#=============================================================================== # #=============================================================================== class Sprite_Timer def initialize(viewport = nil) @viewport = viewport @timer = nil @total_sec = nil @disposed = false end def dispose @timer&.dispose @timer = nil @disposed = true end def disposed? @disposed end def update return if disposed? if $game_system.timer_start @timer.visible = true if @timer if !@timer @timer = Window_AdvancedTextPokemon.newWithSize("", Graphics.width - 120, 0, 120, 64) @timer.width = @timer.borderX + 96 @timer.x = Graphics.width - @timer.width @timer.viewport = @viewport @timer.z = 99998 end curtime = $game_system.timer curtime = 0 if curtime < 0 if curtime != @total_sec # Calculate total number of seconds @total_sec = curtime # Make a string for displaying the timer min = @total_sec / 60 sec = @total_sec % 60 @timer.text = _ISPRINTF("{1:02d}:{2:02d}", min, sec) end @timer.update elsif @timer @timer.visible = false end end end