#=============================================================================== # UseText handlers #=============================================================================== ItemHandlers::UseText.add(:BICYCLE, proc { |item| next ($PokemonGlobal.bicycle) ? _INTL("Walk") : _INTL("Use") }) ItemHandlers::UseText.copy(:BICYCLE, :RACEBIKE) #=============================================================================== # UseFromBag handlers # Return values: 0 = not used # 1 = used, item not consumed # 2 = close the Bag to use, item not consumed # 3 = used, item consumed # 4 = close the Bag to use, item consumed # If there is no UseFromBag handler for an item being used from the Bag (not on # a Pokémon and not a TM/HM), calls the UseInField handler for it instead. #=============================================================================== ItemHandlers::UseFromBag.add(:HONEY, proc { |item| next 4 }) ItemHandlers::UseFromBag.add(:ESCAPEROPE, proc { |item| if $game_player.pbHasDependentEvents? pbMessage(_INTL("It can't be used when you have someone with you.")) next 0 end if ($PokemonGlobal.escapePoint rescue false) && $PokemonGlobal.escapePoint.length > 0 next 4 # End screen and consume item end pbMessage(_INTL("Can't use that here.")) next 0 }) ItemHandlers::UseFromBag.add(:BICYCLE, proc { |item| next (pbBikeCheck) ? 2 : 0 }) ItemHandlers::UseFromBag.copy(:BICYCLE, :RACEBIKE) ItemHandlers::UseFromBag.add(:OLDROD, proc { |item| notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) next 2 if $game_player.pbFacingTerrainTag.can_fish && ($PokemonGlobal.surfing || notCliff) pbMessage(_INTL("Can't use that here.")) next 0 }) ItemHandlers::UseFromBag.copy(:OLDROD, :GOODROD, :SUPERROD) ItemHandlers::UseFromBag.add(:ITEMFINDER, proc { |item| next 2 }) ItemHandlers::UseFromBag.copy(:ITEMFINDER, :DOWSINGMCHN, :DOWSINGMACHINE) #=============================================================================== # ConfirmUseInField handlers # Return values: true/false # Called when an item is used from the Ready Menu. # If an item does not have this handler, it is treated as returning true. #=============================================================================== ItemHandlers::ConfirmUseInField.add(:ESCAPEROPE, proc { |item| escape = ($PokemonGlobal.escapePoint rescue nil) if !escape || escape == [] pbMessage(_INTL("Can't use that here.")) next false end if $game_player.pbHasDependentEvents? pbMessage(_INTL("It can't be used when you have someone with you.")) next false end mapname = pbGetMapNameFromId(escape[0]) next pbConfirmMessage(_INTL("Want to escape from here and return to {1}?", mapname)) }) #=============================================================================== # UseInField handlers # Return values: 0 = not used # 1 = used, item not consumed # 3 = used, item consumed # Called if an item is used from the Bag (not on a Pokémon and not a TM/HM) and # there is no UseFromBag handler above. # If an item has this handler, it can be registered to the Ready Menu. #=============================================================================== def pbRepel(item, steps) message = $game_switches[SWITCH_USED_AN_INCENSE] ? "But an incense's effect still lingers from earlier." : "But a repellent's effect still lingers from earlier." if $PokemonGlobal.repel > 0 pbMessage(_INTL(message)) return 0 end pbUseItemMessage(item) $PokemonGlobal.repel = steps return 3 end ItemHandlers::UseInField.add(:FUSIONREPEL, proc { |item| $game_switches[SWITCH_FORCE_ALL_WILD_FUSIONS] = true $game_switches[SWITCH_USED_AN_INCENSE] = true next pbRepel(item, 50) }) ItemHandlers::UseInField.add(:REPEL, proc { |item| next pbRepel(item, 100) }) ItemHandlers::UseInField.add(:SUPERREPEL, proc { |item| next pbRepel(item, 200) }) ItemHandlers::UseInField.add(:MAXREPEL, proc { |item| next pbRepel(item, 250) }) Events.onStepTaken += proc { if $PokemonGlobal.repel > 0 && !