw_text(pokedex_text, 302, 166, align: :right, theme: :gray) draw_text(_INTL("Time"), 34, 214, theme: :gray) draw_text(play_time_text, 302, 214, align: :right, theme: :gray) draw_text(_INTL("Started"), 34, 262, theme: :gray) draw_text(start_date_text, 302, 262, align: :right, theme: :gray) end # Draws the player's owned Gym Badges onto the overlay. def draw_badges x = FIRST_BADGE_X region = pbGetCurrentRegion(0) # Get the current region BADGE_COUNT.times do |i| if $player.badges[i + (region * BADGE_COUNT)] draw_image(graphics_folder + "icon_badges", x, FIRST_BADGE_Y, i * BADGE_SIZE[0], region * BADGE_SIZE[1], *BADGE_SIZE) end x += BADGE_SIZE[0] + BADGE_SPACING end end end #=============================================================================== # #=============================================================================== class UI::TrainerCard < UI::BaseScreen def initialize_visuals @visuals = UI::TrainerCardVisuals.new end def start_screen super pbSEPlay("GUI trainer card open") end def end_screen pbPlayCloseMenuSE super end end