#=============================================================================== # User steals the target's item, if the user has none itself. (Covet, Thief) # Items stolen from wild Pokémon are kept after the battle. #=============================================================================== class Battle::Move::UserTakesTargetItem < Battle::Move def pbEffectAfterAllHits(user, target) return if user.wild? # Wild Pokémon can't thieve return if user.fainted? return if target.damageState.unaffected || target.damageState.substitute return if !target.item || user.item return if target.unlosableItem?(target.item) return if user.unlosableItem?(target.item) return if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker itemName = target.itemName user.item = target.item # Permanently steal the item from wild Pokémon if target.wild? && !user.initialItem && target.item == target.initialItem user.setInitialItem(target.item) target.pbRemoveItem else target.pbRemoveItem(false) end @battle.pbDisplay(_INTL("{1} stole {2}'s {3}!", user.pbThis, target.pbThis(true), itemName)) user.pbHeldItemTriggerCheck end end #=============================================================================== # User gives its item to the target. The item remains given after wild battles. # (Bestow) #=============================================================================== class Battle::Move::TargetTakesUserItem < Battle::Move def ignoresSubstitute?(user) return true if Settings::MECHANICS_GENERATION >= 6 return super end def pbMoveFailed?(user, targets) if !user.item || user.unlosableItem?(user.item) @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbFailsAgainstTarget?(user, target, show_message) if target.item || target.unlosableItem?(user.item) @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end return false end def pbEffectAgainstTarget(user, target) itemName = user.itemName target.item = user.item # Permanently steal the item from wild Pokémon if user.wild? && !target.initialItem && user.item == user.initialItem target.setInitialItem(user.item) user.pbRemoveItem else user.pbRemoveItem(false) end @battle.pbDisplay(_INTL("{1} received {2} from {3}!", target.pbThis, itemName, user.pbThis(true))) target.pbHeldItemTriggerCheck end end #=============================================================================== # User and target swap items. They remain swapped after wild battles. # (Switcheroo, Trick) #=============================================================================== class Battle::Move::UserTargetSwapItems < Battle::Move def pbMoveFailed?(user, targets) if user.wild? @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbFailsAgainstTarget?(user, target, show_message) if !user.item && !target.item @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end if target.unlosableItem?(target.item) || target.unlosableItem?(user.item) || user.unlosableItem?(user.item) || user.unlosableItem?(target.item) @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker if show_message @battle.pbShowAbilitySplash(target) if Battle::Scene::USE_ABILITY_SPLASH @battle.pbDisplay(_INTL("But it failed to affect {1}!", target.pbThis(true))) else @battle.pbDisplay(_INTL("But it failed to affect {1} because of its {2}!", target.pbThis(true), target.abilityName)) end @battle.pbHideAbilitySplash(target) end return true end return false end def pbEffectAgainstTarget(user, target) oldUserItem = user.item oldUserItemName = user.itemName oldTargetItem = target.item oldTargetItemName = target.itemName user.item = oldTargetItem user.effects[PBEffects::ChoiceBand] = nil if !user.hasActiveAbility?(:GORILLATACTICS) user.effects[PBEffects::Unburden] = (!user.item && oldUserItem) if user.hasActiveAbility?(:UNBURDEN) target.item = oldUserItem target.effects[PBEffects::ChoiceBand] = nil if !target.hasActiveAbility?(:GORILLATACTICS) target.effects[PBEffects::Unburden] = (!target.item && oldTargetItem) if target.hasActiveAbility?(:UNBURDEN) # Permanently steal the item from wild Pokémon if target.wild? && !user.initialItem && oldTargetItem == target.initialItem user.setInitialItem(oldTargetItem) end @battle.pbDisplay(_INTL("{1} switched items with its opponent!", user.pbThis)) @battle.pbDisplay(_INTL("{1} obtained {2}.", user.pbThis, oldTargetItemName)) if oldTargetItem @battle.pbDisplay(_INTL("{1} obtained {2}.", target.pbThis, oldUserItemName)) if oldUserItem user.pbHeldItemTriggerCheck target.pbHeldItemTriggerCheck end end #=============================================================================== # User recovers the last item it held and consumed. (Recycle) #=============================================================================== class Battle::Move::RestoreUserConsumedItem < Battle::Move def canSnatch?; return true; end def pbMoveFailed?