def playPokeFluteAnimation # return if $Trainer.outfit != 0 # $game_player.setDefaultCharName("players/pokeflute", 0, false) # Graphics.update # Input.update # pbUpdateSceneMap end def restoreDefaultCharacterSprite(charset_number = 0) meta = GameData::Metadata.get_player($Trainer.character_ID) $game_player.setDefaultCharName(nil, 0, false) $game_player.character_name = meta[1] Graphics.update Input.update pbUpdateSceneMap end