#set outfit ids, # CLOTHES_NORMAL = "normal" CLOTHES_FIGHTING = "fighting" CLOTHES_FLYING = "temp" CLOTHES_POISON = "deadlypoisondanger" CLOTHES_GROUND = "groundcowboy" CLOTHES_ROCK = "temp" CLOTHES_BUG_1 = "bughakama" CLOTHES_BUG_2 = "bughakamapants" CLOTHES_GHOST = "temp" CLOTHES_STEEL_M = "steelworkerM" CLOTHES_STEEL_F = "steelworkerF" CLOTHES_FIRE = "fire" CLOTHES_WATER = "waterdress" CLOTHES_GRASS = "temp" CLOTHES_ELECTRIC = "urbanelectric" CLOTHES_PSYCHIC = "temp" CLOTHES_ICE = "iceoutfit" CLOTHES_DRAGON = "dragonconqueror" CLOTHES_DARK = "temp" CLOTHES_FAIRY_M = "mikufairym" CLOTHES_FAIRY_F = "mikufairyf" NORMAL_ITEMS = [:NORMALGEM,:MOOMOOMILK,:POTION,:FULLHEAL,:CHILANBERRY,] FIGHTING_ITEMS = [:FIGHTINGGEM,:PROTEIN,:CHOPLEBERRY,] FLYING_ITEMS = [:FLYINGGEM,:HEALTHWING,:MUSCLEWING,:RESISTWING,:GENIUSWING,:CLEVERWING,:SWIFTWING,:AIRBALLOON,:PRETTYWING,:COBABERRY, ] POISON_ITEMS = [:POISONGEM,:ANTIDOTE, :KEBIABERRY, ] GROUND_ITEMS = [:GROUNDGEM,:SHUCABERRY, ] ROCK_ITEMS = [:ROCKGEM, :STARDUST,:CHARTIBERRY, ] BUG_ITEMS = [:BUGGEM,:HONEY,:TANGABERRY, ] GHOST_ITEMS = [:GHOSTGEM,:KASIBBERRY,] STEEL_ITEMS = [:STEELGEM,:BABIRIBERRY,:METALPOWDER,] FIRE_ITEMS = [:FIREGEM,:LAVACOOKIE,:BURNHEAL,:OCCABERRY, ] WATER_ITEMS = [:WATERGEM,:HEARTSCALE,:PEARL,:PASSHOBERRY ] GRASS_ITEMS = [:GRASSGEM,:LUMBERRY,:ORANBERRY,:SITRUSBERRY,:GRASSYSEED,:ABSORBBULB,:TINYMUSHROOM, :RINDOBERRY, ] ELECTRIC_ITEMS = [:ELECTRICGEM,:ELECTRICSEED,:PARLYZHEAL,:CELLBATTERY,:WACANBERRY, ] PSYCHIC_ITEMS = [:PSYCHICGEM,:PSYCHICSEED, :MENTALHERB, :PAYAPABERRY,] ICE_ITEMS = [:ICEGEM,:SNOWBALL,:ICEHEAL,:YACHEBERRY, ] DRAGON_ITEMS = [:DRAGONGEM,:HABANBERRY, ] DARK_ITEMS = [:DARKGEM,:COLBURBERRY, ] FAIRY_ITEMS = [:FAIRYGEM,:MISTYSEED, ] def isWearingElectricOutfit() return (isWearingClothes(CLOTHES_ELECTRIC)) end def isWearingNormalOutfit() return (isWearingClothes(CLOTHES_NORMAL)) end def isWearingFightingOutfit() return (isWearingClothes(CLOTHES_FIGHTING)) end def isWearingFlyingOutfit() return (isWearingClothes(CLOTHES_FLYING)) end def isWearingPoisonOutfit() return (isWearingClothes(CLOTHES_POISON)) end def isWearingGroundOutfit() return (isWearingClothes(CLOTHES_GROUND)) end def isWearingRockOutfit() return (isWearingClothes(CLOTHES_ROCK)) end def isWearingBugOutfit() return ((isWearingClothes(CLOTHES_BUG_1) || isWearingClothes(CLOTHES_BUG_2))) end def isWearingGhostOutfit() return (isWearingClothes(CLOTHES_GHOST)) end def isWearingSteelOutfit() return ((isWearingClothes(CLOTHES_STEEL_M) || isWearingClothes(CLOTHES_STEEL_F))) end def isWearingFireOutfit() return (isWearingClothes(CLOTHES_FIRE)) end def isWearingWaterOutfit() return (isWearingClothes(CLOTHES_WATER)) end def isWearingGrassOutfit() return (isWearingClothes(CLOTHES_GRASS)) end def isWearingPsychicOutfit() return (isWearingClothes(CLOTHES_PSYCHIC)) end def isWearingIceOutfit() return (isWearingClothes(CLOTHES_ICE)) end def isWearingDragonOutfit() return (isWearingClothes(CLOTHES_DRAGON)) end def isWearingDarkOutfit() return (isWearingClothes(CLOTHES_DARK)) end def isWearingFairyOutfit() return ((isWearingClothes(CLOTHES_FAIRY_M) || isWearingClothes(CLOTHES_FAIRY_F))) end def pickUpTypeItemSetBonus() return if rand(10) != 0 items_list = if isWearingElectricOutfit() ELECTRIC_ITEMS elsif isWearingNormalOutfit() NORMAL_ITEMS elsif isWearingFightingOutfit() FIGHTING_ITEMS elsif isWearingFlyingOutfit() FLYING_ITEMS elsif isWearingPoisonOutfit() POISON_ITEMS elsif isWearingGroundOutfit() GROUND_ITEMS elsif isWearingRockOutfit() ROCK_ITEMS elsif isWearingBugOutfit() BUG_ITEMS elsif isWearingGhostOutfit() GHOST_ITEMS elsif isWearingSteelOutfit() STEEL_ITEMS elsif isWearingFireOutfit() FIRE_ITEMS elsif isWearingWaterOutfit() WATER_ITEMS elsif isWearingGrassOutfit() GRASS_ITEMS elsif isWearingPsychicOutfit() PSYCHIC_ITEMS elsif isWearingIceOutfit() ICE_ITEMS elsif isWearingDragonOutfit() DRAGON_ITEMS elsif isWearingDarkOutfit() DARK_ITEMS elsif isWearingFairyOutfit() FAIRY_ITEMS else [] end if !items_list.empty? Kernel.pbItemBall(items_list.sample) end end