# frozen_string_literal: true module SecretBasesData SECRET_BASE_ITEMS = {} def SecretBasesData::register_base_item(id, **kwargs) SECRET_BASE_ITEMS[id] = SecretBaseItem.new(id: id, **kwargs) end register_base_item( :PC, graphics: "Furniture/pc.png", real_name: "PC", deletable: false, price: 0, behavior: ->(event = nil) { #Behavior for PC is handled in SecretBasesController #useSecretBasePC } ) register_base_item( :MANNEQUIN, graphics: "Furniture/mannequin.png", real_name: _INTL("Mannequin"), price: 500, behavior: ->(event = nil) { useSecretBaseMannequin } ) register_base_item( :PLANT, graphics: "Furniture/plant.png", real_name: _INTL("Decorative Plant"), price: 500 ) register_base_item( :RED_CHAIR, graphics: "Furniture/red_chair.png", real_name: _INTL("Red Chair"), price: 350, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) } ) register_base_item( :FANCY_CARPET, graphics: "Carpets/fancy_carpet.png", real_name: _INTL("Fancy Carpet"), price: 5000, pass_through: true, under_player: true ) register_base_item( :FANCY_CARPET_CONNECT, graphics: "Carpets/fancy_carpet_connect.png", real_name: _INTL("Fancy Carpet (Connection)"), price: 100, pass_through: true, under_player: true ) register_base_item( :BOULDER, graphics: "Furniture/boulder.png", real_name: _INTL("Boulder"), price: 600, under_player: false, behavior: ->(itemInstance = nil) { pbStrength if $PokemonMap.strengthUsed pushEvent(itemInstance) end } ) #Skitty set register_base_item( :SKITTY_CHAIR_3x3, graphics: "skittySet/deco_3x3chair_skitty.png", real_name: _INTL("Skitty Armchair"), price: 1000, height: 1, width: 3, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) }, uninteractable_positions: [[-1,0],[1,0]] ) register_base_item( :SKITTY_CHAIR_3x3, graphics: "skittySet/deco_3x3chair_skitty.png", real_name: _INTL("Skitty Armchair"), price: 1000, height: 1, width: 3, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) }, uninteractable_positions: [[-1,0],[1,0]] ) register_base_item( :SKITTY_COUCH_3x4, graphics: "skittySet/deco_3x4chair_skitty.png", real_name: _INTL("Skitty Couch"), price: 2000, height: 1, width: 4, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) }, uninteractable_positions: [[-2,0],[2,0]] ) register_base_item( :SKITTY_COUCH_3x5, graphics: "skittySet/deco_3x5couch_skitty.png", real_name: _INTL("Wide Skitty Couch"), price: 2000, height: 1, width: 5, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) }, uninteractable_positions: [[-2,0],[2,0]] ) register_base_item( :SKITTY_RUG_3x3, graphics: "skittySet/deco_3x3rug_skitty.png", real_name: _INTL("Large Skitty Rug"), price: 3000, pass_through: true, under_player: true ) #Rock set register_base_item( :ROCK_CHAIR_1x1, graphics: "rockSet/deco_1x1chair_rock.png", real_name: _INTL("Rocky Stool"), price: 350, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) } ) register_base_item( :ROCK, graphics: "rockSet/deco_1x1deco_rock.png", real_name: _INTL("Rock"), price: 50 ) register_base_item( :ROCK_STATUE, graphics: "rockSet/deco_1x1statue_rock.png", real_name: _INTL("Rocky Statue"), price: 50 ) register_base_item( :ROCK_WALL, graphics: "rockSet/deco_1x2wall_rock.png", real_name: _INTL("Rocky Wall"), price: 50 ) register_base_item( :ROCK_TABLE_2x3, graphics: "rockSet/deco_2x3table_rock.png", real_name: _INTL("Large Rocky Table"), width:3, height:2, price: 5000 ) register_base_item( :ROCK_CHAIR_3x3, graphics: "rockSet/deco_3x3chair_rock.png", real_name: _INTL("Rocky Armchair"), price: 1000, height: 1, width: 3, trigger: TRIGGER_PLAYER_TOUCH, behavior: ->(itemInstance = nil) { sit_on_chair(itemInstance) }, uninteractable_positions: [[-1,0],[1,0]] ) register_base_item( :ROCK_RUG_1x1, graphics: "rockSet/deco_1x1rug_rock.png", real_name: _INTL("Small Rocky Rug"), price: 500, pass_through: true, under_player: true ) register_base_item( :ROCK_RUG_3x3, graphics: "rockSet/deco_3x3rug_rock.png", real_name: _INTL("Large Rocky Rug"), price: 2000, pass_through: true, under_player: true ) end