MenuHandlers.add(:pause_menu, :outfit, { "name" => _INTL("Outfit"), "order" => 51, "condition" => proc { $player.can_change_outfit }, "effect" => proc { |menu| changeOutfit() # pbFadeOutIn do # #pbCommonEvent(COMMON_EVENT_OUTFIT) # #todo give Favorite outfit (used to be done through common event) # changeOutfit() # menu.silent_end_screen # end next false } })# frozen_string_literal: true