class PokemonGameOption_Scene < PokemonOption_Scene ICON_AUDIO = "optionIcons/AUDIO" ICON_GAMEPLAY = "optionIcons/GAMEPLAY" ICON_VISUALS = "optionIcons/VISUALS" ICON_CHALLENGE = "optionIcons/CHALLENGE" ICON_RANDOMIZER = "optionIcons/RANDOMIZER" def pbGetOptions(inloadscreen = false) @current_game_mode = getTrainersDataMode options = [] options << ButtonOption.new( _INTL("System & Audio"), proc { @system_menu = true openSystemMenu() }, " " + _INTL("Volume, UI, Autosave, etc.") ) if $game_switches options << ButtonOption.new( _INTL("Gameplay"), proc { @gameplay_menu = true openGameplayMenu() }, " " + _INTL("Difficulty, movement, etc.") ) options << ButtonOption.new( _INTL("Visuals & Content"), proc { @sprites_menu = true openSpritesMenu() }, " " + _INTL("Sprites, Pokédex entries, etc.") ) options << ButtonOption.new( _INTL("Challenge Options"), proc { @challenge_menu = true openChallengeMenu() }, " " + _INTL("Set optional self-imposed challenges.") ) # if $game_switches[SWITCH_RANDOMIZED_AT_LEAST_ONCE] # options << ButtonOption.new( # _INTL("Randomizer Options"), # proc { # @randomizer_menu = true # openRandomizerMenu() # }, # " " + _INTL("Set how to randomize the game.") # ) # end end return options end def openChallengeMenu() return unless @challenge_menu pbFadeOutIn { scene = ChallengeOptionsScene.new screen = PokemonOptionScreen.new(scene) screen.pbStartScreen } @challenge_menu = false end def openRandomizerMenu() return unless @randomizer_menu pbFadeOutIn { scene = RandomizerOptionsScene.new screen = PokemonOptionScreen.new(scene) screen.pbStartScreen } @randomizer_menu = false end def openSystemMenu() return unless @system_menu pbFadeOutIn { scene = SystemOptionsScene.new screen = PokemonOptionScreen.new(scene) screen.pbStartScreen } @system_menu = false end def openSpritesMenu() return unless @sprites_menu pbFadeOutIn { scene = SpriteOptionsScene.new screen = PokemonOptionScreen.new(scene) screen.pbStartScreen } @sprites_menu = false end def openGameplayMenu() return unless @gameplay_menu pbFadeOutIn { scene = GameplayOptionsScene.new screen = PokemonOptionScreen.new(scene) screen.pbStartScreen } @gameplay_menu = false end def pbEndScene echoln "Selected Difficulty: #{$Trainer.selected_difficulty}, lowest difficutly: #{$Trainer.lowest_difficulty}" if $Trainer if $Trainer && $Trainer.selected_difficulty < $Trainer.lowest_difficulty $Trainer.lowest_difficulty = $Trainer.selected_difficulty echoln "lowered difficulty (#{$Trainer.selected_difficulty})" if @manually_changed_difficulty pbMessage(_INTL("The savefile's lowest selected difficulty was changed to {1}.",getDisplayDifficulty())) @manually_changed_difficulty = false end end if getTrainersDataMode != @current_game_mode pbMessage(_INTL("The game was mode changed - Reshuffling trainers.")) Kernel.pbShuffleTrainers @manually_changed_gamemode = false end super end end