#Eevee quest Events.onStepTaken+=proc {|sender,e| next if !$game_switches[173] next if !$game_switches[179] #If not outside of building $game_variables[102]+=1 if $game_variables[102] % 100 == 0 then $game_variables[101]+=1 end if $game_variables[102] >= 400 then if $game_variables[102] % 100 == 0 then Kernel.pbMessage(_INTL("Eevee is getting tired. You should head back soon!")) cry=pbResolveAudioSE(pbCryFile(133)) pbSEPlay(cry,100,100) end end }