class StartersSelectionScene POKEBALL_LEFT_X = -20; POKEBALL_LEFT_Y = 70 POKEBALL_MIDDLE_X = 125; POKEBALL_MIDDLE_Y = 100 POKEBALL_RIGHT_X = 275; POKEBALL_RIGHT_Y = 70 TEXT_POSITION_X = 100 TEXT_POSITION_Y = 10 def initialize(starters = []) @starters_species = starters @starter_pokemon = [] @starters_species.each do |species| @starter_pokemon.push(Pokemon.new(species,5)) end @spritesLoader = BattleSpriteLoader.new @shown_starter_species=nil end def initializeGraphics() @background = displayPicture("Graphics/Pictures/Trades/hoenn_starter_bag_bg.png", -20, -20) @background.z=0 @foreground = displayPicture("Graphics/Pictures/Trades/hoenn_starter_bag_foreground.png", -20, -20) @foreground.z=999 @pokeball_closed_left = displayPicture("Graphics/Pictures/StarterSelection/trade_pokeball_closed_1.png", POKEBALL_LEFT_X, POKEBALL_LEFT_Y) @pokeball_closed_left.z=2 @pokeball_closed_middle = displayPicture("Graphics/Pictures/StarterSelection/trade_pokeball_closed_2.png", POKEBALL_MIDDLE_X, POKEBALL_MIDDLE_Y) @pokeball_closed_middle.z=100 @pokeball_closed_right = displayPicture("Graphics/Pictures/StarterSelection/trade_pokeball_closed_3.png", POKEBALL_RIGHT_X, POKEBALL_RIGHT_Y) @pokeball_closed_right.z=2 end def updateOpenPokeballPosition case @index when 0 @shown_pokemon_x = POKEBALL_LEFT_X @shown_pokemon_y = POKEBALL_LEFT_Y when 1 @shown_pokemon_x = POKEBALL_MIDDLE_X @shown_pokemon_y = POKEBALL_MIDDLE_Y when 2 @shown_pokemon_x = POKEBALL_RIGHT_X @shown_pokemon_y = POKEBALL_RIGHT_Y end end def startScene initializeGraphics @index=nil previous_index = nil loop do if @index if Input.trigger?(Input::RIGHT) previous_index = @index @index+=1 @index = 0 if @index == @starters_species.length end if Input.trigger?(Input::LEFT) previous_index = @index @index-=1 @index = @starters_species.length-1 if @index < 0 end if Input.trigger?(Input::UP) || Input.trigger?(Input::DOWN) updateOpenPokeballPosition updateStarterSelectionGraphics end if Input.trigger?(Input::USE) if pbConfirmMessage(_INTL("Do you choose this Pokémon?")) chosenPokemon = @starter_pokemon[@index] @spritesLoader.registerSpriteSubstitution(@pif_sprite) disposeGraphics pbSet(VAR_HOENN_CHOSEN_STARTER_INDEX,@index) return chosenPokemon end end else @index = 0 if Input.trigger?(Input::LEFT) @index = 1 if Input.trigger?(Input::DOWN) @index = 2 if Input.trigger?(Input::RIGHT) end if previous_index != @index updateOpenPokeballPosition updateStarterSelectionGraphics previous_index = @index end Input.update Graphics.update end end def disposeGraphics() @pokeball_closed_left.dispose @pokeball_closed_middle.dispose @pokeball_closed_right.dispose @pokeball_open_back.dispose @pokeball_open_front.dispose @background.dispose @foreground.dispose @pokemon_name_overlay.dispose @pokemon_category_overlay.dispose @pokemonSpriteWindow.dispose end def updateClosedBallGraphicsVisibility case @index when 0 @pokeball_closed_left.visible=false @pokeball_closed_middle.visible=true @pokeball_closed_right.visible=true when 1 @pokeball_closed_left.visible=true @pokeball_closed_middle.visible=false @pokeball_closed_right.visible=true when 2 @pokeball_closed_left.visible=true @pokeball_closed_middle.visible=true @pokeball_closed_right.visible=false else @pokeball_closed_left.visible=true @pokeball_closed_middle.visible=true @pokeball_closed_right.visible=true end end def updateStarterSelectionGraphics() pbSEPlay("GUI storage pick up", 80, 100) updateClosedBallGraphicsVisibility @pokeball_open_back.dispose if @pokeball_open_back @pokeball_open_front.dispose if @pokeball_open_front @shown_starter_species = @starters_species[@index] updateOpenPokeballPosition case @index when 0 picture_back_path ="Graphics/Pictures/StarterSelection/BACKleftball" picture_front_path = "Graphics/Pictures/StarterSelection/FRONTleftball" when 1 picture_back_path ="Graphics/Pictures/StarterSelection/BACKcenterball" picture_front_path = "Graphics/Pictures/StarterSelection/FRONTcenterball" when 2 picture_back_path ="Graphics/Pictures/StarterSelection/BACKrightball" picture_front_path = "Graphics/Pictures/StarterSelection/FRONTrightball" end @pokeball_open_back = displayPicture(picture_back_path,@shown_pokemon_x, @shown_pokemon_y,2) @pokeball_open_front = displayPicture(picture_front_path,@shown_pokemon_x, @shown_pokemon_y,50) updatePokemonSprite end def updatePokemonSprite() @pif_sprite = @spritesLoader.get_pif_sprite_from_species(@shown_starter_species.species) sprite_bitmap = @spritesLoader.load_pif_sprite_directly(@pif_sprite) pokemon = @starter_pokemon[@index] if pokemon.shiny? sprite_bitmap.bitmap.update_shiny_cache(pokemon.id_number, "") sprite_bitmap.shiftAllColors(pokemon.id_number, pokemon.bodyShiny?, pokemon.headShiny?) end @pokemonSpriteWindow.dispose if @pokemonSpriteWindow @pokemonSpriteWindow = PictureWindow.new(sprite_bitmap.bitmap) @pokemonSpriteWindow.opacity = 0 @pokemonSpriteWindow.z = 2 @pokemonSpriteWindow.x = @shown_pokemon_x @pokemonSpriteWindow.y = @shown_pokemon_y-10 updateText end def updateText @pokemon_name_overlay.dispose if @pokemon_name_overlay @pokemon_category_overlay.dispose if @pokemon_category_overlay pokemon_name = "#{@shown_starter_species.real_name}" pokemon_category = "#{@shown_starter_species.real_category} Pokémon" title_position_y = TEXT_POSITION_Y subtitle_position_y = TEXT_POSITION_Y + 30 text_x_offset=-100 label_base_color = Color.new(88,88,80) label_shadow_color = Color.new(168,184,184) title_base_color = Color.new(248, 248, 248) title_shadow_color = Color.new(104, 104, 104) @pokemon_name_overlay = BitmapSprite.new(Graphics.width, Graphics.height, @viewport).bitmap @pokemon_category_overlay = BitmapSprite.new(Graphics.width, Graphics.height, @viewport).bitmap @pokemon_name_overlay.font.size = 50 @pokemon_name_overlay.font.name = MessageConfig.pbGetSmallFontName @pokemon_category_overlay.font.size = 36 @pokemon_category_overlay.font.name = MessageConfig.pbGetSmallFontName pbDrawTextPositions(@pokemon_name_overlay, [[pokemon_name, (Graphics.width/2)+text_x_offset, title_position_y, 2, title_base_color, title_shadow_color]]) pbDrawTextPositions(@pokemon_category_overlay,[[pokemon_category, (Graphics.width/2)+text_x_offset, subtitle_position_y, 2, label_base_color, label_shadow_color]]) end end