def pbAddPokemonID(pokemon, level = nil, seeform = true, dontRandomize = false) return if !pokemon || !$Trainer dontRandomize = true if $game_switches[SWITCH_CHOOSING_STARTER] #when choosing starters if pbBoxesFull? Kernel.pbMessage(_INTL("There's no more room for Pokémon!\1")) Kernel.pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!")) return false end if pokemon.is_a?(Integer) && level.is_a?(Integer) pokemon = Pokemon.new(pokemon, level, $Trainer) end #random species if randomized gift pokemon & wild poke if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !dontRandomize tryRandomizeGiftPokemon(pokemon, dontRandomize) end speciesname = PBSpecies.getName(pokemon.species) Kernel.pbMessage(_INTL("{1} obtained {2}!\\se[itemlevel]\1", $Trainer.name, speciesname)) pbNicknameAndStore(pokemon) pbSeenForm(pokemon) if seeform return true end def pbAddPokemonID(pokemon_id, level = 1, see_form = true, skip_randomize = false) return false if !pokemon_id skip_randomize = true if $game_switches[SWITCH_CHOOSING_STARTER] #when choosing starters if pbBoxesFull? pbMessage(_INTL("There's no more room for Pokémon!\1")) pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!")) return false end if pokemon_id.is_a?(Integer) && level.is_a?(Integer) pokemon = Pokemon.new(pokemon_id, level) species_name = pokemon.speciesName end #random species if randomized gift pokemon & wild poke if $game_switches[SWITCH_RANDOM_GIFT_POKEMON] && $game_switches[SWITCH_RANDOM_WILD] && !skip_randomize tryRandomizeGiftPokemon(pokemon, skip_randomize) end pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, species_name)) pbNicknameAndStore(pokemon) $Trainer.pokedex.register(pokemon) if see_form return true end def generateFusionIcon(dexNum, path) begin IO.copy_stream(dexNum, path) return true rescue return false end end def ensureFusionIconExists directory_name = "Graphics/Pokemon/FusionIcons" Dir.mkdir(directory_name) unless File.exists?(directory_name) end def addNewTripleFusion(pokemon1, pokemon2, pokemon3, level = 1) return if !pokemon1 return if !pokemon2 return if !pokemon3 if pbBoxesFull? pbMessage(_INTL("There's no more room for Pokémon!\1")) pbMessage(_INTL("The Pokémon Boxes are full and can't accept any more!")) return false end pokemon = TripleFusion.new(pokemon1, pokemon2, pokemon3, level) pokemon.calc_stats pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, pokemon.name)) pbNicknameAndStore(pokemon) #$Trainer.pokedex.register(pokemon) return true end def pbHasSpecies?(species) if species.is_a?(String) || species.is_a?(Symbol) id = getID(PBSpecies, species) elsif species.is_a?(Pokemon) id = species.dexNum end for pokemon in $Trainer.party next if pokemon.isEgg? return true if pokemon.dexNum == id end return false end #ancienne methode qui est encore callée un peu partout dans les vieux scripts def getID(pbspecies_unused, species) if species.is_a?(String) return nil elsif species.is_a?(Symbol) return GameData::Species.get(species).id_number elsif species.is_a?(Pokemon) id = species.dexNum end end #Check if the Pokemon can learn a TM def CanLearnMove(pokemon, move) species = getID(PBSpecies, pokemon) return false if species <= 0 data = load_data("Data/tm.dat") return false if !data[move] return data[move].any? { |item| item == species } end def pbPokemonIconFile(pokemon) bitmapFileName = pbCheckPokemonIconFiles(pokemon.species, pokemon.isEgg?) return bitmapFileName end def pbCheckPokemonIconFiles(speciesID, egg = false, dna = false) if egg bitmapFileName = sprintf("Graphics/Icons/iconEgg") return pbResolveBitmap(bitmapFileName) else bitmapFileName = _INTL("Graphics/Pokemon/Icons/{1}", speciesID) ret = pbResolveBitmap(bitmapFileName) return ret if ret end ret = pbResolveBitmap("Graphics/Icons/iconDNA.png") return ret if ret return pbResolveBitmap("Graphics/Icons/iconDNA.png") end def getDexNumberForSpecies(species) return species if species.is_a?(Integer) if species.is_a?(Symbol) dexNum = GameData::Species.get(species).id_number elsif species.is_a?