def pbEmergencySave
oldscene = $scene
$scene = nil
pbMessage(_INTL("The script is taking too long. The game will restart."))
return if !$player
if SaveData.exists?
File.open(SaveData::FILE_PATH, "rb") do |r|
File.open(SaveData::FILE_PATH + ".bak", "wb") do |w|
loop do
s = r.read(4096)
break if !s
w.write(s)
end
end
end
end
if Game.save
pbMessage("\\se[]" + _INTL("The game was saved.") + "\\me[GUI save game]\\wtnp[20]")
pbMessage("\\se[]" + _INTL("The previous save file has been backed up.") + "\\wtnp[20]")
else
pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
end
$scene = oldscene
end
#===============================================================================
#
#===============================================================================
class PokemonSave_Scene
LOCATION_TEXT_BASE = Color.new(32, 152, 8) # Green
LOCATION_TEXT_SHADOW = Color.new(144, 240, 144)
MALE_TEXT_BASE = Color.new(0, 112, 248) # Blue
MALE_TEXT_SHADOW = Color.new(120, 184, 232)
FEMALE_TEXT_BASE = Color.new(232, 32, 16) # Red
FEMALE_TEXT_SHADOW = Color.new(248, 168, 184)
OTHER_TEXT_BASE = Color.new(0, 112, 248) # Blue
OTHER_TEXT_SHADOW = Color.new(120, 184, 232)
def pbStartScreen
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
totalsec = $stats.play_time.to_i
hour = totalsec / 60 / 60
min = totalsec / 60 % 60
mapname = $game_map.name
if $player.male?
text_tag = shadowc3tag(MALE_TEXT_BASE, MALE_TEXT_SHADOW)
elsif $player.female?
text_tag = shadowc3tag(FEMALE_TEXT_BASE, FEMALE_TEXT_SHADOW)
else
text_tag = shadowc3tag(OTHER_TEXT_BASE, OTHER_TEXT_SHADOW)
end
location_tag = shadowc3tag(LOCATION_TEXT_BASE, LOCATION_TEXT_SHADOW)
loctext = location_tag + "" + mapname + ""
loctext += _INTL("Player") + "" + text_tag + $player.name + "
"
if hour > 0
loctext += _INTL("Time") + "" + text_tag + _INTL("{1}h {2}m", hour, min) + "
"
else
loctext += _INTL("Time") + "" + text_tag + _INTL("{1}m", min) + "
"
end
loctext += _INTL("Badges") + "" + text_tag + $player.badge_count.to_s + "
"
if $player.has_pokedex
loctext += _INTL("Pokédex") + "" + text_tag + $player.pokedex.owned_count.to_s + "/" + $player.pokedex.seen_count.to_s + ""
end
@sprites["locwindow"] = Window_AdvancedTextPokemon.new(loctext)
@sprites["locwindow"].viewport = @viewport
@sprites["locwindow"].x = 0
@sprites["locwindow"].y = 0
@sprites["locwindow"].width = 228 if @sprites["locwindow"].width < 228
@sprites["locwindow"].visible = true
end
def pbEndScreen
pbDisposeSpriteHash(@sprites)
@viewport.dispose
end
end
#===============================================================================
#
#===============================================================================
class PokemonSaveScreen
def initialize(scene)
@scene = scene
end
def pbDisplay(text, brief = false)
@scene.pbDisplay(text, brief)
end
def pbDisplayPaused(text)
@scene.pbDisplayPaused(text)
end
def pbConfirm(text)
return @scene.pbConfirm(text)
end
def pbSaveScreen
ret = false
@scene.pbStartScreen
if pbConfirmMessage(_INTL("Would you like to save the game?"))
if SaveData.exists? && $game_temp.begun_new_game
pbMessage(_INTL("WARNING!") + "\1")
pbMessage(_INTL("There is a different game file that is already saved.") + "\1")
pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost.") + "\1")
if !pbConfirmMessageSerious(_INTL("Are you sure you want to save now and overwrite the other save file?"))
pbSEPlay("GUI save choice")
@scene.pbEndScreen
return false
end
end
$game_temp.begun_new_game = false
pbSEPlay("GUI save choice")
if Game.save
pbMessage("\\se[]" + _INTL("{1} saved the game.", $player.name) + "\\me[GUI save game]\\wtnp[20]")
ret = true
else
pbMessage("\\se[]" + _INTL("Save failed.") + "\\wtnp[30]")
ret = false
end
else
pbSEPlay("GUI save choice")
end
@scene.pbEndScreen
return ret
end
end
#===============================================================================
#
#===============================================================================
def pbSaveScreen
scene = PokemonSave_Scene.new
screen = PokemonSaveScreen.new(scene)
ret = screen.pbSaveScreen
return ret
end