$game_player.terrain_tag.ice # Shouldn't count down if on ice $PokemonGlobal.repel -= 1 if $PokemonGlobal.repel <= 0 && ! $PokemonGlobal.tempRepel isIncense = $game_switches[SWITCH_USED_AN_INCENSE] $game_switches[SWITCH_FORCE_ALL_WILD_FUSIONS] = false $game_switches[SWITCH_USED_AN_INCENSE] = false itemName= isIncense ? "incense" : "repellent" if $PokemonBag.pbHasItem?(:REPEL) || $PokemonBag.pbHasItem?(:SUPERREPEL) || $PokemonBag.pbHasItem?(:MAXREPEL) || $PokemonBag.pbHasItem?(:FUSIONREPEL) if pbConfirmMessage(_INTL("The {1}'s effect wore off! Would you like to use another one?",itemName)) ret = nil pbFadeOutIn { scene = PokemonBag_Scene.new screen = PokemonBagScreen.new(scene, $PokemonBag) ret = screen.pbChooseItemScreen(Proc.new { |item| [:REPEL, :SUPERREPEL, :MAXREPEL, :FUSIONREPEL].include?(item) }) } pbUseItem($PokemonBag, ret) if ret end else pbMessage(_INTL("The {1}'s effect wore off!",itemName)) end end end } ItemHandlers::UseInField.add(:BLACKFLUTE, proc { |item| pbUseItemMessage(item) pbMessage(_INTL("Wild Pokémon will be repelled.")) $PokemonMap.blackFluteUsed = true $PokemonMap.whiteFluteUsed = false next 1 }) ItemHandlers::UseInField.add(:WHITEFLUTE, proc { |item| pbUseItemMessage(item) pbMessage(_INTL("Wild Pokémon will be lured.")) $PokemonMap.blackFluteUsed = false $PokemonMap.whiteFluteUsed = true next 1 }) ItemHandlers::UseInField.add(:HONEY, proc { |item| pbUseItemMessage(item) pbSweetScent next 3 }) ItemHandlers::UseInField.add(:ESCAPEROPE, proc { |item| escape = ($PokemonGlobal.escapePoint rescue nil) if !escape || escape == [] pbMessage(_INTL("Can't use that here.")) next 0 end if $game_player.pbHasDependentEvents? pbMessage(_INTL("It can't be used when you have someone with you.")) next 0 end pbUseItemMessage(item) pbFadeOutIn { $game_temp.player_new_map_id = escape[0] $game_temp.player_new_x = escape[1] $game_temp.player_new_y = escape[2] $game_temp.player_new_direction = escape[3] pbCancelVehicles $scene.transfer_player $game_map.autoplay $game_map.refresh } pbEraseEscapePoint next 3 }) ItemHandlers::UseInField.add(:SACREDASH, proc { |item| if $Trainer.pokemon_count == 0 pbMessage(_INTL("There is no Pokémon.")) next 0 end canrevive = false for i in $Trainer.pokemon_party next if !i.fainted? canrevive = true; break end if !canrevive pbMessage(_INTL("It won't have any effect.")) next 0 end revived = 0 pbFadeOutIn { scene = PokemonParty_Scene.new screen = PokemonPartyScreen.new(scene, $Trainer.party) screen.pbStartScene(_INTL("Using item..."), false) for i in 0...$Trainer.party.length if $Trainer.party[i].fainted? revived += 1 $Trainer.party[i].heal screen.pbRefreshSingle(i) screen.pbDisplay(_INTL("{1}'s HP was restored.", $Trainer.party[i].name)) end end if revived == 0 screen.pbDisplay(_INTL("It won't have any effect.")) end screen.pbEndScene } next (revived == 0) ? 0 : 3 }) ItemHandlers::UseInField.add(:BICYCLE, proc { |item| if pbBikeCheck if $PokemonGlobal.bicycle pbDismountBike else pbMountBike end next 1 end next 0 }) ItemHandlers::UseInField.copy(:BICYCLE, :RACEBIKE) ItemHandlers::UseInField.add(:OLDROD, proc { |item| notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing pbMessage(_INTL("Can't use that here.")) next 0 end encounter = $PokemonEncounters.has_encounter_type?(:OldRod) if pbFishing(encounter, 1) pbEncounter(:OldRod) end next 1 }) ItemHandlers::UseInField.add(:GOODROD, proc { |item| notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing pbMessage(_INTL("Can't use that here.")) next 0 end encounter = $PokemonEncounters.has_encounter_type?(:GoodRod) if pbFishing(encounter, 2) pbEncounter(:GoodRod) end next 1 }) ItemHandlers::UseInField.add(:SUPERROD, proc { |item| notCliff = $game_map.passable?($game_player.x, $game_player.y, $game_player.direction, $game_player) if !$game_player.pbFacingTerrainTag.can_fish || (!$PokemonGlobal.surfing && !notCliff) || $PokemonGlobal.surfing pbMessage(_INTL("Can't use that here.")) next 0 end encounter = $PokemonEncounters.has_encounter_type?(:SuperRod) if pbFishing(encounter, 3) pbEncounter(:SuperRod) end next 1 }) ItemHandlers::UseInField.add(:ITEMFINDER, proc { |item| event = pbClosestHiddenItem if !event pbMessage(_INTL("... \\wt[10]... \\wt[10]... \\wt[10]...