module GameData class Environment attr_reader :id attr_reader :real_name attr_reader :battle_base DATA = {} extend ClassMethodsSymbols include InstanceMethods def self.load; end def self.save; end def initialize(hash) @id = hash[:id] @real_name = hash[:name] || "Unnamed" @battle_base = hash[:battle_base] end # @return [String] the translated name of this environment def name return _INTL(@real_name) end end end #=============================================================================== GameData::Environment.register({ :id => :None, :name => _INTL("None") }) GameData::Environment.register({ :id => :Grass, :name => _INTL("Grass"), :battle_base => "grass" }) GameData::Environment.register({ :id => :TallGrass, :name => _INTL("Tall grass"), :battle_base => "grass" }) GameData::Environment.register({ :id => :MovingWater, :name => _INTL("Moving water"), :battle_base => "water" }) GameData::Environment.register({ :id => :StillWater, :name => _INTL("Still water"), :battle_base => "water" }) GameData::Environment.register({ :id => :Puddle, :name => _INTL("Puddle"), :battle_basec => "puddle" }) GameData::Environment.register({ :id => :Underwater, :name => _INTL("Underwater") }) GameData::Environment.register({ :id => :Cave, :name => _INTL("Cave") }) GameData::Environment.register({ :id => :Rock, :name => _INTL("Rock") }) GameData::Environment.register({ :id => :Sand, :name => _INTL("Sand"), :battle_base => "sand" }) GameData::Environment.register({ :id => :Forest, :name => _INTL("Forest") }) GameData::Environment.register({ :id => :ForestGrass, :name => _INTL("Forest grass"), :battle_base => "grass" }) GameData::Environment.register({ :id => :Snow, :name => _INTL("Snow") }) GameData::Environment.register({ :id => :Ice, :name => _INTL("Ice"), :battle_base => "ice" }) GameData::Environment.register({ :id => :Volcano, :name => _INTL("Volcano") }) GameData::Environment.register({ :id => :Graveyard, :name => _INTL("Graveyard") }) GameData::Environment.register({ :id => :Sky, :name => _INTL("Sky") }) GameData::Environment.register({ :id => :Space, :name => _INTL("Space") }) GameData::Environment.register({ :id => :UltraSpace, :name => _INTL("Ultra Space") })