# frozen_string_literal: true class HatShopView < ClothesShopView def initialize(currency_name = "Money") @currency_name = currency_name end def pbStartBuyOrSellScene(buying, stock, adapter) super(buying, stock, adapter) if !@adapter.isShop? @sprites["hatLayer_selected1"] = IconSprite.new(0, 0, @viewport) @sprites["hatLayer_selected2"] = IconSprite.new(0, 0, @viewport) @sprites["hatLayer_selected1"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected1") @sprites["hatLayer_selected2"].setBitmap("Graphics/Pictures/Outfits/hatLayer_selected2") updateSelectedLayerGraphicsVisibility @sprites["wornHat_layer1"] = IconSprite.new(25, 200, @viewport) @sprites["wornHat_layer2"] = IconSprite.new(95, 200, @viewport) displayLayerIcons end end def switchItemVersion(itemwindow) @adapter.switchVersion(itemwindow.item, 1) new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat select_specific_item(new_selected_hat,true) updateTrainerPreview() end def onSpecialActionTrigger(itemwindow) #@adapter.doSpecialItemAction(itemwindow.item) #updateTrainerPreview() return @stock[itemwindow.index] end def handleHatlessLayerIcons(selected_item) other_hat = @adapter.is_secondary_hat ? $Trainer.hat : $Trainer.hat2 if !selected_item.is_a?(Hat) if @adapter.is_secondary_hat @sprites["wornHat_layer2"].bitmap=nil else @sprites["wornHat_layer1"].bitmap=nil end end if !other_hat.is_a?(Hat) if @adapter.is_secondary_hat @sprites["wornHat_layer1"].bitmap=nil else @sprites["wornHat_layer2"].bitmap=nil end end end def displayLayerIcons(selected_item=nil) handleHatlessLayerIcons(selected_item) hat1Filename = getOverworldHatFilename($Trainer.hat) hat2Filename = getOverworldHatFilename($Trainer.hat2) hat_color_shift = $Trainer.dyed_hats[$Trainer.hat] hat2_color_shift = $Trainer.dyed_hats[$Trainer.hat2] hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename) hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename) @sprites["wornHat_layer1"].bitmap = hatBitmapWrapper.bitmap if hatBitmapWrapper @sprites["wornHat_layer2"].bitmap = hat2BitmapWrapper.bitmap if hat2BitmapWrapper frame_width=80 frame_height=80 @sprites["wornHat_layer1"].src_rect.set(0, 0, frame_width, frame_height) if hatBitmapWrapper @sprites["wornHat_layer2"].src_rect.set(0, 0, frame_width, frame_height) if hat2BitmapWrapper end def updateSelectedLayerGraphicsVisibility() @sprites["hatLayer_selected1"].visible = !@adapter.is_secondary_hat @sprites["hatLayer_selected2"].visible = @adapter.is_secondary_hat end def displayNewItem(itemwindow) item = itemwindow.item if item if item.is_a?(Symbol) description = @adapter.getSpecialItemDescription(itemwindow.item) else description = @adapter.getDescription(itemwindow.item) end @adapter.updateTrainerPreview(itemwindow.item, @sprites["trainerPreview"]) displayLayerIcons(item) else description = _INTL("Quit.") end @sprites["itemtextwindow"].text = description end def updateTrainerPreview() super updateSelectedLayerGraphicsVisibility end end