module GameData class Habitat attr_reader :id attr_reader :real_name DATA = {} extend ClassMethodsSymbols include InstanceMethods def self.load; end def self.save; end def initialize(hash) @id = hash[:id] @real_name = hash[:name] || "Unnamed" end # @return [String] the translated name of this habitat def name return _INTL(@real_name) end end end #=============================================================================== GameData::Habitat.register({ :id => :None, :name => _INTL("None") }) GameData::Habitat.register({ :id => :Grassland, :name => _INTL("Grassland") }) GameData::Habitat.register({ :id => :Forest, :name => _INTL("Forest") }) GameData::Habitat.register({ :id => :WatersEdge, :name => _INTL("Water's Edge") }) GameData::Habitat.register({ :id => :Sea, :name => _INTL("Sea") }) GameData::Habitat.register({ :id => :Cave, :name => _INTL("Cave") }) GameData::Habitat.register({ :id => :Mountain, :name => _INTL("Mountain") }) GameData::Habitat.register({ :id => :RoughTerrain, :name => _INTL("Rough Terrain") }) GameData::Habitat.register({ :id => :Urban, :name => _INTL("Urban") }) GameData::Habitat.register({ :id => :Rare, :name => _INTL("Rare") })