\\wt[10]Nope! There's no response.")) else offsetX = event.x - $game_player.x offsetY = event.y - $game_player.y if offsetX == 0 && offsetY == 0 # Standing on the item, spin around 4.times do pbWait(Graphics.frame_rate * 2 / 10) $game_player.turn_right_90 end pbWait(Graphics.frame_rate * 3 / 10) pbMessage(_INTL("The {1}'s indicating something right underfoot!", GameData::Item.get(item).name)) else # Item is nearby, face towards it direction = $game_player.direction if offsetX.abs > offsetY.abs direction = (offsetX < 0) ? 4 : 6 else direction = (offsetY < 0) ? 8 : 2 end case direction when 2 then $game_player.turn_down when 4 then $game_player.turn_left when 6 then $game_player.turn_right when 8 then $game_player.turn_up end pbWait(Graphics.frame_rate * 3 / 10) pbMessage(_INTL("Huh? The {1}'s responding!\1", GameData::Item.get(item).name)) pbMessage(_INTL("There's an item buried around here!")) end end next 1 }) ItemHandlers::UseInField.copy(:ITEMFINDER, :DOWSINGMCHN, :DOWSINGMACHINE) ItemHandlers::UseInField.add(:TOWNMAP, proc { |item| pbShowMap(-1, false) next 1 }) ItemHandlers::UseInField.add(:COINCASE, proc { |item| pbMessage(_INTL("Coins: {1}", $Trainer.coins.to_s_formatted)) next 1 }) ItemHandlers::UseInField.add(:EXPALL, proc { |item| $PokemonBag.pbChangeItem(:EXPALL, :EXPALLOFF) pbMessage(_INTL("The Exp Share was turned off.")) next 1 }) ItemHandlers::UseInField.add(:EXPALLOFF, proc { |item| $PokemonBag.pbChangeItem(:EXPALLOFF, :EXPALL) pbMessage(_INTL("The Exp Share was turned on.")) next 1 }) #=============================================================================== # UseOnPokemon handlers #=============================================================================== # Applies to all items defined as an evolution stone. # No need to add more code for new ones. ItemHandlers::UseOnPokemon.addIf(proc { |item| GameData::Item.get(item).is_evolution_stone? }, proc { |item, pkmn, scene| if pkmn.shadowPokemon? scene.pbDisplay(_INTL("It won't have any effect.")) next false end newspecies = pkmn.check_evolution_on_use_item(item) if newspecies pbFadeOutInWithMusic { evo = PokemonEvolutionScene.new evo.pbStartScreen(pkmn, newspecies) evo.pbEvolution(false) evo.pbEndScreen if scene.is_a?(PokemonPartyScreen) scene.pbRefreshAnnotations(proc { |p| !p.check_evolution_on_use_item(item).nil? }) scene.pbRefresh end } next true end scene.pbDisplay(_INTL("It won't have any effect.")) next false } ) ItemHandlers::UseOnPokemon.add(:POTION, proc { |item, pkmn, scene| next pbHPItem(pkmn, 20, scene) }) ItemHandlers::UseOnPokemon.copy(:POTION, :BERRYJUICE, :SWEETHEART) ItemHandlers::UseOnPokemon.copy(:POTION, :RAGECANDYBAR) if !Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS ItemHandlers::UseOnPokemon.add(:SUPERPOTION, proc { |item, pkmn, scene| next pbHPItem(pkmn, 50, scene) }) ItemHandlers::UseOnPokemon.add(:HYPERPOTION, proc { |item, pkmn, scene| next pbHPItem(pkmn, 200, scene) }) ItemHandlers::UseOnPokemon.add(:MAXPOTION, proc { |item, pkmn, scene| next pbHPItem(pkmn, pkmn.totalhp - pkmn.hp, scene) }) ItemHandlers::UseOnPokemon.add(:FRESHWATER, proc { |item, pkmn, scene| next pbHPItem(pkmn, 50, scene) }) ItemHandlers::UseOnPokemon.add(:SODAPOP, proc { |item, pkmn, scene| next pbHPItem(pkmn, 60, scene) }) ItemHandlers::UseOnPokemon.add(:LEMONADE, proc { |item, pkmn, scene| next pbHPItem(pkmn, 80, scene) }) ItemHandlers::UseOnPokemon.add(:MOOMOOMILK, proc { |item, pkmn, scene| next pbHPItem(pkmn, 100, scene) }) ItemHandlers::UseOnPokemon.add(:ORANBERRY, proc { |item, pkmn, scene| next pbHPItem(pkmn, 10, scene) }) ItemHandlers::UseOnPokemon.add(:SITRUSBERRY, proc { |item, pkmn, scene| next pbHPItem(pkmn, pkmn.totalhp / 4, scene) }) ItemHandlers::UseOnPokemon.add(:AWAKENING, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status != :SLEEP scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1} woke up.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.copy(:AWAKENING, :CHESTOBERRY, :BLUEFLUTE, :POKEFLUTE) ItemHandlers::UseOnPokemon.add(:ANTIDOTE, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status != :POISON scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1} was cured of its poisoning.