(user, targets) if !user.recycleItem @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbEffectGeneral(user) item = user.recycleItem user.item = item user.setInitialItem(item) if @battle.wildBattle? && !user.initialItem user.setRecycleItem(nil) user.effects[PBEffects::PickupItem] = nil user.effects[PBEffects::PickupUse] = 0 itemName = GameData::Item.get(item).name if itemName.starts_with_vowel? @battle.pbDisplay(_INTL("{1} found an {2}!", user.pbThis, itemName)) else @battle.pbDisplay(_INTL("{1} found a {2}!", user.pbThis, itemName)) end user.pbHeldItemTriggerCheck end end #=============================================================================== # Target drops its item. It regains the item at the end of the battle. (Knock Off) # If target has a losable item, damage is multiplied by 1.5. #=============================================================================== class Battle::Move::RemoveTargetItem < Battle::Move def pbBaseDamage(baseDmg, user, target) if Settings::MECHANICS_GENERATION >= 6 && target.item && !target.unlosableItem?(target.item) # NOTE: Damage is still boosted even if target has Sticky Hold or a # substitute. baseDmg = (baseDmg * 1.5).round end return baseDmg end def pbEffectAfterAllHits(user, target) return if user.wild? # Wild Pokémon can't knock off return if user.fainted? return if target.damageState.unaffected || target.damageState.substitute return if !target.item || target.unlosableItem?(target.item) return if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker itemName = target.itemName target.pbRemoveItem(false) @battle.pbDisplay(_INTL("{1} dropped its {2}!", target.pbThis, itemName)) end end #=============================================================================== # Target's berry/Gem is destroyed. (Incinerate) #=============================================================================== class Battle::Move::DestroyTargetBerryOrGem < Battle::Move def pbEffectWhenDealingDamage(user, target) return if target.damageState.substitute || target.damageState.berryWeakened return if !target.item || (!target.item.is_berry? && !(Settings::MECHANICS_GENERATION >= 6 && target.item.is_gem?)) item_name = target.itemName target.pbRemoveItem @battle.pbDisplay(_INTL("{1}'s {2} was incinerated!", target.pbThis, item_name)) end end #=============================================================================== # Negates the effect and usability of the target's held item for the rest of the # battle (even if it is switched out). Fails if the target doesn't have a held # item, the item is unlosable, the target has Sticky Hold, or the target is # behind a substitute. (Corrosive Gas) #=============================================================================== class Battle::Move::CorrodeTargetItem < Battle::Move def canMagicCoat?; return true; end def pbFailsAgainstTarget?(user, target, show_message) if !target.item || target.unlosableItem?(target.item) || target.effects[PBEffects::Substitute] > 0 @battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis)) if show_message return true end if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker if show_message @battle.pbShowAbilitySplash(target) if Battle::Scene::USE_ABILITY_SPLASH @battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis)) else @battle.pbDisplay(_INTL("{1} is unaffected because of its {2}!", target.pbThis(true), target.abilityName)) end @battle.pbHideAbilitySplash(target) end return true end if @battle.corrosiveGas[target.index % 2][target.pokemonIndex] @battle.pbDisplay(_INTL("{1} is unaffected!", target.pbThis)) if show_message return true end return false end def pbEffectAgainstTarget(user, target) @battle.corrosiveGas[target.index % 2][target.pokemonIndex] = true @battle.pbDisplay(_INTL("{1} corroded {2}'s {3}!", user.pbThis, target.pbThis(true), target.itemName)) end end #=============================================================================== # For 5 rounds, the target cannot use its held item, its held item has no # effect, and no items can be used on it. (Embargo) #=============================================================================== class Battle::Move::StartTargetCannotUseItem < Battle::Move def canMagicCoat?; return true; end def pbFailsAgainstTarget?(user, target, show_message) if target.effects[PBEffects::Embargo] > 0 @battle.pbDisplay(_INTL("But it failed!")) if show_message return true end return false end def pbEffectAgainstTarget(user, target) target.effects[PBEffects::Embargo] = 5 @battle.pbDisplay(_INTL("{1} can't use items anymore!", target.pbThis)) end end #=============================================================================== # For 5 rounds, all held items cannot be used in any way and have no effect. # Held items can still change hands, but can't be thrown. (Magic Room) #=============================================================================== class Battle::Move::StartNegateHeldItems < Battle::Move def pbEffectGeneral(user) if @battle.field.effects[PBEffects::MagicRoom] > 0 @battle.field.effects[PBEffects::MagicRoom] = 0 @battle.pbDisplay(_INTL("The area returned to normal!")) else @battle.field.effects[PBEffects::MagicRoom] = 5 @battle.pbDisplay(_INTL("It created a bizarre area in which Pokémon's held items lose their effects!")) end end def pbShowAnimation(id, user, targets, hitNum = 0, showAnimation = true) return if @battle.field.effects[PBEffects::MagicRoom] > 0 # No animation super end end #=============================================================================== # The user consumes its held berry and gains its effect. Also, increases the # user's Defense by 2 stages. The berry can be consumed even if Unnerve/Magic # Room apply. Fails if the user is not holding a berry. This move cannot be # chosen to be used if the user is not holding a berry. (Stuff Cheeks) #=============================================================================== class Battle::Move::UserConsumeBerryRaiseDefense2 < Battle::Move::StatUpMove def initialize(battle, move) super @statUp = [:DEFENSE, 2] end def pbCanChooseMove?