class SecretBasePublisher def initialize() @player_id = $Trainer.id end def register if $Trainer.secretBase_uuid echoln "Already registered!" else begin payload = { playerID: @player_id } url = "#{Settings::SECRETBASE_UPLOAD_URL}/register" response = pbPostToString(url,payload) echoln response json = JSON.parse(response) rescue {} secret_uuid = json[:secretUUID] echoln json $Trainer.secretBase_uuid = secret_uuid echoln $Trainer.secretBase_uuid Game.save rescue Exception => e echoln e end end return $Trainer.secretBase_uuid end #Trainer needs to be registered before this is called def upload_base(base_json) secret_uuid = $Trainer.secretBase_uuid echoln secret_uuid unless $Trainer.secretBase_uuid echoln "Trainer not registered!" pbMessage(_INTL("The base could not be uploaded")) end payload = { playerID: @player_id, secretUUID: secret_uuid, baseJSON: base_json } url = "#{Settings::SECRETBASE_UPLOAD_URL}/upload-base" response = pbPostToString(url,payload) echoln response json = JSON.parse(response) rescue {} json["success"] == true end private end