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.copy(:ANTIDOTE, :PECHABERRY) ItemHandlers::UseOnPokemon.add(:BURNHEAL, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status != :BURN scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1}'s burn was healed.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.copy(:BURNHEAL, :RAWSTBERRY) ItemHandlers::UseOnPokemon.add(:PARALYZEHEAL, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status != :PARALYSIS scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1} was cured of paralysis.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.copy(:PARALYZEHEAL, :PARLYZHEAL, :CHERIBERRY) ItemHandlers::UseOnPokemon.add(:ICEHEAL, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status != :FROZEN scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1} was thawed out.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.copy(:ICEHEAL, :ASPEARBERRY) ItemHandlers::UseOnPokemon.add(:FULLHEAL, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status == :NONE scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.copy(:FULLHEAL, :LAVACOOKIE, :OLDGATEAU, :CASTELIACONE, :LUMIOSEGALETTE, :SHALOURSABLE, :BIGMALASADA, :LUMBERRY) ItemHandlers::UseOnPokemon.copy(:FULLHEAL, :RAGECANDYBAR) if Settings::RAGE_CANDY_BAR_CURES_STATUS_PROBLEMS ItemHandlers::UseOnPokemon.add(:FULLRESTORE, proc { |item, pkmn, scene| if pkmn.fainted? || (pkmn.hp == pkmn.totalhp && pkmn.status == :NONE) scene.pbDisplay(_INTL("It won't have any effect.")) next false end hpgain = pbItemRestoreHP(pkmn, pkmn.totalhp - pkmn.hp) pkmn.heal_status scene.pbRefresh if hpgain > 0 scene.pbDisplay(_INTL("{1}'s HP was restored by {2} points.", pkmn.name, hpgain)) else scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name)) end next true }) ItemHandlers::UseOnPokemon.add(:REVIVE, proc { |item, pkmn, scene| if !pkmn.fainted? scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.hp = (pkmn.totalhp / 2).floor pkmn.hp = 1 if pkmn.hp <= 0 pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.add(:MAXREVIVE, proc { |item, pkmn, scene| if !pkmn.fainted? scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_HP pkmn.heal_status scene.pbRefresh scene.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.add(:ENERGYPOWDER, proc { |item, pkmn, scene| if pbHPItem(pkmn, 50, scene) pkmn.changeHappiness("powder") next true end next false }) ItemHandlers::UseOnPokemon.add(:ENERGYROOT, proc { |item, pkmn, scene| if pbHPItem(pkmn, 200, scene) pkmn.changeHappiness("energyroot") next true end next false }) ItemHandlers::UseOnPokemon.add(:HEALPOWDER, proc { |item, pkmn, scene| if pkmn.fainted? || pkmn.status == :NONE scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_status pkmn.changeHappiness("powder") scene.pbRefresh scene.pbDisplay(_INTL("{1} became healthy.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.add(:REVIVALHERB, proc { |item, pkmn, scene| if !pkmn.fainted? scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.heal_HP pkmn.heal_status pkmn.changeHappiness("revivalherb") scene.pbRefresh scene.pbDisplay(_INTL("{1}'s HP was restored.", pkmn.name)) next true }) ItemHandlers::UseOnPokemon.add(:ETHER, proc { |item, pkmn, scene| move = scene.pbChooseMove(pkmn, _INTL("Restore which move?")) next false if move < 0 if pbRestorePP(pkmn, move, 10) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("PP was restored.")) next true }) ItemHandlers::UseOnPokemon.copy(:ETHER, :LEPPABERRY) ItemHandlers::UseOnPokemon.add(:MAXETHER, proc { |item, pkmn, scene| move = scene.pbChooseMove(pkmn, _INTL("Restore which move?")) next false if move < 0 if pbRestorePP(pkmn, move, pkmn.moves[move].total_pp - pkmn.moves[move].pp) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("PP was restored.")) next true }) ItemHandlers::UseOnPokemon.add(:ELIXIR, proc { |item, pkmn, scene| pprestored = 0 for i in 0...pkmn.moves.length pprestored += pbRestorePP(pkmn, i, 10) end if pprestored == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("PP was restored.")) next true }) ItemHandlers::UseOnPokemon.add(:MAXELIXIR, proc { |item, pkmn, scene| pprestored = 0 for i in 0...pkmn.moves.length pprestored += pbRestorePP(pkmn, i, pkmn.moves[i].total_pp - pkmn.moves[i].pp) end if pprestored == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("PP was restored.")) next true }) ItemHandlers::UseOnPokemon.add(:PPUP, proc { |item, pkmn, scene| move = scene.pbChooseMove(pkmn, _INTL("Boost PP of which move?")) if move >= 0 if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3 scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.moves[move].ppup += 1 movename = pkmn.moves[move].name scene.pbDisplay(_INTL("{1}'s PP increased.", movename)) next true end next false }) ItemHandlers::UseOnPokemon.add(:PPMAX, proc { |item, pkmn, scene| move = scene.pbChooseMove(pkmn, _INTL("Boost PP of which move?")) if move >= 0 if pkmn.moves[move].total_pp <= 1 || pkmn.moves[move].ppup >= 3 scene.pbDisplay(_INTL("It won't have any effect.")) next false end pkmn.moves[move].ppup = 3 movename = pkmn.moves[move].name scene.pbDisplay(_INTL("{1}'s PP increased.", movename)) next true end next false }) ItemHandlers::UseOnPokemon.add(:HPUP, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :HP) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbRefresh scene.pbDisplay(_INTL("{1}'s HP increased.", pkmn.name)) pkmn.changeHappiness("vitamin") next true }) ItemHandlers::UseOnPokemon.add(:PROTEIN, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :ATTACK) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Attack increased.", pkmn.name)) pkmn.changeHappiness("vitamin") next true }) ItemHandlers::UseOnPokemon.add(:IRON, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :DEFENSE) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Defense increased.", pkmn.name)) pkmn.changeHappiness("vitamin") next true }) ItemHandlers::UseOnPokemon.add(:CALCIUM, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :SPECIAL_ATTACK) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Special Attack increased.", pkmn.name)) pkmn.changeHappiness("vitamin") next true }) ItemHandlers::UseOnPokemon.add(:ZINC, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :SPECIAL_DEFENSE) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Special Defense increased.", pkmn.name)) pkmn.changeHappiness("vitamin") next true }) ItemHandlers::UseOnPokemon.add(:CARBOS, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :SPEED) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Speed increased.", pkmn.name)) pkmn.changeHappiness("vitamin") next true }) ItemHandlers::UseOnPokemon.add(:HEALTHWING, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :HP, 1, false) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbRefresh scene.pbDisplay(_INTL("{1}'s HP increased.", pkmn.name)) pkmn.changeHappiness("wing") next true }) ItemHandlers::UseOnPokemon.add(:MUSCLEWING, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :ATTACK, 1, false) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Attack increased.", pkmn.name)) pkmn.changeHappiness("wing") next true }) ItemHandlers::UseOnPokemon.add(:RESISTWING, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :DEFENSE, 1, false) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Defense increased.", pkmn.name)) pkmn.changeHappiness("wing") next true }) ItemHandlers::UseOnPokemon.add(:GENIUSWING, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :SPECIAL_ATTACK, 1, false) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Special Attack increased.", pkmn.name)) pkmn.changeHappiness("wing") next true }) ItemHandlers::UseOnPokemon.add(:CLEVERWING, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :SPECIAL_DEFENSE, 1, false) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Special Defense increased.", pkmn.name)) pkmn.changeHappiness("wing") next true }) ItemHandlers::UseOnPokemon.add(:SWIFTWING, proc { |item, pkmn, scene| if pbRaiseEffortValues(pkmn, :SPEED, 1, false) == 0 scene.pbDisplay(_INTL("It won't have any effect.")) next false end scene.pbDisplay(_INTL("{1}'s Speed increased.", pkmn.name)) pkmn.changeHappiness("wing") next true }) def can_use_rare_candy(pkmn) return false if pkmn.level >= GameData::GrowthRate.max_level || pkmn.shadowPokemon? return false if $PokemonSystem.level_caps==1 && pokemonExceedsLevelCap(pkmn) return true end ItemHandlers::UseOnPokemon.add(:RARECANDY, proc { |item, pkmn, scene| if !