# Contains conversions defined in Essentials by default. SaveData.register_conversion(:v19_define_versions) do essentials_version 19 display_title 'Adding game version and Essentials version to save data' to_all do |save_data| unless save_data.has_key?(:essentials_version) save_data[:essentials_version] = Essentials::VERSION end unless save_data.has_key?(:game_version) save_data[:game_version] = Settings::GAME_VERSION end end end SaveData.register_conversion(:v19_convert_PokemonSystem) do essentials_version 19 display_title 'Updating PokemonSystem class' to_all do |save_data| new_system = PokemonSystem.new new_system.textspeed = save_data[:pokemon_system].textspeed || new_system.textspeed new_system.battlescene = save_data[:pokemon_system].battlescene || new_system.battlescene new_system.battlestyle = save_data[:pokemon_system].battlestyle || new_system.battlestyle new_system.frame = save_data[:pokemon_system].frame || new_system.frame new_system.textskin = save_data[:pokemon_system].textskin || new_system.textskin new_system.screensize = save_data[:pokemon_system].screensize || new_system.screensize new_system.language = save_data[:pokemon_system].language || new_system.language new_system.runstyle = save_data[:pokemon_system].runstyle || new_system.runstyle new_system.bgmvolume = save_data[:pokemon_system].bgmvolume || new_system.bgmvolume new_system.sevolume = save_data[:pokemon_system].sevolume || new_system.sevolume new_system.textinput = save_data[:pokemon_system].textinput || new_system.textinput save_data[:pokemon_system] = new_system end end SaveData.register_conversion(:v19_convert_player) do essentials_version 19 display_title 'Converting player trainer class' to_all do |save_data| next if save_data[:player].is_a?(Player) # Conversion of the party is handled in PokeBattle_Trainer.convert save_data[:player] = PokeBattle_Trainer.convert(save_data[:player]) end end SaveData.register_conversion(:v19_move_global_data_to_player) do essentials_version 19 display_title 'Moving some global metadata data to player' to_all do |save_data| global = save_data[:global_metadata] player = save_data[:player] player.character_ID = global.playerID global.playerID = nil global.pokedexUnlocked.each_with_index do |value, i| if value player.pokedex.unlock(i) else player.pokedex.lock(i) end end player.coins = global.coins global.coins = nil player.soot = global.sootsack global.sootsack = nil player.has_running_shoes = global.runningShoes global.runningShoes = nil player.seen_storage_creator = global.seenStorageCreator global.seenStorageCreator = nil player.has_snag_machine = global.snagMachine global.snagMachine = nil player.seen_purify_chamber = global.seenPurifyChamber global.seenPurifyChamber = nil end end SaveData.register_conversion(:v19_convert_global_metadata) do essentials_version 19 display_title 'Adding encounter version variable to global metadata' to_value :global_metadata do |global| global.bridge ||= 0 global.encounter_version ||= 0 if global.pcItemStorage global.pcItemStorage.items.each_with_index do |slot, i| item_data = GameData::Item.try_get(slot[0]) if item_data slot[0] = item_data.id else global.pcItemStorage.items[i] = nil end end global.pcItemStorage.items.compact! end if global.mailbox global.mailbox.each_with_index do |mail, i| global.mailbox[i] = PokemonMail.convert(mail) if mail end end global.phoneNumbers.each do |contact| contact[1] = GameData::TrainerType.get(contact[1]).id if contact && contact.length == 8 end if global.partner global.partner[0] = GameData::TrainerType.get(global.partner[0]).id global.partner[3].each_with_index do |pkmn, i| global.partner[3][i] = PokeBattle_Pokemon.convert(pkmn) if pkmn end end if global.daycare global.daycare.each do |slot| slot[0] = PokeBattle_Pokemon.convert(slot[0]) if slot && slot[0] end end if global.roamPokemon global.roamPokemon.each_with_index do |pkmn, i| global.roamPokemon[i] = PokeBattle_Pokemon.convert(pkmn) if pkmn && pkmn != true end end global.purifyChamber.sets.each do |set| set.shadow = PokeBattle_Pokemon.convert(set.shadow) if set.shadow set.list.each_with_index do |pkmn, i| set.list[i] = PokeBattle_Pokemon.convert(pkmn) if pkmn end end if global.hallOfFame global.hallOfFame.each do |team| next if !team team.each_with_index do |pkmn, i| team[i] = PokeBattle_Pokemon.convert(pkmn) if pkmn end end end if global.triads global.triads.items.each do |card| card[0] = GameData::Species.get(card[0]).id if card && card[0] && card[0] != 0 end end end end SaveData.register_conversion(:v19_1_fix_phone_contacts) do essentials_version 19.1 display_title 'Fixing phone contacts data' to_value :global_metadata do |global| global.phoneNumbers.each do |contact| contact[1] = GameData::TrainerType.get(contact[1]).id if contact && contact.length == 8 end end end SaveData.register_conversion(:v19_convert_bag) do essentials_version 19 display_title 'Converting item IDs in Bag' to_value :bag do |bag| bag.instance_eval do for pocket in self.pockets pocket.each_with_index do |item, i| next if !item || !item[0] || item[0] == 0 item_data = GameData::Item.try_get(item[0]) if item_data item[0] = item_data.id else pocket[i] = nil end end pocket.compact! end self.registeredIndex # Just to ensure this data exists self.registeredItems.each_with_index do |item, i| next if !item if item == 0 self.registeredItems[i] = nil else item_data = GameData::Item.try_get(item) if item_data self.registeredItems[i] = item_data.id else self.registeredItems[i] = nil end end end self.registeredItems.compact! end # bag.instance_eval end # to_value end SaveData.register_conversion(:v19_convert_game_variables) do essentials_version 19 display_title 'Converting classes of things in Game Variables' to_all do |save_data| variables = save_data[:variables] for i in 0..5000 value = variables[i] next if value.nil? if value.is_a?(Array) value.each_with_index do |value2, j| if value2.is_a?(PokeBattle_Pokemon) value[j] = PokeBattle_Pokemon.convert(value2) end end elsif value.is_a?(PokeBattle_Pokemon) variables[i] = PokeBattle_Pokemon.convert(value) elsif value.is_a?(PokemonBag) SaveData.run_single_conversions(value, :bag, save_data) end end end end SaveData.register_conversion(:v19_convert_storage) do essentials_version 19 display_title 'Converting classes of Pokémon in storage' to_value :storage_system do |storage| storage.instance_eval do for box in 0...self.maxBoxes for i in 0...self.maxPokemon(box) self[box, i] = PokeBattle_Pokemon.convert(self[box, i]) if self[box, i] end end self.unlockedWallpapers # Just to ensure this data exists end # storage.instance_eval end # to_value end SaveData.register_conversion(:v19_convert_game_player) do essentials_version 19 display_title 'Converting game player character' to_value :game_player do |game_player| game_player.width = 1 game_player.height = 1 game_player.sprite_size = [Game_Map::TILE_WIDTH, Game_Map::TILE_HEIGHT] game_player.pattern_surf ||= 0 game_player.lock_pattern ||= false game_player.move_speed = game_player.move_speed end end SaveData.register_conversion(:v19_convert_game_screen) do essentials_version 19 display_title 'Converting game screen' to_value :game_screen do |game_screen| game_screen.weather(game_screen.weather_type, game_screen.weather_max, 0) end end