#=============================================================================== # ** Game_CommonEvent #------------------------------------------------------------------------------- # This class handles common events. It includes execution of parallel process # event. This class is used within the Game_Map class ($game_map). #=============================================================================== class Game_CommonEvent def initialize(common_event_id) @common_event_id = common_event_id @interpreter = nil refresh end def name return $data_common_events[@common_event_id].name end def trigger return $data_common_events[@common_event_id].trigger end def switch_id return $data_common_events[@common_event_id].switch_id end def list return $data_common_events[@common_event_id].list end def switchIsOn?(id) switchName = $data_system.switches[id] return false if !switchName if switchName[/^s\:/] return eval($~.post_match) else return $game_switches[id] end end def refresh # Create an interpreter for parallel process if necessary if self.trigger == 2 && switchIsOn?(self.switch_id) @interpreter = Interpreter.new if @interpreter.nil? else @interpreter = nil end end def update return if !@interpreter # Set up event if interpreter is not running @interpreter.setup(self.list, 0) if !@interpreter.running? # Update interpreter @interpreter.update end end