# frozen_string_literal: true def isRaining?() return isWeatherRain? || isWeatherStorm? end def isWeatherRain?() return $game_weather.get_map_weather_type($game_map.map_id) == :Rain || $game_weather.get_map_weather_type($game_map.map_id) == :HeavyRain end def isWeatherSunny?() return $game_weather.get_map_weather_type($game_map.map_id) == :Sunny || $game_weather.get_map_weather_type($game_map.map_id) == :HarshSun end def isWeatherStorm?() return $game_weather.get_map_weather_type($game_map.map_id) == :Storm end def isWeatherWind?() return $game_weather.get_map_weather_type($game_map.map_id) == :Wind || $game_weather.get_map_weather_type($game_map.map_id) == :StrongWinds end def isWeatherFog?() return $game_weather.get_map_weather_type($game_map.map_id) == :Fog end def isWeatherSnow?() return $game_weather.get_map_weather_type($game_map.map_id) == :Fog end def changeCurrentWeather(weatherType,intensity) new_map_id = $game_map.map_id mapMetadata = GameData::MapMetadata.try_get(new_map_id) return nil if mapMetadata.nil? return nil if !mapMetadata.outdoor_map if $game_weather $game_weather.set_map_weather($game_map.map_id,weatherType,intensity) $game_weather.update_overworld_weather($game_map.map_id) else $game_screen.weather(weatherType,intensity,5) end end