#=============================================================================== # #=============================================================================== module Settings #----------------------------------------------------------------------------- # Turn order and disobedience #----------------------------------------------------------------------------- # Whether turn order is recalculated after a Pokémon Mega Evolves. RECALCULATE_TURN_ORDER_AFTER_MEGA_EVOLUTION = (MECHANICS_GENERATION >= 7) # Whether turn order is recalculated after a Pokémon's Speed stat changes. RECALCULATE_TURN_ORDER_AFTER_SPEED_CHANGES = (MECHANICS_GENERATION >= 8) # Whether any Pokémon (originally owned by the player or foreign) can disobey # the player's commands if the Pokémon is too high a level compared to the # number of Gym Badges the player has. ANY_HIGH_LEVEL_POKEMON_CAN_DISOBEY = false # Whether foreign Pokémon can disobey the player's commands if the Pokémon is # too high a level compared to the number of Gym Badges the player has. FOREIGN_HIGH_LEVEL_POKEMON_CAN_DISOBEY = true #----------------------------------------------------------------------------- # Mega Evolution #----------------------------------------------------------------------------- # The Game Switch which, while ON, prevents all Pokémon in battle from Mega # Evolving even if they otherwise could. NO_MEGA_EVOLUTION = 34 #----------------------------------------------------------------------------- # Move usage calculations #----------------------------------------------------------------------------- # Whether a move's physical/special category depends on the move itself as in # newer Gens (true), or on its type as in older Gens (false). MOVE_CATEGORY_PER_MOVE = (MECHANICS_GENERATION >= 4) # Whether critical hits do 1.5x damage and have 4 stages (true), or they do 2x # damage and have 5 stages as in Gen 5 (false). Also determines whether # critical hit rate can be copied by Transform/Psych Up. NEW_CRITICAL_HIT_RATE_MECHANICS = (MECHANICS_GENERATION >= 6) # Whether several effects apply relating to a Pokémon's type: # * Electric-type immunity to paralysis # * Ghost-type immunity to being trapped # * Grass-type immunity to powder moves and Effect Spore # * Poison-type Pokémon can't miss when using Toxic MORE_TYPE_EFFECTS = (MECHANICS_GENERATION >= 6) # The minimum number of Gym Badges required to boost each stat of a player's # Pokémon by 1.1x, in battle only. NUM_BADGES_BOOST_ATTACK = (MECHANICS_GENERATION >= 4) ? 999 : 1 NUM_BADGES_BOOST_DEFENSE = (MECHANICS_GENERATION >= 4) ? 999 : 5 NUM_BADGES_BOOST_SPATK = (MECHANICS_GENERATION >= 4) ? 999 : 7 NUM_BADGES_BOOST_SPDEF = (MECHANICS_GENERATION >= 4) ? 999 : 7 NUM_BADGES_BOOST_SPEED = (MECHANICS_GENERATION >= 4) ? 999 : 3 #----------------------------------------------------------------------------- # Move, ability and item effects #----------------------------------------------------------------------------- # Whether the in-battle hail weather is replaced by Snowstorm (from Gen 9+) # instead. USE_SNOWSTORM_WEATHER_INSTEAD_OF_HAIL = (MECHANICS_GENERATION >= 9) # Whether weather caused by an ability lasts 5 rounds (true) or forever (false). FIXED_DURATION_WEATHER_FROM_ABILITY = (MECHANICS_GENERATION >= 6) # Whether X items (X Attack, etc.) raise their stat by 2 stages (true) or 1 # (false). X_STAT_ITEMS_RAISE_BY_TWO_STAGES = (MECHANICS_GENERATION >= 7) # Whether some Poké Balls have catch rate multipliers from Gen 7 (true) or # from earlier generations (false). NEW_POKE_BALL_CATCH_RATES = (MECHANICS_GENERATION >= 7) # Whether Soul Dew powers up Psychic and Dragon-type moves by 20% (true) or # raises the holder's Special Attack and Special Defense by 50% (false). SOUL_DEW_POWERS_UP_TYPES = (MECHANICS_GENERATION >= 7) #----------------------------------------------------------------------------- # Affection #----------------------------------------------------------------------------- # Whether Pokémon with high happiness will gain more Exp from battles, have a # chance of avoiding/curing negative effects by themselves, resisting # fainting, etc. AFFECTION_EFFECTS = false # Whether a Pokémon's happiness is limited to 179, and can only be increased # further with friendship-raising berries. Related to AFFECTION_EFFECTS by # default because affection effects only start applying above a happiness of # 179. Also lowers the happiness evolution threshold to 160. APPLY_HAPPINESS_SOFT_CAP = AFFECTION_EFFECTS #----------------------------------------------------------------------------- # Capturing Pokémon #----------------------------------------------------------------------------- # Whether the critical capture mechanic applies. Note that its calculation is # based on a total of 600+ species (i.e. that many species need to be caught # to provide the greatest critical capture chance of 2.5x), and there may be # fewer species in your game. ENABLE_CRITICAL_CAPTURES = (MECHANICS_GENERATION >= 5) # Whether the player is asked what to do with a newly caught Pokémon if their # party is full. If true, the player can toggle whether they are asked this in # the Options screen. NEW_CAPTURE_CAN_REPLACE_PARTY_MEMBER = (MECHANICS_GENERATION >= 7) #----------------------------------------------------------------------------- # Exp and EV gain #----------------------------------------------------------------------------- # Whether the Exp gained from beating a Pokémon should be scaled depending on # the gainer's level. SCALED_EXP_FORMULA = (MECHANICS_GENERATION == 5 || MECHANICS_GENERATION >= 7) # Whether the Exp gained from beating a Pokémon should be divided equally # between each participant (true), or whether each participant should gain # that much Exp (false). This also applies to Exp gained via the Exp Share # (held item version) being distributed to all Exp Share holders. SPLIT_EXP_BETWEEN_GAINERS = (MECHANICS_GENERATION <= 5) # Whether the Exp gained from beating a Pokémon is multiplied by 1.5 if that # Pokémon is owned by another trainer. MORE_EXP_FROM_TRAINER_POKEMON = (MECHANICS_GENERATION <= 6) # Whether a Pokémon holding a Power item gains 8 (true) or 4 (false) EVs in # the relevant stat. MORE_EVS_FROM_POWER_ITEMS = (MECHANICS_GENERATION >= 7) # Whether Pokémon gain Exp for capturing a Pokémon. GAIN_EXP_FOR_CAPTURE = (MECHANICS_GENERATION >= 6) #----------------------------------------------------------------------------- # End of battle #----------------------------------------------------------------------------- CAN_FORFEIT_TRAINER_BATTLES = (MECHANICS_GENERATION >= 9) # The Game Switch which, while ON, prevents the player from losing money if # they lose a battle (they can still gain money from trainers for winning). NO_MONEY_LOSS = 33 # Whether party Pokémon check whether they can evolve after all battles # regardless of the outcome (true), or only after battles the player won (false). CHECK_EVOLUTION_AFTER_ALL_BATTLES = (MECHANICS_GENERATION >= 6) # Whether fainted Pokémon can try to evolve after a battle. CHECK_EVOLUTION_FOR_FAINTED_POKEMON = true #----------------------------------------------------------------------------- # AI #----------------------------------------------------------------------------- # Whether wild Pokémon with the "Legendary", "Mythical" or "UltraBeast" flag # (as defined in pokemon.txt) have a smarter AI. Their skill level is set to # 32, which is a medium skill level. SMARTER_WILD_LEGENDARY_POKEMON = true end