#=============================================================================== # Fishing #=============================================================================== def pbFishingBegin $PokemonGlobal.fishing = true if !pbCommonEvent(Settings::FISHING_BEGIN_COMMON_EVENT) $game_player.set_movement_type(($PokemonGlobal.surfing) ? :surf_fishing : :fishing) $game_player.lock_pattern = true 4.times do |pattern| $game_player.pattern = 3 - pattern (Graphics.frame_rate / 20).times do Graphics.update Input.update pbUpdateSceneMap end end $game_player.lock_pattern = false end end def pbFishingEnd if !pbCommonEvent(Settings::FISHING_END_COMMON_EVENT) $game_player.lock_pattern = true 4.times do |pattern| $game_player.pattern = pattern (Graphics.frame_rate / 20).times do Graphics.update Input.update pbUpdateSceneMap end end end yield if block_given? $game_player.set_movement_type(($PokemonGlobal.surfing) ? :surfing : :walking) $game_player.lock_pattern = false $game_player.straighten $PokemonGlobal.fishing = false end def pbFishing(hasEncounter,rodType=1) $stats.fishing_count += 1 speedup = ($player.first_pokemon && [:STICKYHOLD, :SUCTIONCUPS].include?($player.first_pokemon.ability_id)) biteChance = 20+(25*rodType) # 45, 70, 95 biteChance *= 1.5 if speedup # 67.5, 100, 100 hookChance = 100 pbFishingBegin msgWindow = pbCreateMessageWindow ret = false loop do time = 5+rand(6) time = [time,5+rand(6)].min if speedup message = "" time.times { message += ". " } if pbWaitMessage(msgWindow,time) pbFishingEnd { pbMessageDisplay(msgWindow,_INTL("Not even a nibble...")) } break end if hasEncounter && rand(100)0 pbMessageDisplay(msgWindow,message,false) periodTime.times do Graphics.update Input.update pbUpdateSceneMap if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK) return true end end end return false end # A Pokémon is biting, reflex test to reel it in def pbWaitForInput(msgWindow,message,frames) pbMessageDisplay(msgWindow,message,false) numFrame = 0 twitchFrame = 0 twitchFrameTime = Graphics.frame_rate * 2 / 10 # 0.2 seconds, 8 frames loop do Graphics.update Input.update pbUpdateSceneMap # Twitch cycle: 1,0,1,0,0,0,0,0 twitchFrame = (twitchFrame+1)%(twitchFrameTime*8) case twitchFrame%twitchFrameTime when 0, 2 $game_player.pattern = 1 else $game_player.pattern = 0 end if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK) $game_player.pattern = 0 return true end break if !Settings::FISHING_AUTO_HOOK && numFrame > frames numFrame += 1 end return false end