#=============================================================================== # Rock Smash #=============================================================================== def pbRockSmashRandomEncounter if rand(100)<30 if pbEncounter(:RockSmash) return else pbDefaultRockSmashEncounter(5,15) end else rockSmashItem(false) end end def pbDefaultRockSmashEncounter(minLevel,maxLevel) level =rand((maxLevel-minLevel).abs)+minLevel pbWildBattle(:GEODUDE,level) return true end #FOR ROCK TUNNEL AND CERULEAN CAVE (+diamond) def pbRockSmashRandomEncounterSpecial if rand(100)<35 pbEncounter(:RockSmash) else rockSmashItem(true) end end def getRockSmashItemList(inclRareItems) basicItems = [:ROCKGEM, :GROUNDGEM,:STEELGEM, :HARDSTONE,:HARDSTONE,:HARDSTONE,:ROCKGEM, :SMOOTHROCK,:STARDUST,:HEARTSCALE,:HEARTSCALE, :HEARTSCALE,:SOFTSAND,:HEARTSCALE,:RAREBONE] rareItems = [:RAREBONE,:STARDUST,:ETHER, :REVIVE,:NUGGET,:DIAMOND] fossilItems = [:ROOTFOSSIL,:CLAWFOSSIL,:DOMEFOSSIL,:HELIXFOSSIL, :SKULLFOSSIL,:ARMORFOSSIL] # Kernel.pbMessage(inclRareItems.to_s) itemsList = inclRareItems ? basicItems + basicItems + rareItems : basicItems #beaten league if $game_switches[12] itemsList += fossilItems end return itemsList end def rockSmashItem(isDark=false) chance = 50 if rand(100)< chance itemsList = getRockSmashItemList(isDark) i = rand(itemsList.length) Kernel.pbItemBall(itemsList[i],1,nil,false) end end #Used in underwater maps def pbRockSmashRandomEncounterDive if rand(100)<25 pbEncounter(:RockSmash) else if rand(100)<20 itemsList = [:WATERGEM,:STEELGEM, :HEARTSCALE,:HEARTSCALE,:HARDSTONE,:ROCKGEM, :SMOOTHROCK,:WATERSTONE,:PEARL,:HEARTSCALE, :HEARTSCALE,:HEARTSCALE,:SHOALSHELL,:BIGPEARL] i = rand(itemsList.length) Kernel.pbItemBall(itemsList[i],1,nil,false) end end end