module PokeBattle_SceneConstants USE_ABILITY_SPLASH = true # Text colors MESSAGE_BASE_COLOR = Color.new(80,80,88) MESSAGE_SHADOW_COLOR = Color.new(160,160,168) # The number of party balls to show in each side's lineup. NUM_BALLS = 6 # Centre bottom of the player's side base graphic PLAYER_BASE_X = 128 PLAYER_BASE_Y = Graphics.height - 80 # Centre middle of the foe's side base graphic FOE_BASE_X = Graphics.width - 128 FOE_BASE_Y = (Graphics.height * 3/4) - 112 # Returns where the centre bottom of a battler's sprite should be, given its # index and the number of battlers on its side, assuming the battler has # metrics of 0 (those are added later). def self.pbBattlerPosition(index,sideSize=1) # Start at the centre of the base for the appropriate side if (index&1)==0; ret = [PLAYER_BASE_X,PLAYER_BASE_Y] else; ret = [FOE_BASE_X,FOE_BASE_Y] end # Shift depending on index (no shifting needed for sideSize of 1) case sideSize when 2 ret[0] += [-48, 48, 32, -32][index] ret[1] += [ 0, 0, 16, -16][index] when 3 ret[0] += [-80, 80, 0, 0, 80, -80][index] ret[1] += [ 0, 0, 8, -8, 16, -16][index] end return ret end # Returns where the centre bottom of a trainer's sprite should be, given its # side (0/1), index and the number of trainers on its side. def self.pbTrainerPosition(side,index=0,sideSize=1) # Start at the centre of the base for the appropriate side if side==0; ret = [PLAYER_BASE_X,PLAYER_BASE_Y-16] else; ret = [FOE_BASE_X,FOE_BASE_Y+6] end # Shift depending on index (no shifting needed for sideSize of 1) case sideSize when 2 ret[0] += [-48, 48, 32, -32][2*index+side] ret[1] += [ 0, 0, 0, -16][2*index+side] when 3 ret[0] += [-80, 80, 0, 0, 80, -80][2*index+side] ret[1] += [ 0, 0, 0, -8, 0, -16][2*index+side] end return ret end # Default focal points of user and target in animations - do not change! # Is the centre middle of each sprite FOCUSUSER_X = 128 # 144 FOCUSUSER_Y = 224 # 188 FOCUSTARGET_X = 384 # 352 FOCUSTARGET_Y = 96 # 108, 98 end