# See the documentation on the wiki to learn how to edit this file. #------------------------------- [000] PlayerA = POKEMONTRAINER_Red,trchar000,boy_bike,boy_surf,boy_run,boy_surf,boy_fish_offset,boy_fish_offset PlayerB = POKEMONTRAINER_Leaf,trchar001,girl_bike,girl_surf,girl_run,girl_surf,girl_fish_offset,girl_fish_offset TrainerVictoryME = Battle victory trainer.ogg WildVictoryME = Battle victory wild.ogg TrainerBattleBGM = Battle trainer.mid SurfBGM = Surfing.mid BicycleBGM = Bicycle.mid Home = 3,7,5,8 WildBattleBGM = Battle wild.mid #------------------------------- [001] # Intro #------------------------------- [002] # Lappet Town BattleBack = field MapPosition = 0,13,12 Outdoor = true ShowArea = true #------------------------------- [003] # \PN's house MapPosition = 0,13,12 HealingSpot = 2,8,8 #------------------------------- [004] # Pokémon Lab MapPosition = 0,13,12 ShowArea = false #------------------------------- [005] # Route 1 BattleBack = field MapPosition = 0,13,11 Outdoor = true ShowArea = true #------------------------------- [006] # Kurt's house MapPosition = 0,13,11 #------------------------------- [007] # Cedolan City MapSize = 2,11 MapPosition = 0,13,10 Outdoor = true ShowArea = true #------------------------------- [008] # Daisy's house MapPosition = 0,13,12 #------------------------------- [009] # Cedolan City Poké Center MapPosition = 0,14,10 HealingSpot = 8,17,11 #------------------------------- [010] # Cedolan Gym BattleBack = indoor3 MapPosition = 0,13,10 Environment = Rock #------------------------------- [011] # Pokémon Institute MapPosition = 0,14,10 #------------------------------- [012] # Cedolan City Condo MapPosition = 0,14,10 #------------------------------- [013] # Game Corner MapPosition = 0,14,10 #------------------------------- [014] # Cedolan Dept. 1F MapPosition = 0,13,10 #------------------------------- [015] # Cedolan Dept. 2F MapPosition = 0,13,10 #------------------------------- [016] # Cedolan Dept. 3F MapPosition = 0,13,10 #------------------------------- [017] # Cedolan Dept. 4F MapPosition = 0,13,10 #------------------------------- [018] # Cedolan Dept. 5F MapPosition = 0,13,10 #------------------------------- [019] # Cedolan Dept. Rooftop MapPosition = 0,13,10 #------------------------------- [020] # Cedolan Dept. Elevator MapPosition = 0,13,10 #------------------------------- [021] # Route 2 MapSize = 1,11 BattleBack = field Weather = Rain,100 MapPosition = 0,14,8 Outdoor = true ShowArea = true #------------------------------- [023] # Lerucean Town MapPosition = 0,15,8 Outdoor = true ShowArea = true #------------------------------- [024] # Lerucean Town Poké Center MapPosition = 0,15,8 HealingSpot = 23,11,15 #------------------------------- [025] # Lerucean Town Mart MapPosition = 0,15,8 #------------------------------- [026] # Pokémon Fan Club MapPosition = 0,15,8 #------------------------------- [027] # Pokémon Day Care MapPosition = 0,15,8 #------------------------------- [028] # Natural Park BattleBack = field MapPosition = 0,16,8 Outdoor = true ShowArea = true #------------------------------- [029] # Natural Park Entrance Bicycle = true MapPosition = 0,16,8 #------------------------------- [030] # Natural Park Pavillion MapPosition = 0,16,8 #------------------------------- [031] # Route 3 MapSize = 2,1101 BattleBack = field MapPosition = 0,14,6 Outdoor = true ShowArea = true #------------------------------- [034] # Ice Cave BattleBack = cave1 Bicycle = true MapPosition = 0,15,6 Environment = Cave #------------------------------- [035] # Ingido Plateau MapPosition = 0,13,6 Outdoor = true ShowArea = true #------------------------------- [036] # Pokémon League MapPosition = 0,13,6 HealingSpot = 35,17,7 #------------------------------- [037] # Pokémon League BattleBack = elite1 MapPosition = 0,13,6 #------------------------------- [038] # Hall