class Scene_DebugIntro def main Graphics.transition(0) sscene = PokemonLoad_Scene.new sscreen = PokemonLoadScreen.new(sscene) sscreen.pbStartLoadScreen Graphics.freeze end end def pbCallTitle return Scene_DebugIntro.new if $DEBUG return Scene_Intro.new end def mainFunction if $DEBUG pbCriticalCode { mainFunctionDebug } else mainFunctionDebug end return 1 end def mainFunctionDebug begin MessageTypes.load_default_messages if FileTest.exist?("Data/messages_core.dat") if $DEBUG && !FileTest.exist?("Game.rgssad") && Settings::PROMPT_TO_COMPILE pbSetResizeFactor(1) # Needed to make the message look good if pbConfirmMessage("\\ts[]" + "Do you want to compile your data and plugins?") $full_compile = true end end PluginManager.runPlugins Compiler.main Game.initialize Game.set_up_system Graphics.update Graphics.freeze $scene = pbCallTitle $scene.main until $scene.nil? Graphics.transition rescue Hangup pbPrintException($!) if !$DEBUG pbEmergencySave raise end end loop do retval = mainFunction case retval when 0 # failed loop do Graphics.update end when 1 # ended successfully break end end