def validate_regirock_ice_puzzle(solution) for boulder_position in solution x = boulder_position[0] y = boulder_position[1] # echoln "" # echoln x.to_s + ", " + y.to_s # echoln $game_map.event_at_position(x,y) return false if !$game_map.event_at_position(x, y) end echoln "all boulders in place" return true end def unpress_all_regirock_steel_switches() switch_ids = [75, 77, 76, 67, 74, 68, 73, 72, 70, 69] regi_map = 813 switch_ids.each do |event_id| pbSetSelfSwitch(event_id, "A", false, regi_map) end end def validate_regirock_steel_puzzle() expected_pressed_switches = [75, 77, 74, 68, 73, 69] expected_unpressed_switches = [76, 67, 72, 70] switch_ids = [75, 77, 76, 67, 74, 68, 73, 72, 70, 69] pressed_switches = [] unpressed_switches = [] switch_ids.each do |switch_id| is_pressed = pbGetSelfSwitch(switch_id, "A") if is_pressed pressed_switches << switch_id else unpressed_switches << switch_id end end for event_id in switch_ids is_pressed = pbGetSelfSwitch(event_id, "A") return false if !is_pressed && expected_pressed_switches.include?(event_id) return false if is_pressed && expected_unpressed_switches.include?(event_id) end return true end def registeel_ice_press_switch(letter) order = pbGet(VAR_REGI_PUZZLE_SWITCH_PRESSED) solution = "ssBSBGG" # GGSBBss" registeel_ice_reset_switches() if !order.is_a?(String) order << letter pbSet(VAR_REGI_PUZZLE_SWITCH_PRESSED, order) if order == solution echoln "OK" pbSEPlay("Evolution start", nil, 130) elsif order.length >= solution.length registeel_ice_reset_switches() end echoln order end def registeel_ice_reset_switches() switches_events = [66, 78, 84, 85, 86, 87, 88] switches_events.each do |switch_id| pbSetSelfSwitch(switch_id, "A", false) echoln "reset" + switch_id.to_s end pbSet(VAR_REGI_PUZZLE_SWITCH_PRESSED, "") end def regirock_steel_move_boulder() switches_position = [ [16, 21], [18, 21], [20, 21], [22, 21], [16, 23], [22, 23], [16, 25], [18, 25], [20, 25], [22, 25] ] boulder_event = get_self old_x = boulder_event.x old_y = boulder_event.y stepped_off_switch = switches_position.find { |position| position[0] == old_x && position[1] == old_y } pbPushThisBoulder() boulder_event = get_self if stepped_off_switch switch_event = $game_map.get_event_at_position(old_x, old_y, [boulder_event.id]) echoln switch_event.id if switch_event pbSEPlay("Entering Door", nil, 80) pbSetSelfSwitch(switch_event.id, "A", false) if switch_event end stepped_on_switch = switches_position.find { |position| position[0] == boulder_event.x && position[1] == boulder_event.y } if stepped_on_switch switch_event = $game_map.get_event_at_position(boulder_event.x, boulder_event.y, [boulder_event.id]) echoln switch_event.id if switch_event pbSEPlay("Entering Door") pbSetSelfSwitch(switch_event.id, "A", true) if switch_event end end