#=============================================================================== # Fishing #=============================================================================== def pbFishingBegin $PokemonGlobal.fishing = true if !pbCommonEvent(Settings::FISHING_BEGIN_COMMON_EVENT) $game_player.set_movement_type(($PokemonGlobal.surfing) ? :surf_fishing : :fishing) $game_player.lock_pattern = true 4.times do |pattern| $game_player.pattern = 3 - pattern (Graphics.frame_rate / 20).times do Graphics.update Input.update pbUpdateSceneMap end end $game_player.lock_pattern = false end end def pbFishingEnd if !pbCommonEvent(Settings::FISHING_END_COMMON_EVENT) $game_player.lock_pattern = true 4.times do |pattern| $game_player.pattern = pattern (Graphics.frame_rate / 20).times do Graphics.update Input.update pbUpdateSceneMap end end end yield if block_given? $game_player.set_movement_type(($PokemonGlobal.surfing) ? :surfing : :walking) $game_player.lock_pattern = false $game_player.straighten $PokemonGlobal.fishing = false end def pbFishing(hasEncounter, rodType = 1) $stats.fishing_count += 1 speedup = ($player.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($player.first_pokemon.ability_id)) biteChance = 20 + (25 * rodType) # 45, 70, 95 biteChance *= 1.5 if speedup # 67.5, 100, 100 hookChance = 100 pbFishingBegin msgWindow = pbCreateMessageWindow ret = false loop do time = rand(5..10) time = [time, rand(5..10)].min if speedup message = "" time.times { message += ". " } if pbWaitMessage(msgWindow, time) pbFishingEnd { pbMessageDisplay(msgWindow, _INTL("Not even a nibble...")) } break end if hasEncounter && rand(100) < biteChance $scene.spriteset.addUserAnimation(Settings::EXCLAMATION_ANIMATION_ID, $game_player.x, $game_player.y, true, 3) frames = Graphics.frame_rate - rand(Graphics.frame_rate / 2) # 0.5-1 second if !pbWaitForInput(msgWindow, message + _INTL("\r\nOh! A bite!"), frames) pbFishingEnd { pbMessageDisplay(msgWindow, _INTL("The Pokémon got away...")) } break end if Settings::FISHING_AUTO_HOOK || rand(100) < hookChance pbFishingEnd { pbMessageDisplay(msgWindow, _INTL("Landed a Pokémon!")) if !Settings::FISHING_AUTO_HOOK } ret = true break end # biteChance += 15 # hookChance += 15 else pbFishingEnd { pbMessageDisplay(msgWindow, _INTL("Not even a nibble...")) } break end end pbDisposeMessageWindow(msgWindow) return ret end # Show waiting dots before a Pokémon bites def pbWaitMessage(msgWindow, time) message = "" periodTime = Graphics.frame_rate * 4 / 10 # 0.4 seconds, 16 frames per dot (time + 1).times do |i| message += ". " if i > 0 pbMessageDisplay(msgWindow, message, false) periodTime.times do Graphics.update Input.update pbUpdateSceneMap if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK) return true end end end return false end # A Pokémon is biting, reflex test to reel it in def pbWaitForInput(msgWindow, message, frames) pbMessageDisplay(msgWindow, message, false) numFrame = 0 twitchFrame = 0 twitchFrameTime = Graphics.frame_rate * 2 / 10 # 0.2 seconds, 8 frames loop do Graphics.update Input.update pbUpdateSceneMap # Twitch cycle: 1,0,1,0,0,0,0,0 twitchFrame = (twitchFrame + 1) % (twitchFrameTime * 8) case twitchFrame % twitchFrameTime when 0, 2 $game_player.pattern = 1 else $game_player.pattern = 0 end if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK) $game_player.pattern = 0 return true end break if !Settings::FISHING_AUTO_HOOK && numFrame > frames numFrame += 1 end return false end