(can_use_rare_candy(pkmn)) scene.pbDisplay(_INTL("It won't have any effect.")) next false end pbSet(VAR_STAT_RARE_CANDY,pbGet(VAR_STAT_RARE_CANDY)+1) pbChangeLevel(pkmn, pkmn.level + 1, scene) scene.pbHardRefresh next true }) ItemHandlers::UseOnPokemon.add(:POMEGBERRY, proc { |item, pkmn, scene| next pbRaiseHappinessAndLowerEV(pkmn, scene, :HP, [ _INTL("{1} adores you! Its base HP fell!", pkmn.name), _INTL("{1} became more friendly. Its base HP can't go lower.", pkmn.name), _INTL("{1} became more friendly. However, its base HP fell!", pkmn.name) ]) }) ItemHandlers::UseOnPokemon.add(:KELPSYBERRY, proc { |item, pkmn, scene| next pbRaiseHappinessAndLowerEV(pkmn, scene, :ATTACK, [ _INTL("{1} adores you! Its base Attack fell!", pkmn.name), _INTL("{1} became more friendly. Its base Attack can't go lower.", pkmn.name), _INTL("{1} became more friendly. However, its base Attack fell!", pkmn.name) ]) }) ItemHandlers::UseOnPokemon.add(:QUALOTBERRY, proc { |item, pkmn, scene| next pbRaiseHappinessAndLowerEV(pkmn, scene, :DEFENSE, [ _INTL("{1} adores you! Its base Defense fell!", pkmn.name), _INTL("{1} became more friendly. Its base Defense can't go lower.", pkmn.name), _INTL("{1} became more friendly. However, its base Defense fell!", pkmn.name) ]) }) ItemHandlers::UseOnPokemon.add(:HONDEWBERRY, proc { |item, pkmn, scene| next pbRaiseHappinessAndLowerEV(pkmn, scene, :SPECIAL_ATTACK, [ _INTL("{1} adores you! Its base Special Attack fell!", pkmn.name), _INTL("{1} became more friendly. Its base Special Attack can't go lower.", pkmn.name), _INTL("{1} became more friendly. However, its base Special Attack fell!", pkmn.name) ]) }) ItemHandlers::UseOnPokemon.add(:GREPABERRY, proc { |item, pkmn, scene| next pbRaiseHappinessAndLowerEV(pkmn, scene, :SPECIAL_DEFENSE, [ _INTL("{1} adores you! Its base Special Defense fell!", pkmn.name), _INTL("{1} became more friendly. Its base Special Defense can't go lower.", pkmn.name), _INTL("{1} became more friendly. However, its base Special Defense fell!", pkmn.name) ]) }) ItemHandlers::UseOnPokemon.add(:TAMATOBERRY, proc { |item, pkmn, scene| next pbRaiseHappinessAndLowerEV(pkmn, scene, :SPEED, [ _INTL("{1} adores you! Its base Speed fell!", pkmn.name), _INTL("{1} became more friendly. Its base Speed can't go lower.", pkmn.name), _INTL("{1} became more friendly. However, its base Speed fell!", pkmn.name) ]) }) ItemHandlers::UseOnPokemon.add(:GRACIDEA, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:SHAYMIN) || pkmn.form != 0 || pkmn.status == :FROZEN || PBDayNight.isNight? scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) next false end pkmn.setForm(1) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:REDNECTAR, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 0 scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) end pkmn.setForm(0) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed form!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:YELLOWNECTAR, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 1 scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) end pkmn.setForm(1) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed form!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:PINKNECTAR, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 2 scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) end pkmn.setForm(2) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed form!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:PURPLENECTAR, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:ORICORIO) || pkmn.form == 3 scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) end pkmn.setForm(3) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed form!