#=============================================================================== # #=============================================================================== class ReadyMenuButton < SpriteWrapper attr_reader :index # ID of button attr_reader :selected attr_reader :side def initialize(index,command,selected,side,viewport=nil) super(viewport) @index = index @command = command # Item/move ID, name, mode (T move/F item), pkmnIndex @selected = selected @side = side if @command[2] @button = AnimatedBitmap.new("Graphics/Pictures/Ready Menu/icon_movebutton") else @button = AnimatedBitmap.new("Graphics/Pictures/Ready Menu/icon_itembutton") end @contents = BitmapWrapper.new(@button.width,@button.height/2) self.bitmap = @contents pbSetSystemFont(self.bitmap) if @command[2] @icon = PokemonIconSprite.new($Trainer.party[@command[3]],viewport) @icon.setOffset(PictureOrigin::Center) else @icon = ItemIconSprite.new(0,0,@command[0],viewport) end @icon.z = self.z+1 refresh end def dispose @button.dispose @contents.dispose @icon.dispose super end def visible=(val) @icon.visible = val super(val) end def selected=(val) oldsel = @selected @selected = val refresh if oldsel!=val end def side=(val) oldsel = @side @side = val refresh if oldsel!=val end def refresh sel = (@selected==@index && (@side==0)==@command[2]) self.y = (Graphics.height-@button.height/2)/2 - (@selected-@index)*(@button.height/2+4) if @command[2] # Pokémon self.x = (sel) ? 0 : -16 @icon.x = self.x+52 @icon.y = self.y+32 else # Item self.x = (sel) ? Graphics.width-@button.width : Graphics.width+16-@button.width @icon.x = self.x+32 @icon.y = self.y+@button.height/4 end self.bitmap.clear rect = Rect.new(0,(sel) ? @button.height/2 : 0,@button.width,@button.height/2) self.bitmap.blt(0,0,@button.bitmap,rect) textx = (@command[2]) ? 164 : (GameData::Item.get(@command[0]).is_important?) ? 146 : 124 textpos = [ [@command[1],textx,16,2,Color.new(248,248,248),Color.new(40,40,40),1], ] if !@command[2] if !GameData::Item.get(@command[0]).is_important? qty = $PokemonBag.pbQuantity(@command[0]) if qty>99 textpos.push([_INTL(">99"),230,16,1, Color.new(248,248,248),Color.new(40,40,40),1]) else textpos.push([_INTL("x{1}",qty),230,16,1, Color.new(248,248,248),Color.new(40,40,40),1]) end end end pbDrawTextPositions(self.bitmap,textpos) end def update @icon.update if @icon super end end #=============================================================================== # #=============================================================================== class PokemonReadyMenu_Scene attr_reader :sprites def pbStartScene(commands) @commands = commands @movecommands = [] @itemcommands = [] for i in 0...@commands[0].length @movecommands.push(@commands[0][i][1]) end for i in 0...@commands[1].length @itemcommands.push(@commands[1][i][1]) end @index = $PokemonBag.registeredIndex if @index[0]>=@movecommands.length && @movecommands.length>0 @index[0] = @movecommands.length-1 end if @index[1]>=@itemcommands.length && @itemcommands.length>0 @index[1] = @itemcommands.length-1 end if @index[2]==0 && @movecommands.length==0; @index[2] = 1 elsif @index[2]==1 && @itemcommands.length==0; @index[2] = 0 end @viewport = Viewport.new(0,0,Graphics.width,Graphics.height) @viewport.z = 99999 @sprites = {} @sprites["cmdwindow"] = Window_CommandPokemon.new((@index[2]==0) ? @movecommands : @itemcommands) @sprites["cmdwindow"].height = 6*32 @sprites["cmdwindow"].visible = false @sprites["cmdwindow"].viewport = @viewport for i in 0...@commands[0].length @sprites["movebutton#{i}"] = ReadyMenuButton.new(i,@commands[0][i],@index[0],@index[2],@viewport) end for i in 0...@commands[1].length @sprites["itembutton#{i}"] = ReadyMenuButton.new(i,@commands[1][i],@index[1],@index[2],@viewport) end pbSEPlay("GUI menu open") end def pbShowMenu @sprites["cmdwindow"].visible = false for i in 0...@commands[0].length @sprites["movebutton#{i}"].visible = true end for i in 0...@commands[1].length @sprites["itembutton#{i}"].visible = true end end def pbHideMenu @sprites["cmdwindow"].visible = false for i in 0...@commands[0].length @sprites["movebutton#{i}"].visible = false end for i in 0...