def generateEggGroupTeam(eggGroup) teamComplete = false generatedTeam = [] while !teamComplete species = rand(PBSpecies.maxValue) if getPokemonEggGroups(species).include?(eggGroup) generatedTeam << species end teamComplete = generatedTeam.length == 3 end return generatedTeam end def generateSimpleTrainerParty(teamSpecies, level) team = [] for species in teamSpecies poke = Pokemon.new(species, level) team << poke end return team end def Kernel.getRoamingMap(roamingArrayPos) curmap = $PokemonGlobal.roamPosition[roamingArrayPos] mapinfos = $RPGVX ? load_data("Data/MapInfos.rvdata") : load_data("Data/MapInfos.rxdata") text = mapinfos[curmap].name #,(curmap==$game_map.map_id) ? _INTL("(this map)") : "") return text end def Kernel.getItemNamesAsString(list) strList = "" for i in 0..list.length - 1 id = list[i] name = PBItems.getName(id) strList += name if i != list.length - 1 && list.length > 1 strList += "," end end return strList end def getCurrentLevelCap() current_max_level = Settings::LEVEL_CAPS[$Trainer.badge_count] current_max_level *= Settings::HARD_MODE_LEVEL_MODIFIER if $game_switches[SWITCH_GAME_DIFFICULTY_HARD] return current_max_level end def pokemonExceedsLevelCap(pokemon) return false if $Trainer.badge_count >= Settings::NB_BADGES current_max_level = getCurrentLevelCap() return pokemon.level >= current_max_level end def get_spritecharacter_for_event(event_id) for sprite in $scene.spriteset.character_sprites if sprite.character.id == event_id return sprite end end end def setForcedAltSprites(forcedSprites_map) $PokemonTemp.forced_alt_sprites = forcedSprites_map end