module PBNatures HARDY = 0 LONELY = 1 BRAVE = 2 ADAMANT = 3 NAUGHTY = 4 BOLD = 5 DOCILE = 6 RELAXED = 7 IMPISH = 8 LAX = 9 TIMID = 10 HASTY = 11 SERIOUS = 12 JOLLY = 13 NAIVE = 14 MODEST = 15 MILD = 16 QUIET = 17 BASHFUL = 18 RASH = 19 CALM = 20 GENTLE = 21 SASSY = 22 CAREFUL = 23 QUIRKY = 24 def self.maxValue; 24; end def self.getName(id) id = getID(PBNatures, id) names = [ _INTL("Hardy"), _INTL("Lonely"), _INTL("Brave"), _INTL("Adamant"), _INTL("Naughty"), _INTL("Bold"), _INTL("Docile"), _INTL("Relaxed"), _INTL("Impish"), _INTL("Lax"), _INTL("Timid"), _INTL("Hasty"), _INTL("Serious"), _INTL("Jolly"), _INTL("Naive"), _INTL("Modest"), _INTL("Mild"), _INTL("Quiet"), _INTL("Bashful"), _INTL("Rash"), _INTL("Calm"), _INTL("Gentle"), _INTL("Sassy"), _INTL("Careful"), _INTL("Quirky") ] return names[id] end def self.getStatRaised(id) stats = [PBStats::ATTACK, PBStats::DEFENSE, PBStats::SPEED, PBStats::SPATK, PBStats::SPDEF] m = (id % (stats.length ** 2)) / stats.length return stats[m] end def self.getStatLowered(id) stats = [PBStats::ATTACK, PBStats::DEFENSE, PBStats::SPEED, PBStats::SPATK, PBStats::SPDEF] m = id % stats.length return stats[m] end def self.getStatChanges(id) id = getID(PBNatures,id) up = PBNatures.getStatRaised(id) dn = PBNatures.getStatLowered(id) ret = [] PBStats.eachStat do |s| ret[s] = 100 ret[s] += 10 if s==up ret[s] -= 10 if s==dn end return ret end end