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:REVEALGLASS, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:TORNADUS) && !pkmn.isSpecies?(:THUNDURUS) && !pkmn.isSpecies?(:LANDORUS) scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) next false end newForm = (pkmn.form == 0) ? 1 : 0 pkmn.setForm(newForm) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:PRISONBOTTLE, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:HOOPA) scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) end newForm = (pkmn.form == 0) ? 1 : 0 pkmn.setForm(newForm) { scene.pbRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:NSOLARIZER, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:NECROZMA) || pkmn.form == 2 scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) next false end # Fusing if pkmn.fused.nil? chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?")) next false if chosen < 0 poke2 = $Trainer.party[chosen] if pkmn == poke2 scene.pbDisplay(_INTL("It cannot be fused with itself.")) next false elsif poke2.egg? scene.pbDisplay(_INTL("It cannot be fused with an Egg.")) next false elsif poke2.fainted? scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon.")) next false elsif !poke2.isSpecies?(:SOLGALEO) scene.pbDisplay(_INTL("It cannot be fused with that Pokémon.")) next false end pkmn.setForm(1) { pkmn.fused = poke2 $Trainer.remove_pokemon_at_index(chosen) scene.pbHardRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true end # Unfusing if $Trainer.party_full? scene.pbDisplay(_INTL("You have no room to separate the Pokémon.")) next false end pkmn.setForm(0) { $Trainer.party[$Trainer.party.length] = pkmn.fused pkmn.fused = nil scene.pbHardRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:NLUNARIZER, proc { |item, pkmn, scene| if !pkmn.isSpecies?(:NECROZMA) || pkmn.form == 1 scene.pbDisplay(_INTL("It had no effect.")) next false end if pkmn.fainted? scene.pbDisplay(_INTL("This can't be used on the fainted Pokémon.")) next false end # Fusing if pkmn.fused.nil? chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?")) next false if chosen < 0 poke2 = $Trainer.party[chosen] if pkmn == poke2 scene.pbDisplay(_INTL("It cannot be fused with itself.")) next false elsif poke2.egg? scene.pbDisplay(_INTL("It cannot be fused with an Egg.")) next false elsif poke2.fainted? scene.pbDisplay(_INTL("It cannot be fused with that fainted Pokémon.")) next false elsif !poke2.isSpecies?(:LUNALA) scene.pbDisplay(_INTL("It cannot be fused with that Pokémon.")) next false end pkmn.setForm(2) { pkmn.fused = poke2 $Trainer.remove_pokemon_at_index(chosen) scene.pbHardRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true end # Unfusing if $Trainer.party_full? scene.pbDisplay(_INTL("You have no room to separate the Pokémon.")) next false end pkmn.setForm(0) { $Trainer.party[$Trainer.party.length] = pkmn.fused pkmn.fused = nil scene.pbHardRefresh scene.pbDisplay(_INTL("{1} changed Forme!", pkmn.name)) } next true }) ItemHandlers::UseOnPokemon.add(:ABILITYCAPSULE, proc { |item, pkmn, scene| abils = pkmn.getAbilityList abil1 = nil; abil2 = nil for i in abils abil1 = i[0] if i[1] == 0 abil2 = i[0] if i[1] == 1 end if abil1.nil? || abil2.nil? || pkmn.hasHiddenAbility? || pkmn.isSpecies?(:ZYGARDE) scene.pbDisplay(_INTL("It won't have any effect.")) next false end newabil = (pkmn.ability_index + 1) % 2 newabilname = GameData::Ability.get((newabil == 0) ? abil1 : abil2).name if scene.pbConfirm(_INTL("Would you like to change {1}'s Ability to {2}?", pkmn.name, newabilname)) pkmn.ability_index = newabil pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id #pkmn.ability = GameData::Ability.get((newabil == 0) ? abil1 : abil2).id scene.pbHardRefresh scene.pbDisplay(_INTL("{1}'s Ability changed to {2}!", pkmn.name, newabilname)) next true end next false }) # ItemHandlers::UseInField.add(:REGITABLET, proc { |item| # pbCommonEvent(COMMON_EVENT_REGI_TABLET) # next true # }) ItemHandlers::UseFromBag.add(:POKERADAR, proc { |item| next (pbCanUsePokeRadar?) ? 2 : 0 })