of Fame MapPosition = 0,13,6 #------------------------------- [039] # Route 4 MapSize = 2,11 BattleBack = field MapPosition = 0,11,6 Outdoor = true ShowArea = true #------------------------------- [040] # Route 4 MapPosition = 0,11,6 Outdoor = true BicycleAlways = true ShowArea = true #------------------------------- [041] # Route 5 MapSize = 1,111 MapPosition = 0,11,7 Outdoor = true BicycleAlways = true ShowArea = true #------------------------------- [044] # Route 6 MapSize = 2,11 BattleBack = field MapPosition = 0,11,10 Outdoor = true ShowArea = true #------------------------------- [045] # Route 6 MapPosition = 0,11,10 Outdoor = true BicycleAlways = true ShowArea = true #------------------------------- [046] # Cycling Road gate Bicycle = true MapPosition = 0,12,6 #------------------------------- [047] # Route 7 MapSize = 2,11 BattleBack = rocky Weather = Rain,0 MapPosition = 0,15,10 Outdoor = true Environment = Rock ShowArea = true #------------------------------- [049] # Rock Cave BattleBack = cave1 Bicycle = true MapPosition = 0,16,10 Environment = Cave #------------------------------- [050] # Rock Cave BattleBack = cave3 Bicycle = true MapPosition = 0,16,10 DarkMap = true Environment = Cave #------------------------------- [051] # Dungeon BattleBack = cave2 Bicycle = true Dungeon = true MapPosition = 0,16,10 Environment = Cave #------------------------------- [052] # Battle Frontier MapPosition = 0,17,10 Outdoor = true ShowArea = true #------------------------------- [053] # Battle Frontier Poké Center MapPosition = 0,17,10 HealingSpot = 52,17,14 #------------------------------- [054] # Battle Frontier Mart MapPosition = 0,17,10 #------------------------------- [055] # Battle Tower MapPosition = 0,17,10 HealingSpot = 52,30,10 #------------------------------- [056] # Battle Tower arena BattleBack = indoor1 MapPosition = 0,17,10 #------------------------------- [057] # Stadium Cup lobby MapPosition = 0,17,10 #------------------------------- [058] # Battle Palace MapPosition = 0,17,10 #------------------------------- [059] # Battle Palace arena BattleBack = indoor1 MapPosition = 0,17,10 #------------------------------- [060] # Battle Arena MapPosition = 0,17,10 #------------------------------- [061] # Battle Arena arena BattleBack = indoor1 MapPosition = 0,17,10 #------------------------------- [062] # Battle Factory MapPosition = 0,17,10 #------------------------------- [063] # Battle Factory intro corridor MapPosition = 0,17,10 #------------------------------- [064] # Battle Factory arena BattleBack = indoor1 MapPosition = 0,17,10 #------------------------------- [065] # Battle Factory corridor MapPosition = 0,17,10 #------------------------------- [066] # Safari Zone BattleBack = field MapPosition = 0,12,12 Outdoor = true ShowArea = true #------------------------------- [067] # Safari Zone gate MapPosition = 0,12,12 #------------------------------- [068] # Safari Zone BattleBack = forest MapPosition = 0,12,12 SafariMap = true Outdoor = true Environment = Forest ShowArea = true #------------------------------- [069] # Route 8 DiveMap = 70 BattleBack = field MapPosition = 0,13,13 Outdoor = true ShowArea = true #------------------------------- [070] # Underwater BattleBack = underwater MapPosition = 0,13,13 Environment = Underwater #------------------------------- [071] # Harbour MapPosition = 0,13,13 #------------------------------- [072] # Berth Island BattleBack = field Weather = Storm,50 MapPosition = 0,18,17 Outdoor = true ShowArea = true #------------------------------- [073] # Faraday Island BattleBack = field MapPosition = 0,22,16 Outdoor = true ShowArea = true #------------------------------- [074] # Cycling Road gate Bicycle = true MapPosition = 0,12,10 #------------------------------- [075] # Tiall Region BattleBack = city MapPosition = 1,13,16 Outdoor = true