# NOTE: The following clauses have battle code implementing them, but no class # below to apply them: # "drawclause" # "modifiedselfdestructclause" # "suddendeath" #=============================================================================== # #=============================================================================== class BattleRule def setRule(battle); end end #=============================================================================== # #=============================================================================== class DoubleBattle < BattleRule def setRule(battle); battle.setBattleMode("double"); end end #=============================================================================== # #=============================================================================== class SingleBattle < BattleRule def setRule(battle); battle.setBattleMode("single"); end end #=============================================================================== # #=============================================================================== class SoulDewBattleClause < BattleRule def setRule(battle); battle.rules["souldewclause"] = true; end end #=============================================================================== # #=============================================================================== class SleepClause < BattleRule def setRule(battle); battle.rules["sleepclause"] = true; end end #=============================================================================== # #=============================================================================== class FreezeClause < BattleRule def setRule(battle); battle.rules["freezeclause"] = true; end end #=============================================================================== # #=============================================================================== class EvasionClause < BattleRule def setRule(battle); battle.rules["evasionclause"] = true; end end #=============================================================================== # #=============================================================================== class OHKOClause < BattleRule def setRule(battle); battle.rules["ohkoclause"] = true; end end #=============================================================================== # #=============================================================================== class PerishSongClause < BattleRule def setRule(battle); battle.rules["perishsongclause"] = true; end end #=============================================================================== # #=============================================================================== class SelfKOClause < BattleRule def setRule(battle); battle.rules["selfkoclause"] = true; end end #=============================================================================== # #=============================================================================== class SelfdestructClause < BattleRule def setRule(battle); battle.rules["selfdestructclause"] = true; end end #=============================================================================== # #=============================================================================== class SonicBoomClause < BattleRule def setRule(battle); battle.rules["sonicboomclause"] = true; end end #=============================================================================== # #=============================================================================== class ModifiedSleepClause < BattleRule def setRule(battle); battle.rules["modifiedsleepclause"] = true; end end #=============================================================================== # #=============================================================================== class SkillSwapClause < BattleRule def setRule(battle); battle.rules["skillswapclause"] = true; end end