@commands[1].length @sprites["itembutton#{i}"].visible = false end end def pbShowCommands ret = -1 cmdwindow = @sprites["cmdwindow"] cmdwindow.commands = (@index[2]==0) ? @movecommands : @itemcommands cmdwindow.index = @index[@index[2]] cmdwindow.visible = false loop do pbUpdate if Input.trigger?(Input::LEFT) && @index[2]==1 && @movecommands.length>0 @index[2] = 0 pbChangeSide elsif Input.trigger?(Input::RIGHT) && @index[2]==0 && @itemcommands.length>0 @index[2] = 1 pbChangeSide elsif Input.trigger?(Input::BACK) pbPlayCloseMenuSE ret = -1 break elsif Input.trigger?(Input::USE) ret = [@index[2],cmdwindow.index] break end end return ret end def pbEndScene pbDisposeSpriteHash(@sprites) @viewport.dispose end def pbChangeSide for i in 0...@commands[0].length @sprites["movebutton#{i}"].side = @index[2] end for i in 0...@commands[1].length @sprites["itembutton#{i}"].side = @index[2] end @sprites["cmdwindow"].commands = (@index[2]==0) ? @movecommands : @itemcommands @sprites["cmdwindow"].index = @index[@index[2]] end def pbRefresh; end def pbUpdate oldindex = @index[@index[2]] @index[@index[2]] = @sprites["cmdwindow"].index if @index[@index[2]]!=oldindex if @index[2]==0 for i in 0...@commands[0].length @sprites["movebutton#{i}"].selected = @index[@index[2]] end elsif @index[2]==1 for i in 0...@commands[1].length @sprites["itembutton#{i}"].selected = @index[@index[2]] end end end pbUpdateSpriteHash(@sprites) Graphics.update Input.update pbUpdateSceneMap end end #=============================================================================== # #=============================================================================== class PokemonReadyMenu def initialize(scene) @scene = scene end def pbHideMenu @scene.pbHideMenu end def pbShowMenu @scene.pbRefresh @scene.pbShowMenu end def pbStartReadyMenu(moves,items) commands = [[],[]] # Moves, items for i in moves commands[0].push([i[0], GameData::Move.get(i[0]).name, true, i[1]]) end commands[0].sort! { |a,b| a[1]<=>b[1] } for i in items commands[1].push([i, GameData::Item.get(i).name, false]) end commands[1].sort! { |a,b| a[1]<=>b[1] } @scene.pbStartScene(commands) loop do command = @scene.pbShowCommands break if command==-1 if command[0]==0 # Use a move move = commands[0][command[1]][0] user = $Trainer.party[commands[0][command[1]][3]] if move == :FLY ret = nil pbFadeOutInWithUpdate(99999,@scene.sprites) { pbHideMenu scene = PokemonRegionMap_Scene.new(-1,false) screen = PokemonRegionMapScreen.new(scene) ret = screen.pbStartFlyScreen pbShowMenu if !ret } if ret $PokemonTemp.flydata = ret $game_temp.in_menu = false pbUseHiddenMove(user,move) break end else pbHideMenu if pbConfirmUseHiddenMove(user,move) $game_temp.in_menu = false pbUseHiddenMove(user,move) break else pbShowMenu end end else # Use an item item = commands[1][command[1]][0] pbHideMenu if ItemHandlers.triggerConfirmUseInField(item) $game_temp.in_menu = false break if pbUseKeyItemInField(item) $game_temp.in_menu = true end end pbShowMenu end @scene.pbEndScene end end #=============================================================================== # Using a registered item #=============================================================================== def pbUseKeyItem moves = [:CUT, :DEFOG, :DIG, :DIVE, :FLASH, :FLY, :HEADBUTT, :ROCKCLIMB, :ROCKSMASH, :SECRETPOWER, :STRENGTH, :SURF, :SWEETSCENT, :TELEPORT, :WATERFALL, :WHIRLPOOL] real_moves = [] moves.each do |move| $Trainer.pokemon_party.each_with_index do |pkmn, i| next if !pkmn.hasMove?(move) real_moves.push([move, i]) if pbCanUseHiddenMove?(pkmn, move, false) end end real_items = [] for i in $PokemonBag.registeredItems itm = GameData::Item.get(i).id real_items.push(itm) if $PokemonBag.pbHasItem?(itm) end if real_items.length == 0 && real_moves.length == 0 pbMessage(_INTL("An item in the Bag can be registered to this key for instant use.")) else $game_temp.in_menu = true $game_map.update sscene = PokemonReadyMenu_Scene.new sscreen = PokemonReadyMenu.new(sscene) sscreen.pbStartReadyMenu(real_moves, real_items) $game_temp.in_menu = false end end