#=============================================================================== # #=============================================================================== class AnimationEditor::ControlPane < UIControls::ControlsContainer def on_control_release # TODO: Update data for @captured control, because it may have changed. # Gather data from all controls in this container and put them in a # hash; it's up to the main editor screen to notice/read it, edit # animation data accordingly, and then tell this container to nil that # hash again. end end