(Pokemon) dexNum = GameData::Species.get(species.species).id_number elsif species.is_a?(GameData::Species) return species.id_number else dexNum = species end return dexNum end def getFusedPokemonIdFromDexNum(body_dex, head_dex) return ("B" + body_dex.to_s + "H" + head_dex.to_s).to_sym end def getPokemon(dexNum) if dexNum.is_a?(Integer) if dexNum > NB_POKEMON body_id = getBodyID(dexNum) head_id = getHeadID(dexNum, body_id) pokemon_id = getFusedPokemonIdFromDexNum(body_id, head_id) else pokemon_id = dexNum end else pokemon_id = dexNum end return GameData::Species.get(pokemon_id) end def getSpecies(dexnum) return getPokemon(dexnum) end def getSpeciesIdForFusion(head_number, body_number) return (body_number) * Settings::NB_POKEMON + head_number end def get_body_species_from_symbol(fused_id) body_num = get_body_number_from_symbol(fused_id) return GameData::Species.get(body_num).species end def get_head_species_from_symbol(fused_id) head_num = get_head_number_from_symbol(fused_id) return GameData::Species.get(head_num).species end def get_body_number_from_symbol(id) dexNum = getDexNumberForSpecies(id) return dexNum if !isFusion(dexNum) id.to_s.match(/\d+/)[0] return id.to_s.match(/\d+/)[0].to_i end def get_head_number_from_symbol(id) dexNum = getDexNumberForSpecies(id) return dexNum if !isFusion(dexNum) return id.to_s.match(/(?<=H)\d+/)[0].to_i end def getFusionSpecies(body, head) body_num = getDexNumberForSpecies(body) head_num = getDexNumberForSpecies(head) id = body_num * Settings::NB_POKEMON + head_num return GameData::Species.get(id) end #shortcut for using in game events because of script characters limit def dexNum(species) return getDexNumberForSpecies(species) end def isTripleFusion?(num) return num >= Settings::ZAPMOLCUNO_NB end def isFusion(num) return num > Settings::NB_POKEMON && !isTripleFusion?(num) end def isSpeciesFusion(species) num = getDexNumberForSpecies(species) return isFusion(num) end def getRandomCustomFusionForIntro(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3) if customPokeList.length == 0 customPokeList = getCustomSpeciesList(false) end randPoke = [] if customPokeList.length >= 5000 chosen = false i = 0 #loop pas plus que 3 fois pour pas lag while chosen == false fusedPoke = customPokeList[rand(customPokeList.length)] poke1 = getBasePokemonID(fusedPoke, false) poke2 = getBasePokemonID(fusedPoke, true) if ((poke1 <= maxPoke && poke2 <= maxPoke) || i >= recursionLimit) || maxPoke == -1 randPoke << getBasePokemonID(fusedPoke, false) randPoke << getBasePokemonID(fusedPoke, true) chosen = true end end else if returnRandomPokemonIfNoneFound randPoke << rand(maxPoke) + 1 randPoke << rand(maxPoke) + 1 end end return randPoke end def addShinyStarsToGraphicsArray(imageArray, xPos, yPos, shinyBody, shinyHead, debugShiny, srcx = nil, srcy = nil, width = nil, height = nil, showSecondStarUnder = false, showSecondStarAbove = false) color = debugShiny ? Color.new(0, 0, 0, 255) : nil imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color]) if shinyBody && shinyHead if showSecondStarUnder yPos += 15 elsif showSecondStarAbove yPos -= 15 else xPos -= 15 end imageArray.push(["Graphics/Pictures/shiny", xPos, yPos, srcx, srcy, width, height, color]) end # if onlyOutline # imageArray.push(["Graphics/Pictures/shiny_black",xPos,yPos,srcx,srcy,width,height,color]) # end end def getRandomCustomFusion(returnRandomPokemonIfNoneFound = true, customPokeList = [], maxPoke = -1, recursionLimit = 3, maxBST = 300) if customPokeList.length == 0 customPokeList = getCustomSpeciesList() end randPoke = [] if customPokeList.length >= 5000 chosen = false i = 0 #loop pas plus que 3 fois pour pas lag while chosen == false fusedPoke = customPokeList[rand(customPokeList.length)] if (i >= recursionLimit) || maxPoke == -1 return fusedPoke end end else if returnRandomPokemonIfNoneFound return rand(maxPoke) + 1 end end return randPoke end def getBodyID(species) if species.is_a?(Integer) dexNum = species else dexNum = getDexNumberForSpecies(species) end if dexNum % NB_POKEMON == 0 return (dexNum / NB_POKEMON) - 1 end return (dexNum / NB_POKEMON).round end def getHeadID(species, bodyId = nil) if species.is_a?