class TrainerClothesPreview attr_writer :pokeball, :clothes, :hat, :hat2, :hair, :skin_tone, :hair_color, :hat_color,:hat2_color, :clothes_color def initialize(x = 0, y = 0, windowed = true, pokeball = nil) @playerBitmap = nil @playerSprite = nil @x_pos = x @y_pos = y @windowed = windowed @pokeball = pokeball resetOutfits() end def set_hat(value,is_secondaryHat=false) if is_secondaryHat @hat2 = value else @hat = value end end def set_hat_color(value,is_secondaryHat=false) if is_secondaryHat @hat2_color = value else @hat_color = value end end def resetOutfits() @clothes = $Trainer.clothes @hat = $Trainer.hat @hat2 = $Trainer.hat2 @hair = $Trainer.hair @skin_tone = $Trainer.skin_tone @hair_color = $Trainer.hair_color @hat_color = $Trainer.hat_color @hat2_color = $Trainer.hat2_color @clothes_color = $Trainer.clothes_color end def show() @playerBitmap = generate_front_trainer_sprite_bitmap(false, @pokeball, @clothes, @hat,@hat2, @hair, @skin_tone, @hair_color, @hat_color, @clothes_color, @hat2_color) initialize_preview() end def updatePreview() erase() show() end def initialize_preview() @playerSprite = PictureWindow.new(@playerBitmap) @playerSprite.opacity = 0 if !@windowed @playerSprite.x = @x_pos @playerSprite.y = @y_pos @playerSprite.z = 9999 @playerSprite.update end def erase() @playerSprite.dispose if @playerSprite end end