# frozen_string_literal: true class PokemonSprite def setPokemonBitmapFromId(id, back = false, shiny = false, bodyShiny = false, headShiny = false,spriteform_body=nil,spriteform_head=nil) @_iconbitmap.dispose if @_iconbitmap @_iconbitmap = GameData::Species.sprite_bitmap_from_pokemon_id(id, back, shiny, bodyShiny, headShiny) self.bitmap = (@_iconbitmap) ? @_iconbitmap.bitmap : nil self.color = Color.new(0, 0, 0, 0) changeOrigin end end