# Necessary dor setting the various events within the pokemart map, uses the numbers as wondertrade def get_city_numerical_id(city_sym) return get_city_numerical_id_hoenn(city_sym) if Settings::GAME_ID == :IF_HOENN current_city_numerical = { :PEWTER => 1, :CERULEAN => 2, :VERMILLION => 3, :LAVENDER => 4, :CELADON => 5, :FUCHSIA => 6, :SAFFRON => 7, :CINNABAR => 8, :LEAGUE => 9, :VIOLET => 10, :AZALEA => 11, :GOLDENROD => 12, :ECRUTEAK => 13, :MAHOGANY => 14, :BLACKTHORN => 15, :OLIVINE => 16, :CIANWOOD => 17, :KNOTISLAND => 18, :BOONISLAND => 19, :KINISLAND => 20, :CHRONOISLAND => 21, :CRIMSON => 22, } return current_city_numerical[city_sym] end POKEMART_MAP_ID = 357 POKEMART_DOOR_POS = [12, 12] # city -> Symbol def enter_pokemart(city) pbSet(VAR_CURRENT_MART, city) pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, get_city_numerical_id(city)) echoln get_city_numerical_id(city) pbFadeOutIn { $game_temp.player_new_map_id = POKEMART_MAP_ID $game_temp.player_new_x = POKEMART_DOOR_POS[0] $game_temp.player_new_y = POKEMART_DOOR_POS[1] $scene.transfer_player(true) $game_map.autoplay $game_map.refresh } end def exit_pokemart() return exit_pokemart_hoenn() if Settings::GAME_ID == :IF_HOENN pokemart_entrances = { :PEWTER => [380, 43, 24], :CERULEAN => [1, 24, 22], :VERMILLION => [19, 32, 13], :LAVENDER => [50, 20, 23], :CELADON => [95, 18, 15], # not a real pokemart :FUCHSIA => [472, 7, 17], :SAFFRON => [108, 53, 24], :CINNABAR => [98, 30, 30], :CRIMSON => [167, 21, 36], :GOLDENROD => [237, 36, 33], # not a real pokemart :AZALEA => [278, 34, 17], :AZALEA_FLOODED => [338, 34, 17], :VIOLET => [230, 20, 31], :BLACKTHORN => [329, 16, 36], :MAHOGANY => [631, 19, 19], # not a real pokemart :ECRUTEAK => [359, 46, 38], :OLIVINE => [138, 33, 23], :CIANWOOD => [709.8, 46], } current_city = pbGet(VAR_CURRENT_MART) current_city = :PEWTER if !current_city.is_a?(Symbol) entrance_map = pokemart_entrances[current_city][0] entrance_x = pokemart_entrances[current_city][1] entrance_y = pokemart_entrances[current_city][2] reset_pokemart_variables pbFadeOutIn { $game_temp.player_new_map_id = entrance_map $game_temp.player_new_x = entrance_x $game_temp.player_new_y = entrance_y $scene.transfer_player(true) $game_map.autoplay $game_map.refresh } end def reset_pokemart_variables pbSet(VAR_CURRENT_CITY_NUMERICAL_ID, 0) pbSet(VAR_CURRENT_MART, 0) end def pokemart_clothes_shop(current_city = nil, include_defaults = true) current_city = pbGet(VAR_CURRENT_MART) if !current_city echoln current_city current_city = :PEWTER if !current_city.is_a?(Symbol) current_city_tag = current_city.to_s.downcase selector = OutfitSelector.new list = selector.generate_clothes_choice( baseOptions = include_defaults, additionalIds = [], additionalTags = [current_city_tag], filterOutTags = []) clothesShop(list) end def pokemart_hat_shop(include_defaults = true) current_city = pbGet(VAR_CURRENT_MART) current_city = :PEWTER if !current_city.is_a?(Symbol) current_city_tag = current_city.to_s.downcase selector = OutfitSelector.new list = selector.generate_hats_choice( baseOptions = include_defaults, additionalIds = [], additionalTags = [current_city_tag], filterOutTags = []) hatShop(list) end def get_mart_exclusive_items(city) return get_mart_exclusive_items_hoenn if Settings::GAME_ID == :IF_HOENN items_list = [] case city when :PEWTER; items_list = [:ROCKGEM, :NESTBALL] when :VIRIDIAN; items_list = [] when :CERULEAN; items_list = [:WATERGEM, :NETBALL, :PRETTYWING] when :VERMILLION; items_list = [:LOVEBALL, :ELECTRICGEM] when :LAVENDER; items_list = [:GHOSTGEM, :DARKGEM, :DUSKBALL] when :CELADON; items_list = [:GRASSGEM, :FLYINGGEM, :QUICKBALL, :TIMERBALL,] when :FUCHSIA; items_list = [:POISONGEM, :REPEATBALL] when :SAFFRON; items_list = [:PSYCHICGEM, :FIGHTINGGEM, :FRIENDBALL] when :CINNABAR; items_list = [:FIREGEM, :ICEGEM, :HEAVYBALL] when :CRIMSON; items_list = [:DRAGONGEM, :LEVELBALL] when :GOLDENROD; items_list = [:EVERSTONE, :MOONSTONE, :SUNSTONE, :DUSKSTONE, :DAWNSTONE, :SHINYSTONE] when :AZALEA; items_list = [:BUGGEM] when :VIOLET; items_list = [:FLYINGGEM, :STATUSBALL] when :BLACKTHORN; items_list = [:DRAGONGEM, :CANDYBALL] when :CHERRYGROVE; items_list = [:BUGGEM, :PUREBALL] when :MAHOGANY; items_list = [] when :ECRUTEAK; items_list = [:GHOSTGEM, :DARKGEM] when :OLIVINE; items_list = [] when :CIANWOOD; items_list = [] when :KNOTISLAND; items_list = [] when :BOONISLAND; items_list = [] when :KINISLAND; items_list = [] when :CHRONOISLAND; items_list = [] end return items_list end