def spriteOptionsMenu commands = [] cmd_manual_update= _INTL("Update sprites manually") cmd_clear_sprite_cache = _INTL("Clear sprite cache") cmd_reset_alt_sprites = _INTL("Reset selected sprites") cmd_cancel = _INTL("Cancel") commands << cmd_manual_update commands << cmd_clear_sprite_cache commands << cmd_reset_alt_sprites commands << cmd_cancel chosen = optionsMenu(commands) case commands[chosen] when cmd_manual_update should_update = pbConfirmMessage(_INTL("Would you like to redownload the spritepack's data to make sure that all sprites are correctly updated?")) update_spritepack_files if should_update when cmd_reset_alt_sprites confirmed = pbConfirmMessage(_INTL("Reset the chosen alternate sprites set for every Pokémon?")) if confirmed $PokemonGlobal.alt_sprite_substitutions=Hash.new pbMessage(_INTL("Alt sprites substitutions have been reset.")) end when cmd_clear_sprite_cache confirmed = pbConfirmMessage(_INTL("Clear the temporary sprites cache for every Pokémon? Every sprite will be fully reloaded the next time they are shown.")) if confirmed spritesLoader = BattleSpriteLoader.new spritesLoader.clear_sprites_cache(:CUSTOM) spritesLoader.clear_sprites_cache(:BASE) pbMessage(_INTL("The sprites cache was cleared.")) end end end