(Integer) fused_dexNum = species else fused_dexNum = getDexNumberForSpecies(species) end if bodyId == nil bodyId = getBodyID(species) end body_dexNum = getDexNumberForSpecies(bodyId) calculated_number = (fused_dexNum - (body_dexNum * NB_POKEMON)).round return calculated_number == 0 ? NB_POKEMON : calculated_number end def getAllNonLegendaryPokemon() list = [] for i in 1..143 list.push(i) end for i in 147..149 list.push(i) end for i in 152..242 list.push(i) end list.push(246) list.push(247) list.push(248) for i in 252..314 list.push(i) end for i in 316..339 list.push(i) end for i in 352..377 list.push(i) end for i in 382..420 list.push(i) end return list end def getPokemonEggGroups(species) return GameData::Species.get(species).egg_groups end def generateEggGroupTeam(eggGroup) teamComplete = false generatedTeam = [] while !teamComplete species = rand(PBSpecies.maxValue) if getPokemonEggGroups(species).include?(eggGroup) generatedTeam << species end teamComplete = generatedTeam.length == 3 end return generatedTeam end def pbGetSelfSwitch(eventId, switch) return $game_self_switches[[@map_id, eventId, switch]] end def getAllNonLegendaryPokemon() list = [] for i in 1..143 list.push(i) end for i in 147..149 list.push(i) end for i in 152..242 list.push(i) end list.push(246) list.push(247) list.push(248) for i in 252..314 list.push(i) end for i in 316..339 list.push(i) end for i in 352..377 list.push(i) end for i in 382..420 list.push(i) end return list end def generateSimpleTrainerParty(teamSpecies, level) team = [] for species in teamSpecies poke = Pokemon.new(species, level) team << poke end return team end def isSinnohPokemon(species) dexNum = getDexNumberForSpecies(species) list = [254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 288, 294, 295, 296, 297, 298, 299, 305, 306, 307, 308, 315, 316, 317, 318, 319, 320, 321, 322, 323, 324, 326, 332, 343, 344, 345, 346, 347, 352, 353, 354, 358, 383, 384, 388, 389, 400, 402, 403] return list.include?(dexNum) end def isHoennPokemon(species) dexNum = getDexNumberForSpecies(species) list = [252, 253, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 289, 290, 291, 292, 293, 300, 301, 302, 303, 304, 309, 310, 311, 312, 313, 314, 333, 334, 335, 336, 340, 341, 342, 355, 356, 357, 378, 379, 380, 381, 382, 385, 386, 387, 390, 391, 392, 393, 394, 395, 396, 401, 404, 405] return list.include?(dexNum) end def pbBitmap(path) if !pbResolveBitmap(path).nil? bmp = RPG::Cache.load_bitmap_path(path) bmp.storedPath = path else p "Image located at '#{path}' was not found!" if $DEBUG bmp = Bitmap.new(1, 1) end return bmp end def obtainPokemonSpritePath(id, includeCustoms = true) head = getBasePokemonID(param.to_i, false) body = getBasePokemonID(param.to_i, true) return obtainPokemonSpritePath(body, head, includeCustoms) end def obtainPokemonSpritePath(bodyId, headId, include_customs = true) download_pokemon_sprite_if_missing(bodyId, headId) picturePath = _INTL("Graphics/Battlers/{1}/{1}.{2}.png", headId, bodyId) if include_customs && customSpriteExistsBodyHead(bodyId, headId) pathCustom = getCustomSpritePath(bodyId, headId) if (pbResolveBitmap(pathCustom)) picturePath = pathCustom end end return picturePath end def getCustomSpritePath(body, head) return _INTL("Graphics/CustomBattlers/indexed/{1}/{1}.{2}.png", head, body) end def customSpriteExistsForm(species,form_id_head=nil, form_id_body=nil) head = getBasePokemonID(species, false) body = getBasePokemonID(species, true) folder = head.to_s folder += "_" + form_id_head.to_s if form_id_head spritename = head.to_s spritename += "_" + form_id_head.to_s if form_id_head spritename += "." + body.to_s spritename += "_" + form_id_body.to_s if form_id_body pathCustom = _INTL("Graphics/CustomBattlers/indexed/{1}/{2}.png", folder, spritename) return true if pbResolveBitmap(pathCustom) != nil return download_custom_sprite(head, body,form_id_head,form_id_body) != nil end def