class Game_Player < Game_Character @@bobFrameSpeed = 1.0/15 def fullPattern case self.direction when 2 then return self.pattern when 4 then return self.pattern + 4 when 6 then return self.pattern + 8 when 8 then return self.pattern + 12 end return 0 end def setDefaultCharName(chname,pattern,lockpattern=false) return if pattern<0 || pattern>=16 @defaultCharacterName = chname @direction = [2,4,6,8][pattern/4] @pattern = pattern%4 @lock_pattern = lockpattern end def pbCanRun? return false if $game_temp.in_menu || $game_temp.in_battle || @move_route_forcing || $game_temp.message_window_showing || pbMapInterpreterRunning? terrain = pbGetTerrainTag input = ($PokemonSystem.runstyle==1) ? $PokemonGlobal.runtoggle : Input.press?(Input::A) return input && $PokemonGlobal.runningShoes && !jumping? && !$PokemonGlobal.diving && !$PokemonGlobal.surfing && !$PokemonGlobal.bicycle && !PBTerrain.onlyWalk?(terrain) end def pbIsRunning? return moving? && !@move_route_forcing && pbCanRun? end def character_name @defaultCharacterName = "" if !@defaultCharacterName return @defaultCharacterName if @defaultCharacterName!="" if !@move_route_forcing && $PokemonGlobal.playerID>=0 meta = GameData::Metadata.get_player($PokemonGlobal.playerID) if meta && !$PokemonGlobal.bicycle && !$PokemonGlobal.diving && !$PokemonGlobal.surfing charset = 1 # Display normal character sprite if pbCanRun? && (moving? || @wasmoving) && Input.dir4!=0 && meta[4] && meta[4]!="" charset = 4 # Display running character sprite end newCharName = pbGetPlayerCharset(meta,charset) @character_name = newCharName if newCharName @wasmoving = moving? end end return @character_name end def update_command if PBTerrain.isIce?(pbGetTerrainTag) self.move_speed = 4 # Sliding on ice elsif !moving? && !@move_route_forcing && $PokemonGlobal if $PokemonGlobal.bicycle self.move_speed = 5 # Cycling elsif pbCanRun? || $PokemonGlobal.surfing self.move_speed = 4 # Running, surfing else self.move_speed = 3 # Walking, diving end end super end def update_pattern if $PokemonGlobal.surfing || $PokemonGlobal.diving p = ((Graphics.frame_count%60)*@@bobFrameSpeed).floor @pattern = p if !@lock_pattern @pattern_surf = p @bob_height = (p>=2) ? 2 : 0 else @bob_height = 0 super end end end =begin class Game_Character alias update_old2 update def update if self.is_a?(Game_Event) if @dependentEvents for i in 0...@dependentEvents.length if @dependentEvents[i][0]==$game_map.map_id && @dependentEvents[i][1]==self.id self.move_speed_real = $game_player.move_speed_real break end end end end update_old2 end end =end