class Game_Map SECRET_BASE_TILESET_OVERRIDES = { :BUSH => 100, :CAVE => 101, :TREE => 102, } alias __tileset_swap_updateTileset updateTileset def updateTileset if @map_id == MAP_SECRET_BASES && $Trainer.secretBase override = SECRET_BASE_TILESET_OVERRIDES[$Trainer.secretBase.biome_type] @map.tileset_id = override if override end __tileset_swap_updateTileset end end