customSpriteExists(species) head = getBasePokemonID(species, false) body = getBasePokemonID(species, true) pathCustom = getCustomSpritePath(body, head) return true if pbResolveBitmap(pathCustom) != nil return download_custom_sprite(head, body) != nil end def checkIfCustomSpriteExistsByPath(path) return true if pbResolveBitmap(path) != nil end def customSpriteExistsBodyHead(body, head) pathCustom = getCustomSpritePath(body, head) return true if pbResolveBitmap(pathCustom) != nil return download_custom_sprite(head, body) != nil end def customSpriteExistsBase(body, head) pathCustom = getCustomSpritePath(body, head) return true if pbResolveBitmap(pathCustom) != nil return download_custom_sprite(head, body) != nil end # def getSpriteCredits(spriteName) # File.foreach(Settings::CREDITS_FILE_PATH) do |line| # row = line.split(';') # echo row[0] # if row[0] == spriteName # return row[1] # end # end # return nil # end def reverseFusionSpecies(species) dexId = getDexNumberForSpecies(species) return species if dexId <= NB_POKEMON return species if dexId > (NB_POKEMON * NB_POKEMON) + NB_POKEMON body = getBasePokemonID(dexId, true) head = getBasePokemonID(dexId, false) newspecies = (head) * NB_POKEMON + body return getPokemon(newspecies) end def Kernel.getRoamingMap(roamingArrayPos) curmap = $PokemonGlobal.roamPosition[roamingArrayPos] mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata") text = mapinfos[curmap].name #,(curmap==$game_map.map_id) ? _INTL("(this map)") : "") return text end def Kernel.getItemNamesAsString(list) strList = "" for i in 0..list.length - 1 id = list[i] name = PBItems.getName(id) strList += name if i != list.length - 1 && list.length > 1 strList += "," end end return strList end def get_body_id_from_symbol(id) split_id = id.to_s.match(/\d+/) if !split_id #non-fusion return GameData::Species.get(id).id_number end return split_id[0].to_i end def get_head_id_from_symbol(id) split_id = id.to_s.match(/(?<=H)\d+/) if !split_id #non-fusion return GameData::Species.get(id).id_number end return split_id[0].to_i end def get_default_moves_at_level(species, level) moveset = GameData::Species.get(species).moves knowable_moves = [] moveset.each { |m| knowable_moves.push(m[1]) if m[0] <= level } # Remove duplicates (retaining the latest copy of each move) knowable_moves = knowable_moves.reverse knowable_moves |= [] knowable_moves = knowable_moves.reverse # Add all moves moves = [] first_move_index = knowable_moves.length - MAX_MOVES first_move_index = 0 if first_move_index < 0 for i in first_move_index...knowable_moves.length #moves.push(Pokemon::Move.new(knowable_moves[i])) moves << knowable_moves[i] end return moves end def find_newer_available_version latest_Version = fetch_latest_game_version return nil if !latest_Version return nil if is_higher_version(Settings::GAME_VERSION_NUMBER, latest_Version) return latest_Version end def is_higher_version(gameVersion, latestVersion) gameVersion_parts = gameVersion.split('.').map(&:to_i) latestVersion_parts = latestVersion.split('.').map(&:to_i) # Compare each part of the version numbers from left to right gameVersion_parts.each_with_index do |part, i| return true if (latestVersion_parts[i].nil? || part > latestVersion_parts[i]) return false if part < latestVersion_parts[i] end return latestVersion_parts.length <= gameVersion_parts.length end def get_current_game_difficulty return :EASY if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] return :HARD if $game_switches[SWITCH_GAME_DIFFICULTY_HARD] return :NORMAL end def get_difficulty_text if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] return "Easy" elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD] return "Hard" else return "Normal" end end def pokemonExceedsLevelCap(pokemon) return false if $Trainer.badge_count >= Settings::NB_BADGES current_max_level = Settings::LEVEL_CAPS[$Trainer.badge_count] current_max_level *= Settings::HARD_MODE_LEVEL_MODIFIER if $game_switches[SWITCH_GAME_DIFFICULTY_HARD] return pokemon.level >= current_max_level end