#Naked sprites BASE_FOLDER = "base" BASE_OVERWORLD_FOLDER = "overworld" BASE_TRAINER_FOLDER = "trainer" def getBaseOverworldSpriteFilename(action = "walk", skinTone = "default") base_path = Settings::PLAYER_GRAPHICS_FOLDER + BASE_FOLDER + "/" + BASE_OVERWORLD_FOLDER dynamic_path = _INTL("/{1}/{2}_{1}", skinTone, action) full_path = base_path + dynamic_path return full_path if pbResolveBitmap(full_path) return getBaseOverworldSpriteFilename(action) if skinTone != "default" #try again with default skintone return nil end def getBaseTrainerSpriteFilename(skinTone = "default") base_path = Settings::PLAYER_GRAPHICS_FOLDER + BASE_FOLDER + "/" + BASE_TRAINER_FOLDER dynamic_path = _INTL("/{1}_{2}", BASE_TRAINER_FOLDER, skinTone) full_path = base_path + dynamic_path return full_path if pbResolveBitmap(full_path) return getBaseTrainerSpriteFilename() #default skintone end ### OUTFIT # def get_clothes_sets_list_path() return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER end def getOverworldOutfitFilename(outfit_id, action="walk") base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER dynamic_path = _INTL("/{1}/", outfit_id) filename = _INTL(Settings::PLAYER_CLOTHES_FOLDER + "_{1}_{2}", action, outfit_id) full_path = base_path + dynamic_path + filename #echoln full_path return full_path end def getTrainerSpriteOutfitFilename(outfit_id) return getOverworldOutfitFilename(outfit_id, BASE_TRAINER_FOLDER) end #### HAIR def get_hair_sets_list_path() return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER end def getSimplifiedHairIdFromFullID(full_id) split_id = getSplitHairFilenameAndVersionFromID(full_id) return split_id[1] if split_id.length > 1 return "" end def getVersionFromFullID(full_id) split_id = getSplitHairFilenameAndVersionFromID(full_id) return split_id[0] end # Input: 1_red # Output: ["1","red"] def getSplitHairFilenameAndVersionFromID(hairstyle_id) return "" if !hairstyle_id hairstyle_id= hairstyle_id.to_s return hairstyle_id.split("_") end def getFullHairId(hairstyle,version) return _INTL("{1}_{2}",version,hairstyle) end def getOverworldHairFilename(hairstyle_id) hairstyle_split = getSplitHairFilenameAndVersionFromID(hairstyle_id) name= hairstyle_split[-1] version= hairstyle_split[-2] base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER dynamic_path = _INTL("/{1}/", name) filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_{1}_{2}",version, name) full_path = base_path + dynamic_path + filename return full_path end def getTrainerSpriteHairFilename(hairstyle_id) return "" if !hairstyle_id hairstyle_id= hairstyle_id.to_s hairstyle_split= hairstyle_id.split("_") name= hairstyle_split[-1] version= hairstyle_split[-2] base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER dynamic_path = _INTL("/{1}/", name) filename = _INTL(Settings::PLAYER_HAIR_FOLDER + "_trainer_{1}_{2}",version, name) full_path = base_path + dynamic_path + filename return full_path end #### HATS # def get_hats_sets_list_path() return Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER end def getOverworldHatFilename(hat_id) base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER dynamic_path = _INTL("/{1}/", hat_id) filename = _INTL(Settings::PLAYER_HAT_FOLDER + "_{1}", hat_id) full_path = base_path + dynamic_path + filename return full_path end def getTrainerSpriteHatFilename(hat_id) base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER dynamic_path = _INTL("/{1}/", hat_id) filename = _INTL(Settings::PLAYER_HAT_FOLDER + "_trainer_{1}", hat_id) full_path = base_path + dynamic_path + filename return full_path end def getTrainerSpriteBallFilename(pokeball) base_path = Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_BALL_FOLDER return base_path + "/" + pokeball.to_s end