# Contains the save values defined in Essentials by default. SaveData.register(:player) do ensure_class :Player save_value { $player } load_value { |value| $player = value } new_game_value { Player.new("Unnamed", GameData::TrainerType.keys.first) } end # @deprecated This save data is slated to be removed in v22, as its use is # replaced by $stats.play_time. SaveData.register(:frame_count) do ensure_class :Integer save_value { Graphics.frame_count } load_value { |value| Graphics.frame_count = value } new_game_value { 0 } end SaveData.register(:game_system) do load_in_bootup ensure_class :Game_System save_value { $game_system } load_value { |value| $game_system = value } new_game_value { Game_System.new } end SaveData.register(:pokemon_system) do load_in_bootup ensure_class :PokemonSystem save_value { $PokemonSystem } load_value { |value| $PokemonSystem = value } new_game_value { PokemonSystem.new } end SaveData.register(:switches) do ensure_class :Game_Switches save_value { $game_switches } load_value { |value| $game_switches = value } new_game_value { Game_Switches.new } end SaveData.register(:variables) do ensure_class :Game_Variables save_value { $game_variables } load_value { |value| $game_variables = value } new_game_value { Game_Variables.new } end SaveData.register(:self_switches) do ensure_class :Game_SelfSwitches save_value { $game_self_switches } load_value { |value| $game_self_switches = value } new_game_value { Game_SelfSwitches.new } end SaveData.register(:game_screen) do ensure_class :Game_Screen save_value { $game_screen } load_value { |value| $game_screen = value } new_game_value { Game_Screen.new } end SaveData.register(:map_factory) do ensure_class :PokemonMapFactory save_value { $map_factory } load_value { |value| $map_factory = value } end SaveData.register(:game_player) do ensure_class :Game_Player save_value { $game_player } load_value { |value| $game_player = value } new_game_value { Game_Player.new } end SaveData.register(:global_metadata) do ensure_class :PokemonGlobalMetadata save_value { $PokemonGlobal } load_value { |value| $PokemonGlobal = value } new_game_value { PokemonGlobalMetadata.new } end SaveData.register(:map_metadata) do ensure_class :PokemonMapMetadata save_value { $PokemonMap } load_value { |value| $PokemonMap = value } new_game_value { PokemonMapMetadata.new } end SaveData.register(:bag) do ensure_class :PokemonBag save_value { $bag } load_value { |value| $bag = value } new_game_value { PokemonBag.new } end SaveData.register(:storage_system) do ensure_class :PokemonStorage save_value { $PokemonStorage } load_value { |value| $PokemonStorage = value } new_game_value { PokemonStorage.new } end SaveData.register(:essentials_version) do load_in_bootup ensure_class :String save_value { Essentials::VERSION } load_value { |value| $save_engine_version = value } new_game_value { Essentials::VERSION } end SaveData.register(:game_version) do load_in_bootup ensure_class :String save_value { Settings::GAME_VERSION } load_value { |value| $save_game_version = value } new_game_value { Settings::GAME_VERSION } end SaveData.register(:stats) do load_in_bootup ensure_class :GameStats save_value { $stats } load_value { |value| $stats = value } new_game_value { GameStats.new } reset_on_new_game end