(user, commandPhase, showMessages) item = user.item if !item || !item.is_berry? || !user.itemActive? if showMessages msg = _INTL("{1} can't use that move because it doesn't have a Berry!", user.pbThis) (commandPhase) ? @battle.pbDisplayPaused(msg) : @battle.pbDisplay(msg) end return false end return true end def pbMoveFailed?(user, targets) # NOTE: Unnerve does not stop a Pokémon using this move. item = user.item if !item || !item.is_berry? || !user.itemActive? @battle.pbDisplay(_INTL("But it failed!")) return true end return super end def pbEffectGeneral(user) super @battle.pbDisplay(_INTL("{1} ate its {2}!", user.pbThis, user.itemName)) item = user.item user.pbConsumeItem(true, false) # Don't trigger Symbiosis yet user.pbHeldItemTriggerCheck(item, false) end end #=============================================================================== # All Pokémon (except semi-invulnerable ones) consume their held berries and # gain their effects. Berries can be consumed even if Unnerve/Magic Room apply. # Fails if no Pokémon have a held berry. If this move would trigger an ability # that negates the move, e.g. Lightning Rod, the bearer of that ability will # have their ability triggered regardless of whether they are holding a berry, # and they will not consume their berry. (Teatime) # TODO: This isn't quite right for the messages shown when a berry is consumed. #=============================================================================== class Battle::Move::AllBattlersConsumeBerry < Battle::Move def pbMoveFailed?(user, targets) failed = true targets.each do |b| next if !b.item || !b.item.is_berry? next if b.semiInvulnerable? failed = false break end if failed @battle.pbDisplay(_INTL("But nothing happened!")) return true end return false end def pbOnStartUse(user, targets) @battle.pbDisplay(_INTL("It's teatime! Everyone dug in to their Berries!")) end def pbFailsAgainstTarget?(user, target, show_message) return true if !target.item || !target.item.is_berry? || target.semiInvulnerable? return false end def pbEffectAgainstTarget(user, target) @battle.pbCommonAnimation("EatBerry", target) item = target.item target.pbConsumeItem(true, false) # Don't trigger Symbiosis yet target.pbHeldItemTriggerCheck(item, false) end end #=============================================================================== # User consumes target's berry and gains its effect. (Bug Bite, Pluck) #=============================================================================== class Battle::Move::UserConsumeTargetBerry < Battle::Move def pbEffectAfterAllHits(user, target) return if user.fainted? || target.fainted? return if target.damageState.unaffected || target.damageState.substitute return if !target.item || !target.item.is_berry? return if target.hasActiveAbility?(:STICKYHOLD) && !@battle.moldBreaker item = target.item itemName = target.itemName target.pbRemoveItem @battle.pbDisplay(_INTL("{1} stole and ate its target's {2}!", user.pbThis, itemName)) user.pbHeldItemTriggerCheck(item, false) end end #=============================================================================== # User flings its item at the target. Power/effect depend on the item. (Fling) #=============================================================================== class Battle::Move::ThrowUserItemAtTarget < Battle::Move def pbCheckFlingSuccess(user) @willFail = false @willFail = true if !user.item || !user.itemActive? || user.unlosableItem?(user.item) return if @willFail @willFail = true if user.item.is_berry? && !user.canConsumeBerry? return if @willFail @willFail = user.item.flags.none? { |f| f[/^Fling_/i] } end def pbMoveFailed?(user, targets) if @willFail @battle.pbDisplay(_INTL("But it failed!")) return true end return false end def pbDisplayUseMessage(user) super pbCheckFlingSuccess(user) if !@willFail @battle.pbDisplay(_INTL("{1} flung its {2}!", user.pbThis, user.itemName)) end end def pbNumHits(user, targets); return 1; end def pbBaseDamage(baseDmg, user, target) return 0 if !user.item user.item.flags.each do |flag| return [$~[1].to_i, 10].max if flag[/^Fling_(\d+)$/i] end return 10 end def pbEffectAgainstTarget(user, target) return if target.damageState.substitute return if target.hasActiveAbility?(:SHIELDDUST) && !@battle.moldBreaker case user.item_id when :POISONBARB target.pbPoison(user) if target.pbCanPoison?(user, false, self) when :TOXICORB target.pbPoison(user, nil, true) if target.pbCanPoison?(user, false, self) when :FLAMEORB target.pbBurn(user) if target.pbCanBurn?(user, false, self) when :LIGHTBALL target.pbParalyze(user) if target.pbCanParalyze?(user, false, self) when :KINGSROCK, :RAZORFANG target.pbFlinch(user) else target.pbHeldItemTriggerCheck(user.item, true) end end def pbEndOfMoveUsageEffect(user, targets, numHits, switchedBattlers) # NOTE: The item is consumed even if this move was Protected against or it # missed. The item is not consumed if the target was switched out by # an effect like a target's Red Card. # NOTE: There is no item consumption animation. user.pbConsumeItem(true, true, false) if user.item end end