# # DebugMenuCommands.register("exportmap", { # "parent" => "fieldmenu", # "name" => _INTL("Export Map Image"), # "description" => _INTL("Select a map and save its image as a png."), # "effect" => proc { # pbExportMapSelection # } # }) # # def pbExportMapSelection # loop do # map_id = pbListScreen(_INTL("Export Map"), MapLister.new(pbDefaultMap)) # break if map_id <= 0 # commands = ["Events", "Player", "Dependent Events", "Fog", "Panorama", "Map Name", "Game Name"] # if $game_map.map_id != map_id # commands.delete("Player") # commands.delete("Dependent Events") # end # options = pbShowMapExportOptions(commands) # if !options.include?(:Cancel) # ret = MapExporter.export(map_id, options) # mapname = pbGetMapNameFromId(map_id) # pbMessage(_INTL("Sucessfully exported map image of Map {1} ({2}) to the Exported Maps folder in the games's root.", map_id, mapname)) # return # end # end # end # # def pbShowMapExportOptions(commands) # sel_commands = [] # sym_commands = [:MapName, :GameName] # cmdwindow = Window_CommandPokemonEx.new([]) # cmdwindow.z = 99999 # cmdwindow.visible = true # cmdwindow.index = 0 # need_refresh = true # loop do # if need_refresh # sel_commands = [] # commands.each_with_index do |s, i| # cmd_sym = s.gsub(/\s+/, "").to_sym # x = sym_commands.include?(cmd_sym) ? "[x]" : "[ ]" # sel_commands.push(_INTL("{1} {2}",x, s)) # end # sel_commands.push("Export Map...") # cmdwindow.commands = sel_commands # cmdwindow.resizeToFit(cmdwindow.commands) # need_refresh = false # end # Graphics.update # Input.update # cmdwindow.update # yield if block_given? # if Input.trigger?(Input::USE) # break if cmdwindow.index == sel_commands.length - 1 # cmd_sym = commands[cmdwindow.index].gsub(/\s+/, "").to_sym # if sym_commands.include?(cmd_sym) # sym_commands.delete(cmd_sym) # else # sym_commands.push(cmd_sym) # end # sym_commands.uniq! # need_refresh = true # elsif Input.trigger?(Input::BACK) # sym_commands = [:Cancel] # break # end # pbUpdateSceneMap # end # cmdwindow.dispose # Input.update # return sym_commands # end